Commit Graph

462 Commits (df3623b4786a4d997b97d25150a6dc48886ae750)

Author SHA1 Message Date
jp9000 9b23914c37 libobs: Add 'initialize' callback to services
The 'initialize' callback is used before the encoders/output start up so
it can adjust encoder settings to required values if needed.

Also added the function 'obs_encoder_active' that returns true or false
depending on whether that encoder is active or not.
2014-06-16 21:37:53 -07:00
Jim dfabbf7936 Merge pull request #111 from antihax/cleanup
Removed unresolved EXPORT from previous revision of volume meter & modified locale not found error.
2014-06-16 18:13:20 -07:00
jp9000 ed5b4f590c Fix a number of warnings
Structures with anonymous unions would a warning when you do a brace
assignment on them.

Also fixed some unused parameters and removed some unused variables.
2014-06-16 17:55:48 -07:00
Danni af1408d84f Removed unresolved EXPORT from previous revision of volume meter 2014-06-16 18:52:55 -05:00
jp9000 452e0695f4 UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.

I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.

There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.

If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply).  If
bounds are active, it will modify the bounding box only instead.

How a source scales when a bounding box is active depends on the type of
bounds being used.  You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.

Like in OBS1, objects will snap to the edges unless the control key is
pressed.  However, this will now happen even if the object is rotated or
oriented in any strange way.  Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 20:33:13 -07:00
jp9000 b23f8cc6e1 Scenes: Implement more item positioning features
There are a ridiculous number of features related to scaling and
positioning due to requests by a number of people who complained that
they hated the way that OBS1 would always resize their sources when the
source's base size changed.  There were also people who wanted more
control for how the resizing was handled, or the ability to completely
prevent resizing entirely if desired.  So I made it so that you can
optionally use a 'bounds' system, which allows you to specify different
styles of controlling resizing.

If disabled, the source will always automatically resize and only the
base scale is applied.  If enabled, you have a variety of different ways
to limit/control how it can resize within the bounds, or make it so it
can't resize at all.  You can also control alignment within that
bounding box, so you can make it so that a source always aligns to a
side or corner of the box.

I also added an alignment value which changes how the source is oriented
relative to the position of the scene item.  For example, setting
bottom-right alignment will make it so that the position of the item is
the bottom right corner of the source.  When the source resizies, it
will resize leftward and upward in that case, which solves the problem
of how a source resizes relative to a desired position.
2014-06-15 20:33:13 -07:00
jp9000 254d830c08 Make a minor OCD tweak to align parameters 2014-06-15 00:14:08 -07:00
jp9000 65f84cf356 Add solid_effect variable to obs_core_video 2014-06-14 23:59:39 -07:00
jp9000 89df81e72d libobs: Add helper functions for math data 2014-06-14 23:57:00 -07:00
jp9000 2a7f202e7e libobs: Add 'solid' effect for basic primitives 2014-06-14 23:55:10 -07:00
jp9000 44066f8e61 Fix null pointer dereference in text lookup
Fix potential null pointer dereference for when splitting a node.
2014-06-14 23:47:22 -07:00
jp9000 4b17bb89ed Allow signal callback deletion while signalling
I encountered a situation where I wanted to delete a callback for a
signal while inside of that signal.  However it would hard lock, and
even after that, it would mess up the loop for the callback list.

