Commit Graph

355 Commits (c42f666b02ca8f51b90900b9fd4ab795152f1881)

Author SHA1 Message Date
HomeWorld 0fea987ed4 UI: Apply a style sheet using path
This allows the usage of other resources in the style sheet, like
icons/etc, relative to the style sheet location.  For example, to change
the main window app icon, add #OBSBasic { qproperty-windowIcon:
url("basic/newicon.png") } in the style sheet, where "basic/newicon.png"
is a path relative to the qss file location.
2015-01-26 11:48:32 -08:00
HomeWorld 5b641d87fb UI: Fix missing widget parent from constructor
The styling isn't applied if the widget doesn't have a parent
2015-01-16 11:21:11 +02:00
Blackhive 9b3c204707 UI: Enable load of stylesheet.qss from config dir
This will allow obs to load stylesheet.qss (Qt stylesheet). It enables
users to theme obs how they please within Qt stylesheet guidelines. A
default stylesheet is not yet available.
2015-01-16 00:28:25 -08:00
jp9000 82320a9ca7 (API Change) Make os_get_config_path safer to use
Changed:
  char *os_get_config_path(const char *name);

To:
  int os_get_config_path(char *dst, size_t size, const char *name);

Also added:
  char *os_get_config_path_ptr(const char *name);

I don't like this function returning an allocation by default.
Similarly to what was done with the wide character conversion functions,
this function now operates on an array argument, and if you really want
to just get a pointer for convenience, you use the *_ptr version of the
function that clearly indicates that it's returning an allocation.
2015-01-15 23:44:38 -08:00
Weikardzaena 2152b40e68 UI: Add Okay/Cancel Buttons to Properties Dialog
Use QDialogButtonBox to add "Okay" and "Cancel" buttons to the
properties dialog. The core functionality of the dialog is not changed;
I.E. the settings are still applied to the source as the user changes
them. If the user clicks "Okay", the dialog simply exits. If the user
clicks "Cancel", the original settings are reapplied to the source then
the dialog exits. If the window is closed by any other means (I.E. by
the main obs window closing) then the properties dialog prompts the user
if they changed anything and asks if they wish to save their settings.

