Instead of using an option that turns CBR on/off, adds rate control
methods: VBR, CBR, CQP, Lossless.
This moves lossless from being a preset to being a rate control method.
When using per-encoder rescaling, QSV would overwrite the current
encoder scale value in the get_video_info callback with the base video
width/height instead of using the current encoder width/height.
(Also modifies obs-ffmpeg to handle empty frames on EOF)
Previously the demuxer could hit EOF before the decoder threads are
finished, resulting in truncated output. In the worse case scenario the
demuxer could read small files before ff_decoder_refresh even has a chance
to start the clocks, resulting in no output at all.
There was no error checking when sending headers/metadata, so what would
happen is that if a header/metadata send failed (meaning the socket was
disconnected), it would continue to act as if it was still connected,
and it would block and lock up on the next send/recv call.
In aa4e18740a219b I mistakenly thought that I could add the variables
back in and that it would automatically cull variables that aren't used,
but that wasn't the case -- the shader parser always checks to see
whether parameters were set, and if they're not, it'll fail. This fixes
an issue where the shader would try to access parameters that are no
longer needed and fail due to the shader parameter check.
YUV-based shader support has been removed (due to the fact that no
sources ever use YUV shading) so there's no reason to keep around the
YUV processing code.
Currently, multiple QSV encoders cannot be active at the same time
(otherwise it will crash). This is a temporary solution to prevent
crashes from occurring when more than one QSV encoder tries to start up
at the same time.
Additionally, in the future there should be a way for encoders to be
able to communicate with the front-end when an error such as this
occurs.
If the parent source of a scroll filter has a 0 width or 0 height, the
scroll filter would do a division by zero on the size_i variable, which
would then cause the offset variable to perpetually have a non-finite
value, thus preventing the scroll filter from rendering properly after
that due to the non-finite offset value being uploaded to the shader.
(Note: this commit also modifies the obs-filters and test-input modules)
Changes the obs_source_process_filter_begin return type so that it
returns true/false to indicate that filter processing should or should
not continue (for example if the filter is bypassed or if there's some
other sort of issue that causes the filtering to fail)
When using QSV is used on a windows 7 machine with a dedicated card, you
have to fake a monitor connection to your Intel graphics to be able to
use QSV. If you do not, the initialization will fail with an error.
The error for that situation is not handled properly, and a variable
will be used while null. Instead, the function should safely return
after that error is received.
Also, do not call ClearData in the destructor unless QSV has been
properly initialized (if m_pmfxENC is null).
The if statement erroneously ended with a ';', which means that the code
is always executed, but there's no reason to even have these if checks
in the first place as the functions themselves return safely with null
pointers.
When using a chain hook method (forward or reverse), it was unwisely
assumed that the previous hook in the chain would not overwrite new
hooks when it's called. When the game capture hook calls the previous
hook in the chain, certain other programs that hook (in this case,
rivatuner on-screen display) would overwrite the hook with older data
and erase the game capture hook, causing it to only capture the first
frame and then never capture again.
This patch ensures that the hook is always saved before calling the next
hook in the chain and then restored after the call returns. It also
preserves any new hooks that may be added on top of it at any point.
This option is an x264-specific feature that may generate additional
keyframes when a major visual change in the output is detected. This
functionality is undesirable for streaming because it can cause
keyframes to become inconsistent and unpredictable, which can negatively
affect viewer buffering.
This is to work around a Mesa issue that prevents copying
between RGB and RGBA textures. Other drivers seem to allow
this, even though it's technically not allowed by the GL
spec.
Closesjp9000/obs-studio#514
(Note: This commit also modified text-freetype2)
Prevents issues from being able to update files that may not be using
the current system encoding on windows.
Useful for two purposes:
1.) When many devices are hooked up to the system and used in separate
scenes, but only one device active at once is desired
2.) Allows users who are dependent on outputting audio to desktop to
disable that audio (via disabling that device) when the device isn't
being displayed