So, change the mutex of the individual signals to a recursive-style
mutex, and then if a callback of a signal is deleted while currently in
that signal, just mark it for deletion, which will happen after the
signal is complete.
2014-06-14 23:42:00 -07:00
jp9000 9d66c96299 Fix bug with creating immediate vertex buffers
Check to make sure graphics subsystem pointer isn't null before
derefrencing, and fix bugs when creating vertex buffers from
immediate-style helpers
2014-06-14 23:30:58 -07:00
jp9000 1c2a0524b7 Change graphics subsystem to 4x4 matrices
4x4 matrices aren't as optimal, but are much more sensible to handle
when you want to do more advanced stuff like scaling, skewing, or
inversion.
2014-06-14 23:17:04 -07:00
Danni a91174e2b2 Slight modification of mixing function 2014-06-08 11:48:38 -05:00
jp9000 42a0411f1c libobs: Fix switch warning 2014-06-07 06:04:13 -07:00
jp9000 20a61ace77 libobs: Account for volume with audio levels 2014-06-06 08:56:37 -07:00
Jim 4eb6267372 Merge pull request #90 from antihax/master
Added simple volume meter for reference of input levels.
2014-06-03 05:15:18 -07:00
jp9000 4ccf928ea1 libobs/media-io: Remove obsolete mixing functions
Also, Remove the volume level processing from audio-io.c, it was moved
to obs_source instead.
2014-06-03 04:50:15 -07:00
jp9000 5cd64ce7f2 libobs: Add level/magnitude/peak volume levels
This replaces the older code which simply queried the max volume level
value for any given audio.

I'm still not 100% sure on if this is how I want to approach the
problem, particularly, whether this should be done in obs_source or in
audio_line, but it can always be moved later if needed.

This uses the calculations by the awesome Bill Hamilton that OBS1 used
for its volume levels.  It calculates the current max (level),
magnitude, and current peak.  This data then can be used to create
awesome volume meter controls later on.

NOTE: Will probably need optimization, does one float at a time right
now.

Also, change some of the naming conventions.  I actually need to change
a lot of the naming conventions in general so that all words are
separated by underscores.  Kind of a bad practice there on my part.
2014-06-03 04:48:20 -07:00
jp9000 d891e9772c libobs: Fix signal handler lock bug
There was a return statement within a section of code that had a locked
mutex.
2014-06-03 04:41:12 -07:00
Palana 7d0a1502bd Fix typo in conversion technique name (there is no UYUV, only UYVY) 2014-06-02 16:44:37 +02:00
jp9000 1343d6bdee libobs: Allow deferred source udpate on create
This allows sources to optionally defer update on creation in order to
prevent updates from being called from threads other than the video
thread.
2014-05-30 03:24:15 -07:00
jp9000 924709735e libobs/util: Add DStr RAII helper class
..Could also add some super nifty stuff later on too.  However, I think
using std::string whenever possible is probably for the best.
2014-05-30 02:46:08 -07:00
jp9000 dfdba6636b libobs/util: Fix string conversion functions
There was a fundamental flaw with the string type conversion functions
where the sizes were not being properly accounted for.  They were using
the 'len' value as a value for the output rather than only for the
input, which was bad because the output could have more or less
characters than the input.
2014-05-30 02:42:03 -07:00
jp9000 e18795a164 libobs/util/dstr.c: Add missing dstr_from_wcs 2014-05-30 02:40:23 -07:00
jp9000 38b610efca libobs/util/dstr.c: Don't find/replace if empty 2014-05-30 02:39:33 -07:00
jp9000 75d25b4e5b libobs: Init source info before calling 'create'
When a source's private data is being created by a module, it wasn't
able to call most source functions because most functions rely on the
obs_source_info part of the context to be set.  This fixes that issue.

It was strange that this wasn't already the case because the other
context types already did the same thing.
2014-05-30 02:35:24 -07:00
jp9000 9595a78e8a libobs: Add planar 4:2:0 async texture support
This uses the reverse planar YUV 4:2:0 conversion shader to output a YUV
texture without having to convert it via CPU.  Again, this will reduce
video upload bandwidth usage to 37.5% of the original rate.  I suspect
this will be particularly useful for when an FFmpeg or libav input
plugin for playing videos is made.