In order to implement this last feature, a method of checking for open
dialogs and sending each a quit message is added to the closeEvent()
method for OBSBasic.
2015-01-15 21:49:03 -08:00
Carl Fürstenberg 6095e7ef51 Add SOVERSION to libobs-opengl
Because libobs-opengl is a public library, it's customary to have SONAME
embedded in the library file.  Also remove the prefix override and
remove the prefixing "lib" from the output name.  This also requires us
to pass the library file name to dlopen invocations.
2015-01-13 17:51:38 -08:00
jp9000 f58ca29484 UI: Use config file for color format/space/range
Allows the color format, color space, and color range to be set by the
user.  This will need user interface for in the future, though it'll
have to be an advanced setting that's hidden from the user by default
because I don't feel comfortable exposing this to a typical user.
2015-01-10 18:35:58 -08:00
jp9000 e8002dc9ed UI: Save at regular intervals
Save the file when "start recording" or "start streaming" is clicked,
and also save at every 20 second interval
2015-01-05 02:45:40 -08:00
jp9000 0332cdce1c UI: Remove some trailing whitespace 2015-01-05 02:45:39 -08:00
jp9000 ebc2d4ab11 UI: Implement SaveProject function 2015-01-05 02:45:39 -08:00
jp9000 6fc52dfb16 UI: Add advanced audio properties dialog
This dialog gives options such as increasing audio past 100%, forcing
the audio of a source to mono, and setting the audio sync offset of a
source (which was an oft-requested feature)
2014-12-28 01:51:56 -08:00
fryshorts ca8ac4e809 obs: Refactor network requests.
Remove unneeded class members for request and buffer handling.
Let Qt do all the hard work here, keeping track of requests and
associated data.
2014-12-25 14:53:09 +01:00
jp9000 640967b997 UI: Add video scale filters to basic settings 2014-12-15 01:55:19 -08:00
jp9000 b07862286a (API Change) Add colorspace info to obs_video_info
This was an important change because we were originally using an
hard-coded 709/partial range color matrix for the output, which was
causing problems for people wanting to use different formats or color
spaces.  This will now automatically generate the color matrix depending
on the format, color space, and range, or use an identity matrix if the
video format is RGB instead of YUV.
2014-12-11 19:51:30 -08:00
Palana ce782b44b7 Fix Qt unregistered datatype messages 2014-10-29 16:06:18 +01:00
Palana 6dcdaab2be Register OBSSource as Qt metatype 2014-10-29 16:06:18 +01:00
Palana 1e41dab7b5 Open source properties on double click 2014-10-19 19:16:04 +02:00
Palana eadea9a7e5 Disable double click renaming for both scenes and sources 2014-10-19 19:16:04 +02:00
Palana 9465a8c437 Add "Rename" entry to scenes context menu 2014-10-19 19:16:04 +02:00
Palana 55d2af0e60 Fix "Remove" shortcut (Del) to work for both scenes and sources 2014-10-19 19:16:04 +02:00
Palana 523baef7f5 Add "Remove" shortcut to scenes context menu 2014-10-19 19:16:04 +02:00
Palana 2e290b8493 Fix sources context menu "Remove" shortcut for OSX 2014-10-19 19:16:04 +02:00
Palana a88700540e Ignore source deselection until multiple selection is implemented 2014-10-15 02:00:39 +02:00
Palana 1df9bcfa49 Log warning when falling back to OpenGL on windows 2014-10-14 18:08:30 +02:00
Palana cf3ca1d5fc Propagate preview window selection to sources list 2014-10-13 22:16:32 +02:00
Palana 444a080218 Do not display name exists dialog if source name does not change 2014-10-13 18:36:30 +02:00
Palana c9ee436e1c Add UI for remuxing recordings via FFmpeg 2014-10-12 19:56:52 +02:00
Palana e7cfd58e9e Add option to use Sparkle for updates
OBS Sparkle feeds have two extensions to vanilla Sparkle feeds:
- There can be two kinds of items per feed: (zipped) .app and .mpkg
  via <ce:packageType>app|mpkg</ce:packageType> (default is mpkg)
- Feed items can be disabled via <ce:deployed>false</ce:deployed>; these
  items will not be considered for updates unless
  "[General] UpdateToUndeployed=1" is set the global config

Unlike other Sparkle implementations the FeedURL cannot be updated via user
preferences because we support multiple app packages with the same package
identifier but different FeedURL settings on the same machine
2014-10-11 22:17:18 +02:00
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000 4a06960188 Basic UI: Add "Use Constant Bitrate" advanced option.
It's better to use VBR for local recordings, so this option should be
nice for people who want to do that.
2014-09-24 21:22:50 -07:00
John Bradley 4221134748 Add interaction gui 2014-09-15 18:29:26 -05:00
John Bradley 3f993e40df Add helper function to get specific scene item 2014-09-15 18:19:39 -05:00
BtbN 05af461282 Fix path to modules in AppData 2014-09-04 14:03:46 -07:00
jp9000 ed2354716f Use more appropriate error message
Sometimes certain drivers do not have the capability required to
initialize the graphics subsystem (mesa currently, for example).
Instead of saying "your hardware is too old", state that the drivers may
also be at fault.
2014-08-25 15:52:54 -07:00
fryshorts 52e7200400 Fix typo in log upload 2014-08-25 22:22:57 +02:00
jp9000 5fa6dbe2d1 Basic UI: Remove debug logging of update reply 2014-08-25 10:18:50 -07:00
jp9000 2a75f519ba Basic UI: Fix formatting 2014-08-25 10:10:58 -07:00
jp9000 76c6f36488 Basic UI: Clear http return data
If the data isn't manually cleared it will accumulate, and cause json
errors if update check/log return is queried more than once
2014-08-25 10:09:57 -07:00
jp9000 ded272e777 Basic UI: Add advanced encoder settings 2014-08-25 08:46:47 -07:00
Palana 083b5d693b Update statusbar when recording 2014-08-25 03:18:05 +02:00
jp9000 e3ddfec818 Don't use informative text for message box
The informative text is meant to be additional information, not the main
information.  If you use informative text without using regular text, it
causes the message box to get all squishy.
2014-08-24 08:56:50 -07:00
jp9000 97543def13 Fix 'possible loss of data' warning
Qt doesn't like to use size_t anywhere.
2014-08-24 08:27:27 -07:00
Palana 448c3670a0 Refactor log upload to create JSON via obs_data 2014-08-24 02:05:46 +02:00
Palana ca8aba0bf4 Add Help -> "Show Log Files" menu entry 2014-08-22 19:10:44 +02:00
Palana a64707a4f5 Add File -> "Show Recordings" menu entry 2014-08-22 19:10:44 +02:00
Jkoan cc5884c136 Fix Remove Dialog
Remove failed test and add other Messagebox to correct Text with Language support

