obs-studio/libobs-opengl/gl-nix.c

173 lines
4.5 KiB
C

/******************************************************************************
Copyright (C) 2019 by Jason Francis <cycl0ps@tuta.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-nix.h"
#include "gl-x11-egl.h"
#ifdef ENABLE_WAYLAND
#include "gl-wayland-egl.h"
#endif
static const struct gl_winsys_vtable *gl_vtable = NULL;
static void init_winsys(void)
{
assert(gl_vtable == NULL);
switch (obs_get_nix_platform()) {
case OBS_NIX_PLATFORM_X11_EGL:
gl_vtable = gl_x11_egl_get_winsys_vtable();
break;
#ifdef ENABLE_WAYLAND
case OBS_NIX_PLATFORM_WAYLAND:
gl_vtable = gl_wayland_egl_get_winsys_vtable();
blog(LOG_INFO, "Using EGL/Wayland");
break;
#endif
}
assert(gl_vtable != NULL);
}
extern struct gl_windowinfo *
gl_windowinfo_create(const struct gs_init_data *info)
{
return gl_vtable->windowinfo_create(info);
}
extern void gl_windowinfo_destroy(struct gl_windowinfo *info)
{
gl_vtable->windowinfo_destroy(info);
}
extern struct gl_platform *gl_platform_create(gs_device_t *device,
uint32_t adapter)
{
init_winsys();
return gl_vtable->platform_create(device, adapter);
}
extern void gl_platform_destroy(struct gl_platform *plat)
{
gl_vtable->platform_destroy(plat);
gl_vtable = NULL;
}
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
return gl_vtable->platform_init_swapchain(swap);
}
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
gl_vtable->platform_cleanup_swapchain(swap);
}
extern void device_enter_context(gs_device_t *device)
{
gl_vtable->device_enter_context(device);
}
extern void device_leave_context(gs_device_t *device)
{
gl_vtable->device_leave_context(device);
}
extern void *device_get_device_obj(gs_device_t *device)
{
return gl_vtable->device_get_device_obj(device);
}
extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
{
gl_vtable->getclientsize(swap, width, height);
}
extern void gl_clear_context(gs_device_t *device)
{
gl_vtable->clear_context(device);
}
extern void gl_update(gs_device_t *device)
{
gl_vtable->update(device);
}
extern void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
gl_vtable->device_load_swapchain(device, swap);
}
extern bool device_is_present_ready(gs_device_t *device)
{
UNUSED_PARAMETER(device);
return true;
}
extern void device_present(gs_device_t *device)
{
gl_vtable->device_present(device);
}
extern bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
{
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(monitor);
return false;
}
extern struct gs_texture *device_texture_create_from_dmabuf(
gs_device_t *device, unsigned int width, unsigned int height,
uint32_t drm_format, enum gs_color_format color_format,
uint32_t n_planes, const int *fds, const uint32_t *strides,
const uint32_t *offsets, const uint64_t *modifiers)
{
return gl_vtable->device_texture_create_from_dmabuf(
device, width, height, drm_format, color_format, n_planes, fds,
strides, offsets, modifiers);
}
extern bool device_query_dmabuf_capabilities(gs_device_t *device,
enum gs_dmabuf_flags *dmabuf_flags,
uint32_t **drm_formats,
size_t *n_formats)
{
return gl_vtable->device_query_dmabuf_capabilities(
device, dmabuf_flags, drm_formats, n_formats);
}
extern bool device_query_dmabuf_modifiers_for_format(gs_device_t *device,
uint32_t drm_format,
uint64_t **modifiers,
size_t *n_modifiers)
{
return gl_vtable->device_query_dmabuf_modifiers_for_format(
device, drm_format, modifiers, n_modifiers);
}
struct gs_texture *device_texture_create_from_pixmap(
gs_device_t *device, uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t target, void *pixmap)
{
return gl_vtable->device_texture_create_from_pixmap(
device, width, height, color_format, target, pixmap);
}