/****************************************************************************** Copyright (C) 2019 by Jason Francis This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ******************************************************************************/ #include "gl-nix.h" #include "gl-x11-egl.h" #ifdef ENABLE_WAYLAND #include "gl-wayland-egl.h" #endif static const struct gl_winsys_vtable *gl_vtable = NULL; static void init_winsys(void) { assert(gl_vtable == NULL); switch (obs_get_nix_platform()) { case OBS_NIX_PLATFORM_X11_EGL: gl_vtable = gl_x11_egl_get_winsys_vtable(); break; #ifdef ENABLE_WAYLAND case OBS_NIX_PLATFORM_WAYLAND: gl_vtable = gl_wayland_egl_get_winsys_vtable(); blog(LOG_INFO, "Using EGL/Wayland"); break; #endif } assert(gl_vtable != NULL); } extern struct gl_windowinfo * gl_windowinfo_create(const struct gs_init_data *info) { return gl_vtable->windowinfo_create(info); } extern void gl_windowinfo_destroy(struct gl_windowinfo *info) { gl_vtable->windowinfo_destroy(info); } extern struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter) { init_winsys(); return gl_vtable->platform_create(device, adapter); } extern void gl_platform_destroy(struct gl_platform *plat) { gl_vtable->platform_destroy(plat); gl_vtable = NULL; } extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap) { return gl_vtable->platform_init_swapchain(swap); } extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap) { gl_vtable->platform_cleanup_swapchain(swap); } extern void device_enter_context(gs_device_t *device) { gl_vtable->device_enter_context(device); } extern void device_leave_context(gs_device_t *device) { gl_vtable->device_leave_context(device); } extern void *device_get_device_obj(gs_device_t *device) { return gl_vtable->device_get_device_obj(device); } extern void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width, uint32_t *height) { gl_vtable->getclientsize(swap, width, height); } extern void gl_clear_context(gs_device_t *device) { gl_vtable->clear_context(device); } extern void gl_update(gs_device_t *device) { gl_vtable->update(device); } extern void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap) { gl_vtable->device_load_swapchain(device, swap); } extern bool device_is_present_ready(gs_device_t *device) { UNUSED_PARAMETER(device); return true; } extern void device_present(gs_device_t *device) { gl_vtable->device_present(device); } extern bool device_is_monitor_hdr(gs_device_t *device, void *monitor) { UNUSED_PARAMETER(device); UNUSED_PARAMETER(monitor); return false; } extern struct gs_texture *device_texture_create_from_dmabuf( gs_device_t *device, unsigned int width, unsigned int height, uint32_t drm_format, enum gs_color_format color_format, uint32_t n_planes, const int *fds, const uint32_t *strides, const uint32_t *offsets, const uint64_t *modifiers) { return gl_vtable->device_texture_create_from_dmabuf( device, width, height, drm_format, color_format, n_planes, fds, strides, offsets, modifiers); } extern bool device_query_dmabuf_capabilities(gs_device_t *device, enum gs_dmabuf_flags *dmabuf_flags, uint32_t **drm_formats, size_t *n_formats) { return gl_vtable->device_query_dmabuf_capabilities( device, dmabuf_flags, drm_formats, n_formats); } extern bool device_query_dmabuf_modifiers_for_format(gs_device_t *device, uint32_t drm_format, uint64_t **modifiers, size_t *n_modifiers) { return gl_vtable->device_query_dmabuf_modifiers_for_format( device, drm_format, modifiers, n_modifiers); } struct gs_texture *device_texture_create_from_pixmap( gs_device_t *device, uint32_t width, uint32_t height, enum gs_color_format color_format, uint32_t target, void *pixmap) { return gl_vtable->device_texture_create_from_pixmap( device, width, height, color_format, target, pixmap); }