Add Title again -,-
2014-08-17 14:40:03 +02:00
Socapex 6597206d93 Alert user when using existing source name. 2014-08-12 17:07:59 -04:00
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00
jp9000 04712b5fe9 (API Change) Unsquish obs_data_* names
Changed:                 To:
-----------------------------------------------
obs_data_getjson         obs_data_get_json
obs_data_getstring       obs_data_get_string
obs_data_getint          obs_data_get_int
obs_data_getdouble       obs_data_get_double
obs_data_getbool         obs_data_get_bool
obs_data_getobj          obs_data_get_obj
obs_data_getarray        obs_data_get_array
obs_data_setstring       obs_data_set_string
obs_data_setint          obs_data_set_int
obs_data_setdouble       obs_data_set_double
obs_data_setbool         obs_data_set_bool
obs_data_setobj          obs_data_set_obj
obs_data_setarray        obs_data_set_array
obs_data_item_getstring  obs_data_item_get_string
obs_data_item_getint     obs_data_item_get_int
obs_data_item_getdouble  obs_data_item_get_double
obs_data_item_getbool    obs_data_item_get_bool
obs_data_item_getobj     obs_data_item_get_obj
obs_data_item_getarray   obs_data_item_get_array
obs_data_item_setstring  obs_data_item_set_string
obs_data_item_setint     obs_data_item_set_int
obs_data_item_setdouble  obs_data_item_set_double
obs_data_item_setbool    obs_data_item_set_bool
obs_data_item_setobj     obs_data_item_set_obj
obs_data_item_setarray   obs_data_item_set_array
2014-08-09 11:57:36 -07:00
jp9000 a3682fc8fb (API Change) Use 'get' convention in libobs (base)
Instead of having functions like obs_signal_handler() that can fail to
properly specify their actual intent in the name (does it signal a
handler, or does it return a signal handler?), always prefix functions
that are meant to get information with 'get' to make its functionality
more explicit.

Previous names:             New names:
-----------------------------------------------------------
obs_audio                   obs_get_audio
obs_video                   obs_get_video
obs_signalhandler           obs_get_signal_handler
obs_prochandler             obs_get_proc_handler
obs_source_signalhandler    obs_source_get_signal_handler
obs_source_prochandler      obs_source_get_proc_handler
obs_output_signalhandler    obs_output_get_signal_handler
obs_output_prochandler      obs_output_get_proc_handler
obs_service_signalhandler   obs_service_get_signal_handler
obs_service_prochandler     obs_service_get_proc_handler
2014-08-08 11:04:46 -07:00
jp9000 73baaa59e9 (API Change) Unsquish libobs (base) names
Previous names:             New names:
-----------------------------------------------------------
obs_view_setsource          obs_view_set_source
obs_view_getsource          obs_view_get_source
obs_source_getdisplayname   obs_source_get_display_name
obs_source_getwidth         obs_source_get_width
obs_source_getheight        obs_source_get_height
obs_filter_getparent        obs_filter_get_parent
obs_filter_gettarget        obs_filter_get_target
obs_source_filter_setorder  obs_source_filter_set_order
obs_source_getsettings      obs_source_get_settings
obs_source_getname          obs_source_get_name
obs_source_setname          obs_source_set_name
obs_source_setvolume        obs_source_set_volume
obs_source_getvolume        obs_source_get_volume
obs_scene_getsource         obs_scene_get_source
obs_scene_fromsource        obs_scene_from_source
obs_scene_findsource        obs_scene_find_source
obs_output_getdisplayname   obs_output_get_display_name
obs_output_getname          obs_output_get_name
obs_encoder_getname         obs_encoder_get_name
obs_service_getdisplayname  obs_service_get_display_name
obs_service_getname         obs_service_get_name
2014-08-08 11:04:46 -07:00
jp9000 41176eef27 (API Change) Remove obs_graphics()
API Removed:
- graphics_t obs_graphics();
Replaced With:
- void obs_enter_graphics();
- void obs_leave_graphics();