NOTE: There's an issue with certain texture sizes right now I haven't
been able to identify, if the full size of texture data divided by the
base texture width is an uneven number, the V chroma plane seems like it
can potentially shift, though I only had this happen with 160x90
resolution C920.  Almost all resolutions tend to be even.  Needs further
testing with more devices that support planar YUV 4:2:0 output.
2014-05-30 02:23:36 -07:00
jp9000 85dcfcaa34 libobs: Add button support to properties
This adds button support to properties, which will allow a properties
pane to let the user click a button to activate something with a
particular obs context.  When pressed, the button will execute the
callback given, with the context's private data as a parameter.
2014-05-30 02:16:46 -07:00
Danni 9c3fb4b8dc Added simple volume meter. Updated per comments Pull Req #90 2014-05-24 16:42:54 -07:00
Danni 90d9a5204f Updated per comments pull #90. 2014-05-24 16:24:48 -07:00
BtbN e2c2e50f4c Fix ffmpeg/x264 find modules according to cmake find module naming conventions 2014-05-22 13:03:47 +02:00
jp9000 d536df30b0 Add dst_size parameter to character conv funcs
Character conversion functions did not previously ask for a maximum
buffer size for their 'dst' parameter, it's unsafe to assume some given
destination buffer may have enough size to accommodate a conversion.
2014-05-22 03:46:57 -07:00
jp9000 3a850e67c3 libobs: Move API version info to obs-config.h
This way it doesn't interfere with any actual relevant commits related
to obs.h.
2014-05-21 03:58:20 -07:00
jp9000 bba6848c0c Update core to 0.2.4 2014-05-21 03:48:29 -07:00
Danni bc542a3e75 Added simple volume meter for reference of input levels. 2014-05-20 09:26:18 -05:00
Jim 6e6cb9f317 Merge pull request #87 from fryshorts/fixes
Use memmove instead of memcpy for potentially overlapping memory
2014-05-18 18:47:35 -07:00
jp9000 5ba8b09c9c Add help menu with log file uploading
Added github gist API uploading to the help menu to help make problems a
bit easier to debug in the future.  It's somewhat vital that this
functionality be implemented before any release in order to analyze any
given problem a user may be experiencing.
2014-05-18 17:44:10 -07:00
jp9000 b64900e630 Graphics: Comment out parsed shader logging 2014-05-18 17:37:30 -07:00
fryshorts 3c5e8674b5 Use memmove instead of memcpy for potentially overlapping memory
This fixes an issue reported by valgrind where overlapping memory
was copied with memcpy.
This also removes a redundant assignment where the array size was
explicitly set to zero when it was already zero.
2014-05-17 15:47:59 +02:00
fryshorts 739c58187c Remove output from encoder when output is destroyed.
This fixes an issue reported by valgrind where a destroyed output is
still referenced by the encoder.
2014-05-16 20:32:30 +02:00
jp9000 1d2e5d50a4 Add FLV file output code
This doesn't add FLV file output to the user interface yet, but we'll
get around to that eventually.  This just adds an FLV output type.

Also, removed ftello/fseeko because off_t is a really annoying data
type, and I'd rather have a firm int64_t for large sizes, so I named it
to os_fseeki64 and os_ftelli64 instead, and changed the file size
function to return an int64_t.
2014-05-16 00:18:23 -07:00
jp9000 a1d01aec98 Show commit hash in version string
Also, update to 0.2.2
2014-05-15 19:11:33 -07:00
jp9000 457dc6520b libobs: Prevent adding of null user sources
Not entirely sure how this happened but I *think* that a null source was
somehow being added to the list of user sources for one particular user,
and then I noticed this code does not check to see whether the source is
null or not.
2014-05-15 18:55:29 -07:00
jp9000 999d8ee916 Add ability to move source up/down/etc 2014-05-15 17:40:53 -07:00
jp9000 4f9e4a27d5 libobs/util: Remove dup. code, add os_opendir
Just use platform-nix.c code for general stuff that mac is compliant
with, and put a define around everything else.  Take that code out of
platform-cocoa.m.

