jp9000 e71137534c libobs: Process all scene audio actions if no audio playing
When there are audio sources in a scene and they've all stopped playing
their audio (audio is pending), all scene item audio actions (volume
changes, toggling visibility) will perpetually buffer and no longer be
processed until audio plays again.

So instead of that, if all audio sources have stopped playing in the
scene, just process all pending scene item audio actions immediately to
prevent them from never being processed while waiting for a scene item
to start playing audio.
2016-12-22 00:31:11 -08:00
..
2016-11-14 22:20:23 -08:00
2015-05-11 20:45:25 +02:00
2016-09-23 00:18:06 -04:00