Description:
  obs_graphics() was somewhat of a pointless function.  The only time
that it was ever necessary was to pass it as a parameter to
gs_entercontext() followed by a subsequent gs_leavecontext() call after
that.  So, I felt that it made a bit more sense just to implement
obs_enter_graphics() and obs_leave_graphics() functions to do the exact
same thing without having to repeat that code.  There's really no need
to ever "hold" the graphics pointer, though I suppose that could change
in the future so having a similar function come back isn't out of the
question.

Still, this at least reduces the amount of unnecessary repeated code for
the time being.
2014-08-08 11:04:45 -07:00
jp9000 b007c6b139 (API Change) Un-squish obs_sceneitem_*
Renamed:                         To:
-----------------------------------------------------------
obs_sceneitem_getscene           obs_sceneitem_get_scene
obs_sceneitem_getsource          obs_sceneitem_get_source
obs_sceneitem_setpos             obs_sceneitem_set_pos
obs_sceneitem_setrot             obs_sceneitem_set_rot
obs_sceneitem_setscale           obs_sceneitem_set_scale
obs_sceneitem_setalignment       obs_sceneitem_set_alignment
obs_sceneitem_setorder           obs_sceneitem_set_order
obs_sceneitem_getpos             obs_sceneitem_get_pos
obs_sceneitem_getrot             obs_sceneitem_get_rot
obs_sceneitem_getscale           obs_sceneitem_get_scale
obs_sceneitem_getalignment       obs_sceneitem_get_alignment
2014-08-08 11:04:45 -07:00
jp9000 e42af67128 (API Change) Split obs_source_gettype
Changed:
- obs_source_gettype
To:
- enum obs_source_type obs_source_get_type(obs_source_t source);
- const char *obs_source_get_id(obs_source_t source);

This function was inconsistent for a number of reasons.  First, it
returns both the ID and the type of source (input/transition/filter),
which is inconsistent with the name of "get type".  Secondly, the
'squishy' naming convention which has just turned out to be bad
practice and causes inconsistencies.  So it's now replaced with two
functions that just return the type and the ID.
2014-08-08 11:04:44 -07:00
jp9000 d2b4f82637 (API Change) Rename order_movement
Prefix with obs_ for the sake of consistency

Renamed enums:
- order_movement (now obs_order_movement)

Affected functions:
- obs_source_filter_setorder
- obs_sceneitem_setorder
2014-08-08 11:04:43 -07:00
jp9000 24bd82a09c (API Change) Rename obs_sceneitem_info structure
Change obs_sceneitem_info structure to obs_transform_info - this
structure will not just be used with scene items in the future.
2014-08-08 11:04:42 -07:00
jp9000 11c7e07eac Add extra search path for third party plugins
The OBSBasic UI will now allow the use of a subdirectory of the user
application data directory for third-party plugins.  Though I'm not
entirely sure if this ideal or not.  Regardless, this is one of the
first (of many) steps towards a plugin manager.

On windows, this is %appdata%/obs-studio/plugins
On linux, this is ~/.obs-studio/plugins
On mac, this is ~/Library/Application Support/obs-sudio/plugins
2014-07-27 17:29:11 -07:00
jp9000 59ea3becf2 (API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);

  Changed to: char *obs_module_file(const char *file);

  Cahnge it so you no longer need to specify a sub-path such as:
  obs_find_plugin_file("module_name/file.ext")

  Instead, now automatically handle the module data path so all you need
  to do is:
  obs_module_file("file.ext")

- int obs_load_module(const char *name);

  Changed to: int obs_open_module(obs_module_t *module,
                                  const char *path,
                                  const char *data_path);
              bool obs_init_module(obs_module_t module);

  Change the module loading API so that if the front-end chooses, it can
  load modules directly from a specified path, and associate a data
  directory with it on the spot.

  The module will not be initialized immediately; obs_init_module must
  be called on the module pointer in order to fully initialize the
  module.  This is done so a module can be disabled by the front-end if
  the it so chooses.