Added os_opendir, os_readdir, and os_closedir to be able to query
available files within a directory.
2014-05-14 17:44:32 -07:00
jp9000 4bdcbe0600 libobs/util: Add func to get current log handler 2014-05-14 17:43:23 -07:00
jp9000 03ca5919ce UI: Add popup warnings for connection failure
Also, check for null stream path/key in the RTMP output module.
2014-05-12 15:34:46 -07:00
BtbN e958bc16e4 Move static to front of declaration, as required by c99 2014-05-10 03:40:05 +02:00
BtbN 0236d4fb09 Fix obs_data_item_set for number types 2014-05-10 03:38:33 +02:00
BtbN 9d88c10ca4 Fix multi-char constant warnings 2014-05-10 02:06:59 +02:00
BtbN fe8d964889 Add sse/mmx flags, so used intrinsics compile on 32bit 2014-05-08 23:08:45 +02:00
BtbN 34923f1f83 Also export a plugin destination, so external plugins know where to install stuff 2014-05-08 14:43:16 +02:00
BtbN b5743a1b78 Make include path more pretty 2014-05-08 14:43:16 +02:00
BtbN ce542525fc Fix dependency on win32-pthreads 2014-05-08 14:43:16 +02:00
BtbN 38594fff9e Export libobs cmake target, so external plugins can be built without ugly hacks 2014-05-08 14:43:16 +02:00
jp9000 1c54dac3ac Update libobs to use semantic versioning (0.2.0) 2014-05-04 23:04:35 -07:00
jp9000 2ab48dd590 obs-source.c: Fix a few potential concerns
First, if the private data of the source fails to be created, then do
not destroy the source.  If the source is destroyed, all the user's data
associated with that source is lost, which could end up being a
potential problem.  Instead, let it linger as a 'dead' source until the
user chooses to fix the problem (though this should never really happen,
the source module functions should be programmed to handle this
scenario)

Secondly, rename new_frame_ready to ready_async_frame, and fix a
potential memory leak with it.
2014-05-04 16:20:11 -07:00
Palana 4682cfb61b Fix an issue with async (video) source destruction
obs_source_output_video can cause cached frames to be freed twice if
called with a partially destroyed source, among other undesirable
effects; freeing the source private data right after the destroy signal
has been processed ensures proper behavior
2014-05-04 21:02:01 +02:00
jp9000 52746c2523 Add (temporary terrible) volume controls
- Add volume control

   These volume controls are basically nothing more than sliders.  They
   look terrible and hopefully will be as temporary as they are
   terrible.

 - Allow saving of specific non-user sources via obs_load_source and
   obs_save_source functions.

 - Save data of desktop/mic audio sources (sync data, volume data, etc),
   and load the data on startup.

 - Make it so that a scene is created by default if first time using the
   application.  On certain operating systems where supported, a default
   capture will be created.  Desktop capture on mac, particularly.  Not
   sure what to do about windows because monitor capture on windows 7 is
   completely terrible and is bad to start users off with.
2014-05-03 22:54:38 -07:00
jp9000 0b5ba66b33 async vid.: Fix potential endless buffering issue
If a source with async video wasn't currently active, it would endlessly
buffer the video data, which would cause memory to grow endlessly until
available memory was extinguished.

