obs-studio/libobs-d3d11
jp9000 7b12133af3 Use uint8_t* instead of void* for texture data
NOTE: In texture_setimage, I had to move variables to the top of the
scope because microsoft's C compiler will give the legacy C90 error of:
'illegal use of this type as an expression'.

To sum it up, microsoft's C compiler is still utter garbage.
2014-06-28 10:12:57 -07:00
..
mingw first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt Fix CMakeLists.txt for each project (my fault) 2014-03-29 17:29:02 -07:00
d3d11-indexbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-samplerstate.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-shader.cpp Remove 'shader' param from shader param functions 2014-06-25 19:50:08 -07:00
d3d11-shaderprocessor.cpp d3d11: Fix a number of warnings 2014-06-25 01:54:33 -07:00
d3d11-shaderprocessor.hpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-stagesurf.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
d3d11-subsystem.cpp Use uint8_t* instead of void* for texture data 2014-06-28 10:12:57 -07:00
d3d11-subsystem.hpp Use uint8_t* instead of void* for texture data 2014-06-28 10:12:57 -07:00
d3d11-texture2d.cpp Use uint8_t* instead of void* for texture data 2014-06-28 10:12:57 -07:00
d3d11-vertexbuffer.cpp d3d11: Fix bug creating static vertex buffers 2014-06-14 23:37:32 -07:00
d3d11-zstencilbuffer.cpp With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00