obs-studio/libobs/graphics
jp9000 27010a2f56 Add a 'flush' command to graphics subsystem
...I'm actually concerned that I went a bit overkill trying to prevent
backwards compatibility issues with this abstraction design, because
this is a large number of files that have to be modified just to add a
single graphics subsystem export.  Someone's going to strangle me, and
when you know that someone might strangle you, that means that you did
something wrong.  We'll have to look in to simplifying this in the
future without killing backward compatibility safety.
2014-06-25 19:32:34 -07:00
..
axisang.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
axisang.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
basemath.hpp first commit 2013-09-30 19:37:13 -07:00
bounds.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
bounds.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
device-exports.h Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
effect-parser.c Graphics: Comment out parsed shader logging 2014-05-18 17:37:30 -07:00
effect-parser.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
effect.c Be just a bit more consistent. 2014-02-28 20:07:56 -07:00
effect.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
graphics-imports.c Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
graphics-internal.h Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
graphics.c Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
graphics.h Add a 'flush' command to graphics subsystem 2014-06-25 19:32:34 -07:00
input.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
math-defs.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
math-extra.c fix min_adjust usage in calc_torque 2013-12-12 23:57:36 +01:00
math-extra.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
matrix3.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix3.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix4.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
matrix4.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
plane.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
plane.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
quat.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
quat.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
shader-parser.c Simplify and extend callback/signalling system 2014-03-01 05:54:55 -07:00
shader-parser.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
texture-render.c Add more checks for NULL pointers 2014-02-23 22:39:33 -07:00
vec2.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
vec2.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
vec3.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec3.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec4.c Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00
vec4.h Change graphics subsystem to 4x4 matrices 2014-06-14 23:17:04 -07:00