This really needs to be replaced with a proper caching mechanism at some
point.
2014-04-28 20:38:15 -07:00
Palana 14f3e79260 Add async texrender to cleanup 2014-04-28 21:54:13 +02:00
jp9000 7114f65d18 Fix a few warnings 2014-04-28 00:15:26 -07:00
jp9000 65455c27be Add preliminary saving/loading of scene/sources
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
2014-04-26 23:47:50 -07:00
jp9000 21b67d007b Add helper functions to obs_data and fix bug
Add math helpers to the obs_data functions for vec2/3/4 and quat, and
fix a bug where it wouldn't load arrays from json
2014-04-26 23:45:41 -07:00
jp9000 bfeb16e884 Fix bug with matrix rotation function 2014-04-26 23:44:27 -07:00
jp9000 6a59aef372 Improve output packet interleaving
The 'wait' constant was a terrible means of trying to ensure that the
packets were interleaved.  Instead, calculate the current highest
timestamps of each encoder that's present in the interleaved buffer, and
use that as a means of detecting whether the current packet should be
sent off.  This will guarantee sorting without relying on some arbirary
constant that 'assumes' that it'll be interleaved.  It also reduces
buffering any more than what is needed to interleave.
2014-04-26 23:29:40 -07:00
fryshorts e8bf01acfc Fix destructor video outputs.
This fixes a crash on Linux that supposedly occurs when pthread_join
is called multiple times.
2014-04-26 01:39:43 +02:00
jp9000 633383bdaf libobs/media-io/video-matrices.c: Fix VC warnings 2014-04-24 21:10:39 -07:00
Palana 52b9f5fe52 Fix defaults for DrawMatrix 2014-04-24 22:33:02 +02:00
Palana 12cc06b560 Add GPU based frame decompression for async video sources 2014-04-24 22:03:32 +02:00
Palana 065379bffa Add limited range rendering for rendering YUV non-full range sources 2014-04-24 21:45:54 +02:00
Palana 9f43e6c257 Add yuv_to_rgb matrices and video_format_get_parameters utility 2014-04-24 16:47:06 +02:00
Palana b77b9feb61 Add helper to convert from FOURCC to VIDEO_FORMAT 2014-04-24 16:46:54 +02:00
jp9000 8830c4102f obs-studio UI: Implement stream settings UI
- Updated the services API so that it links up with an output and
   the output gets data from that service rather than via settings.
   This allows the service context to have control over how an output is
   used, and makes it so that the URL/key/etc isn't necessarily some
   static setting.

   Also, if the service is attached to an output, it will stick around
   until the output is destroyed.

 - The settings interface has been updated so that it can allow the
   usage of service plugins.  What this means is that now you can create
   a service plugin that can control aspects of the stream, and it
   allows each service to create their own user interface if they create
   a service plugin module.

 - Testing out saving of current service information.  Saves/loads from
   JSON in to obs_data_t, seems to be working quite nicely, and the
   service object information is saved/preserved on exit, and loaded
   again on startup.

 - I agonized over the settings user interface for days, and eventually
   I just decided that the only way that users weren't going to be
   fumbling over options was to split up the settings in to simple/basic
   output, pre-configured, and then advanced for advanced use (such as
   multiple outputs or services, which I'll implement later).

   This was particularly painful to really design right, I wanted more
   features and wanted to include everything in one interface but
   ultimately just realized from experience that users are just not
   technically knowledgable about it and will end up fumbling with the
   settings rather than getting things done.

   Basically, what this means is that casual users only have to enter in
   about 3 things to configure their stream:  Stream key, audio bitrate,
   and video bitrate.  I am really happy with this interface for those
   types of users, but it definitely won't be sufficient for advanced
   usage or for custom outputs, so that stuff will have to be separated.

 - Improved the JSON usage for the 'common streaming services' context,
   I realized that JSON arrays are there to ensure sorting, while
   forgetting that general items are optimized for hashing.  So
   basically I'm just using arrays now to sort items in it.
2014-04-24 02:19:03 -07:00
jp9000 3cbc711f02 Add obs_data JSON loading/saving functions 2014-04-24 01:45:56 -07:00
jp9000 4a6d19f206 libobs: Add services API, reduce repeated code
Add API for streaming services.  The services API simplifies the
creation of custom service features and user interface.

Custom streaming services later on will be able to do things such as:

 - Be able to use service-specific APIs via modules, allowing a more
   direct means of communicating with the service and requesting or
   setting service-specific information

 - Get URL/stream key via other means of authentication such as OAuth,
   or be able to build custom URLs for services that require that sort
   of thing.

