On windows, when a source has only audio (no video) yet is marked as
capable of both video and audio, it would be programmed to expect a
video frame to synchronize with. This fixes that potential issue by
detecting whether any video is actually playing or not.
Adds functions to turn on audio monitoring to allow the user to hear
playback of an audio source over the user's speaker. It can be set to
turn off monitoring and only output to stream, or it can be set to
output only to monitoring, or it can be set to both.
On windows, audio monitoring uses WASAPI. Windows also is capable of
syncing the audio to the video according to when the video frame itself
was played.
On mac, it uses AudioQueue.
On linux, it's not currently implemented and won't do anything (to be
implemented).
This algorithm reduces scaling distortion on the center of the image
when scaling from ultrawide to wide.
(Jim: edited effect files to prevent an impact in performance for
standard scaling. Now effectively generates an extra pixel shader, and
the extra code is only applied to the DrawUndistort technique, while the
original Draw technique is unaffected due to the compiler automatically
removing unused code branches via the hard-coded boolean value)
From jp9000/obs-studio#762
Fixes a bug that would allow possible infinite recursion within a source
tree. To fix this, inactive sources must be enumerated as well in order
to prevent infinite recursion.
Captions do something unusual with encoder packets: they reallocate them
due to appending extra h.264 data. Due to the way allocations are
handled with core encoder packets (they now store a reference in their
data), instead of modifying the encoder data directly, create a new
encoder packet instead and release the old packet.
When the C header circlebuf.h is used from a C++ source file, this
implicit cast from void to uint8_t* will cause an error unless changed
to an explicit cast.
When there are audio sources in a scene and they've all stopped playing
their audio (audio is pending), all scene item audio actions (volume
changes, toggling visibility) will perpetually buffer and no longer be
processed until audio plays again.
So instead of that, if all audio sources have stopped playing in the
scene, just process all pending scene item audio actions immediately to
prevent them from never being processed while waiting for a scene item
to start playing audio.
Commit 53955301a23 introduced a async source texture copy bug due to
creating a new case in a switch without adding a break to the one above
it, causing it to execute both cases by mistake.
Because D3D11 specifically does not support an L8 texture format (you
have to use a shader swizzle), manually convert Y800 signals to RGBX
instead. This also fixes a bug where Y800 signals will render red.
Closesjp9000/obs-studio#718
For displays, instead of using the draw_callbacks_mutex and risk a
reverse mutual lock scenario, use a separate mutex to lock display size
data.
This bug was exposed when trying to reorder filters in the UI module.
The UI thread would try to reorder the filters, locking the filter mutex
of the source, and then the reorder would signal the UI to resize the
display, so the display would lock its draw_callbacks_mutex. Then, in
the graphics thread, it would lock the display's draw_callbacks_mutex,
try to draw the source, and then the source would try to lock that same
filter mutex.
A mutex trace:
UI thread -> lock source filter mutex -> waiting on display mutex
graphics thread -> lock display mutex -> waiting on source filter mutex
Closesjp9000/obs-studio#714
On MSVC, deprecated types/functions were being completely ignored by the
compiler due to this pragma. Any plugins/programs that depended on this
would also have this warning disabled due to it being in this file.
This pragma was most likely originally done due to the MSVC warnings for
C-standard functions, which are now ignored via _CRT_SECURE_NO_WARNINGS
on all projects instead.
When an output's context data is being created, it cannot register any
hotkeys because the output has not initialized its reference counting
capability. This is due to the fact that when a hotkey is registered,
it creates a weak reference to the source/output/service/encoder.
The solution to this is to make sure the output's reference counter data
is created before calling the create callback.
(Note: This commit also modifies the UI)
Being able to generate file names based upon a specification is useful
for more than just the UI; it can also be useful for things such as the
replay buffer where file names need to be generated on the fly.
If an async source is cropped on one side, then when the program is
restarted and the source is loaded from file, the async source will
start out with a width/height of zero. This will cause the async source
to not be drawn if cropping or scale filtering is added to the scene
item, because it has to be rendered to a texture first. However, the
source cannot reset its size until it's drawn, so it leaves it in
perpetual state of having a 0x0 size.
This fixes that problem by ensuring that the async source size is always
reset even when not being rendered.
Closejp9000/obs-studio#686
Commit aa899c2 (PR #603) added logging for Windows bitness/arch, but it
was a bit incomplete/short-sighted. It only added that information to
the regular logs. This commit makes it easier to retrieve that
information for other purposes, like the crash handler.
When a scene is duplicated the filters on the scene were not copied to
the new scene. This causes that a temporary copy of a scene renders
differently in the program than in the preview when using studio mode.