d3d11: Fix a number of warnings

master
jp9000 2014-06-25 01:32:11 -07:00
parent 8aa49cc9ad
commit e42667d8f4
2 changed files with 19 additions and 1 deletions

View File

@ -35,7 +35,6 @@ static const char *ConvertSemanticName(const char *name)
}
throw "Unknown Semantic Name";
return NULL;
}
static void GetSemanticInfo(shader_var *var, const char *&name,

View File

@ -445,11 +445,13 @@ void device_destroy(device_t device)
void device_entercontext(device_t device)
{
/* does nothing */
UNUSED_PARAMETER(device);
}
void device_leavecontext(device_t device)
{
/* does nothing */
UNUSED_PARAMETER(device);
}
swapchain_t device_create_swapchain(device_t device, struct gs_init_data *data)
@ -550,6 +552,14 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
const void **data, uint32_t flags)
{
/* TODO */
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(width);
UNUSED_PARAMETER(height);
UNUSED_PARAMETER(depth);
UNUSED_PARAMETER(color_format);
UNUSED_PARAMETER(levels);
UNUSED_PARAMETER(data);
UNUSED_PARAMETER(flags);
return NULL;
}
@ -735,6 +745,7 @@ void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
if (indexbuffer) {
switch (indexbuffer->indexSize) {
case 2: format = DXGI_FORMAT_R16_UINT; break;
default:
case 4: format = DXGI_FORMAT_R32_UINT; break;
}
@ -864,6 +875,9 @@ void device_load_pixelshader(device_t device, shader_t pixelshader)
void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
{
/* TODO */
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(b_3d);
UNUSED_PARAMETER(unit);
}
shader_t device_getvertexshader(device_t device)
@ -1136,6 +1150,7 @@ void device_draw(device_t device, enum gs_draw_mode draw_mode,
void device_endscene(device_t device)
{
/* does nothing in D3D11 */
UNUSED_PARAMETER(device);
}
void device_load_swapchain(device_t device, swapchain_t swapchain)
@ -1553,24 +1568,28 @@ void volumetexture_destroy(texture_t voltex)
uint32_t volumetexture_getwidth(texture_t voltex)
{
/* TODO */
UNUSED_PARAMETER(voltex);
return 0;
}
uint32_t volumetexture_getheight(texture_t voltex)
{
/* TODO */
UNUSED_PARAMETER(voltex);
return 0;
}
uint32_t volumetexture_getdepth(texture_t voltex)
{
/* TODO */
UNUSED_PARAMETER(voltex);
return 0;
}
enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
{
/* TODO */
UNUSED_PARAMETER(voltex);
return GS_UNKNOWN;
}