 - Query information (such as viewer count, chat, follower
   notifications, and other information)

 - Set channel information (such as current game, current channel title,
   activating commercials)

Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.

I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.)  ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00
jp9000 8225a0697a util/darray.h: Fix astoundingly silly assert 2014-04-19 20:35:03 -07:00
jp9000 7a60694159 obs-properties: Add a few features
Just wanted the ability to be able to add private data to the properties
data.  Makes it a little easier to manage data if you get updates from
controls.
2014-04-19 20:29:11 -07:00
jp9000 79b88c4cbb Merge branch 'master' of https://github.com/jp9000/obs-studio 2014-04-19 06:34:13 -07:00
jp9000 c78fe3e306 obs-video.c: Fix minor bug
The pointer here is confusing, so I'm just going to remove it and have
it return the value instead.
2014-04-19 06:33:11 -07:00
Palana 4bb4b859bf Initialize returned pointer to always trigger NULL checks in callers
Also avoid allocation roundtrip if the file is empty after the BOM
2014-04-19 07:37:38 +02:00
jp9000 81153cb16d Fix code that breaks with VC (terrible compiler)
VC2013 still does not properly support placement of variables anywhere
in the scope.  It's a garbage compiler, always will be a garbage
compiler.
2014-04-14 14:21:32 -07:00
Palana 3990c18aac Add NULL checks and assertions to fix clang static analysis problems
Also remove an unused variable from obs-encoder.c (via clang static
analysis)
2014-04-14 23:02:53 +02:00
Palana c86fa7bb30 Use libc++ inspired clock instead of the deprecated AbsoluteToNanoseconds
This also makes the clang static analyzer happy (it complained about
uninitialized fields in the AbsoluteTime struct)
2014-04-14 23:02:53 +02:00
jp9000 fa490fa8c4 Implement some basic logging for windows 2014-04-14 04:02:11 -07:00
jp9000 a4a52d1c87 Fix bug where packets weren't interleaving
Packets were not interleaving, thus new data was being sent out with
potentially non-monotonically increasing timestamps
2014-04-14 02:02:59 -07:00
BtbN 075820028f Improve bundle fixup 2014-04-13 11:05:46 -07:00
jp9000 2451b80ef6 Fix drawing bug with async video sources
Before, async video sources would flicker because they were only being
drawn when they were updated.  So when updated, they'd draw that frame,
then it would stop drawing it until it updated again.  This fixes that
issue and they should now draw properly.

Also, fix a few other minor bugs and issues relating to async video,
and make it so that non-async video filters can be properly applied to
them.

For the purposes of testing, change the 'test-random' source to an async
video source that updates every quarter of a second with a new random
face.

Also fix a bug where non-async video sources wouldn't have filter
effects applied properly.
2014-04-13 02:22:28 -07:00
Jim b53e2a88a3 Merge pull request #59 from BtbN/linux_fixes
Linux fixes and additions
2014-04-12 10:53:09 -07:00
jp9000 b427397aa9 RTMP output: Implement frame drop code
A little bit of history about frame dropping:

I did a large number of experiments with frame dropping in old versions
of OBS1, and it's not an easy thing to deal with.  I tried just about
everything from standard i-frame delay, to large buffers, to dumping
packets, to super-unnecessarily-complex things that just ended up
causing more problems than they was worth.

When I did my experiments, I found that the most ideal frame drop system
(in terms of reducing the amount of total data that needed to be
dropped) was in the 0.4xx days where I had a 3 second frame-drop buffer
where I could calculate the actual buffer size in bytes, and then
intellgently choose packets in that buffer to trim it down to a specific
size while minimizing the number of p-frames and i-frames dropped, and
preventing the actual impact of dropped frames on the stream.  The
downside of it was that it required too much extra latency, and far too
many people complained about it, so it was removed in favor of the
current system.

