When changing a subproject (e.g. graphics-hook), the generated binaries
are not installed without also building win-capture. This commit enables
the subprojects to be treated as "plugins" which are installed to rundir
and also the installation directory without any additional workarounds.
The `add_target_resource` function uses unnecessary path components
when copying files to the rundir, resulting in files added that way
not to end up where OBS expects them to.
The generated binaries created by sub-targets also need to be copied
as part of `win-capture`'s data files, which was easy to fix as the
target exists before CMake switches into the subdirectories.
Makes Visual C runtime libraries consistent across
Debug/MinSizeRel/Release/RelWithDebInfo, rather than just changing those
flags for RelWithDebInfo. Also adds /Zl for statically linked
libraries.
Closesobsproject/obs-studio#1421
(Note: This commit also modifies the ipc-util/seg-service modules)
When compiling the final project, always compile
ipc-util/get-graphics-offsets/graphics-hook/inject-helper/seg-service
with static MSVC runtimes to prevent the need of requiring the MSVC
runtimes for both architectures.
Before, game capture would find addresses to important graphics
functions by creating a graphics context for the desired API inside of
the hook, and then find the function addresses that way.
The big problem with that is that the context could often cause the
hooked application to crash, especially if another hook was active.
This bypasses that entire need by a simple console application that
creates the contexts, finds the hook address offsets and then returns
them via console output.