(Note: This commits also modifies the linux-pulseaudio, mac-capture, and
win-wasapi plugins)
Do not prevent the targeted output device from being monitored if the
selected monitor output device is a different one.
Closesjp9000/obs-studio#872
This happens because the enum had the incorrect name, and microsoft
automatically treats all enums as integers in C, regardless of whether
they actually exist or not. Microsoft makes terrible compilers and
whoever decided this was a good idea should be fired.
Intended to replace libff as the media playback library. Intended to
use less threads and be more extensible. It was nearly impossible to
modify libff without bursting a vein.
This change prevents source flags from being incorrectly overwritten and
set to 0. Eventually flags need to be separated from source settings
and this should be reverted, but for now this solves an issue where
buffering would be enabled on async video sources regardless of whether
the user disabled it or not on the source.
When the windows video device source source is set to only activate when
showing, it would still activate on first startup of the program even if
it was in another scene and not showing anywhere to the user. This
fixes that issue.
The "default" preset is not an actual default, but something Nvidia
decided to just call that way. It yields the worst quality per bitrate
out of all the presets, for no actual benefits. The actual FFmpeg
default is the hq one, which yields the best quality, especially when
twopass mode is enabled.
I can't think of a way to keep the "default" preset in a non-confusing
way, and as it gives no known benefits, might as well just remove it
entirely.
(Jim edit: Also made it so that if the settings have it set to
"default", it automatically treats it as "hq")
Closesjp9000/obs-studio#865
The code to process GIF animations contains a return statement that
skiped the file modification check, if the source is not in an active
scene. Like that images in the preview scene of studio mode would never
update, when they get modified on disk.
Also reloading the image, if an animation file has been modified before
processing the old animation that will be replaced later anyway, seems
like a better way to do it.
This would cause people to download the 64bit files when they were on
the 32bit version of windows, even though those files aren't meant to be
installed.
The GetTempPath and GetTempFileName functions weren't being used
correctly, GetTempFileName always create a temporary file, and was
creating a temporary file in the root directory of the hard drive
unintentionally.