The current system I just refer to just as 'packet dumping', which when
combined with low keyframe intervals (like most services use these
days), is the next-best method from my experience.  Just dump the buffer
when you reach a threshold of buffering (which I prefer to measure with
time rather than in size), then wait for a new i-frame.  Simple,
effective, and reduces the risk of consecutive buffering, while still
having fairly low impact on the stream output due to the low keyframe
interval of services.

By the way, audio will not (and should not ever) be dropped, lest you
end up with syncing issues (among other nasty things) specific to server
implementation.
2014-04-12 04:34:15 -07:00
BtbN 97c94b183a Add copy_texture_region function 2014-04-12 12:45:18 +02:00
Timo R b312261abd Flush after logging 2014-04-12 12:45:18 +02:00
jp9000 519c4f4118 Fix issue when using multiple video encoders
- Fix an issue that could occur when using more than one video encoder.
   Audio/video would not sync up correctly because they were expected to
   be paired with a particular encoder.  This simply adds a little
   helper variable to encoder packets that specifies the system time in
   microseconds.  We then use that system time to sync

 - Fix an issue with x264 with fractional FPS rates (29.97 and 59.94
   particularly) where it would create ridiculously large stream
   outputs.  The problem was that you shouldn't set the timebase_*
   variables in the x264 params manually, let x264 handle the default
   values for it and leave them at 0.

 - Make x264 use CFR output, because there's no reason to ever use VFR
   in this case.
2014-04-10 11:59:42 -07:00
jp9000 92522d1886 Implement RTMP module (still needs drop code)
- Implement the RTMP output module.  This time around, we just use a
   simple FLV muxer, then just write to the stream with RTMP_Write.
   Easy and effective.

 - Fix the FLV muxer, the muxer now outputs proper FLV packets.

 - Output API:
   * When using encoders, automatically interleave encoded packets
     before sending it to the output.

   * Pair encoders and have them automatically wait for the other to
     start to ensure sync.

   * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
     because it was a bit confusing, and doing this makes a lot more
     sense for outputs that need to stop suddenly (disconnections/etc).

 - Encoder API:
   * Remove some unnecessary encoder functions from the actual API and
     make them internal.  Most of the encoder functions are handled
     automatically by outputs anyway, so there's no real need to expose
     them and end up inadvertently confusing plugin writers.

   * Have audio encoders wait for the video encoder to get a frame, then
     start at the exact data point that the first video frame starts to
     ensure the most accrate sync of video/audio possible.

   * Add a required 'frame_size' callback for audio encoders that
     returns the expected number of frames desired to encode with.  This
     way, the libobs encoder API can handle the circular buffering
     internally automatically for the encoder modules, so encoder
     writers don't have to do it themselves.

 - Fix a few bugs in the serializer interface.  It was passing the wrong
   variable for the data in a few cases.

 - If a source has video, make obs_source_update defer the actual update
   callback until the tick function is called to prevent threading
   issues.
2014-04-07 22:00:10 -07:00
jp9000 7eec72245d Fix graphics device export header
Caused D3D11 library to fail on load.  Don't know how I didn't see this
sooner.
2014-04-07 01:31:13 -07:00
jp9000 59969844a1 Add comments to config-file.h
Someone got rather confused over what the "default" functions did, so
hopefully this clears it up a bit.
2014-04-07 01:29:56 -07:00
jp9000 fd24d0de2f Use atomics for allocation counter
I was getting cases where the CPU cache was causing issues with the
allocation counter, for the longest time I thought I was doing something
wrong, but when the allocation counter went below 0, I realized it was
because I didn't use atomics for incrementing/decrementing the
allocation counter variable.  The allocation counter now always should
have the correct value.
2014-04-07 01:25:38 -07:00
jp9000 22aec1c391 Well, that was embarassing. (Remove size macro)
...I think I need sleep.  That last commit before this one shows it
quite clearly.
2014-04-05 01:49:21 -07:00