New API:
- void obs_add_module_path(const char *bin, const char *data);

  These functions allow you to specify new module search paths to add,
  and allow you to search through them, or optionally just load all
  modules from them.  If the string %module% is included, it will
  replace it with the module's name when that string is used as a
  lookup.  Data paths are now directly added to the module's internal
  storage structure, and when obs_find_module_file is used, it will look
  up the pointer to the obs_module structure and get its data directory
  that way.

  Example:
  obs_add_module_path("/opt/obs/my-modules/%module%/bin",
                      "/opt/obs/my-modules/%module%/data");

  This would cause it to additionally look for the binary of a
  hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
  (or libfoo.so), and then look for the data in
  /opt/obs/my-modules/foo/data.

  This gives the front-end more flexibility for handling third-party
  plugin modules, or handling all plugin modules in a custom way.

- void obs_find_modules(obs_find_module_callback_t callback, void
                        *param);

  This searches the existing paths for modules and calls the callback
  function when any are found.  Useful for plugin management and custom
  handling of the paths by the front-end if desired.

- void obs_load_all_modules(void);

  Search through the paths and both loads and initializes all modules
  automatically without custom handling.

- void obs_enum_modules(obs_enum_module_callback_t callback,
                        void *param);

  Enumerates currently opened modules.
2014-07-27 17:29:10 -07:00
BtbN 34b67db50f Minor refactor for creation of sub-windows
This refactors the sub-window code a bit so that instead of deleting the
window pointers, it calls QWidget::close() on them to safely trigger a
normal close on them instead (which will also delete them).
Moves setting the DeleteOnClose flag from inside of the Dialog classes
into the OBSBasic class, to make that behaviour more obvious.
2014-07-23 17:46:17 +02:00
jp9000 3a2677c502 If Direct3D doesn't initialize, try OpenGL 2014-07-20 18:25:57 -07:00
jp9000 86d634eeab Check for valid sizes when initializing video 2014-07-20 18:25:57 -07:00
jp9000 778cc2b318 (API Change) obs_reset_video: Use return codes
Changed API functions:
libobs: obs_reset_video

Before, video initialization returned a boolean, but "failed" is too
little information, if it fails due to lack of device capabilities or
bad video device parameters, the front-end needs to know that.

The OBS Basic UI has also been updated to reflect this API change.
2014-07-20 18:25:57 -07:00
Palana e62f965d3e Mark menu entries for Qt application menu mangling on OSX 2014-07-21 03:22:18 +02:00
jp9000 5da8d14570 Fix update checck bug
Fix bug where updates for windows would check for mac updates and vise
versa.

(I am ashamed)
2014-07-17 07:03:27 -07:00
jp9000 18026c363d No need to initialize map value to 0 (bug fix)
There's no need to initialize the map value to 0.  What was happening is
that obs_scene_add was adding a ref to a non-existent value, which
simply created it and added 1, which is perfectly fine.  Then,
obs_add_source would set the ref to 0, overwriting the existing value.

So this meant that if you didn't call them in the right order, it
wouldn't work properly, and would break, which was pretty stupid.

Turns out that if you access a map value that doesn't exist, it'll
create one with the default constructor of that type.  In this case, int
will initialize to 0, which was exactly what we wanted in the first
place, and defeats the purpose of even needing to initialize the value
to 0.  So, there's no need to manually set it to 0 in
OBSBasic::SourceAdded, or worry about the order in which the functions
are called.

Just goes to show you have to be careful with reference counting.
2014-07-16 15:26:14 -07:00
Palana 1759d28ee2 Fix scene editing for device pixel ratios ≠ 1
Fixes #177
2014-07-16 02:29:13 +02:00
jp9000 eee2ac038f Set User-Agent value of update check to OBS ver. 2014-07-14 08:51:57 -07:00
jp9000 e03f34de9f Don't use separate update files per OS
Instead, just use separate version and download entries.
2014-07-14 03:48:30 -07:00
jp9000 4e7f076c68 Add basic update checking 2014-07-14 03:19:24 -07:00
Palana 57736d308b Add OSX native shortcut for scene/source deletion 2014-07-13 21:46:44 +02:00
jp9000 dbe166178f Save last version to global.ini on exit 2014-07-13 12:38:58 -07:00
jp9000 e61cb07a94 Change names of default outputs/encoders/service 2014-07-13 05:05:29 -07:00
jp9000 f3285e2cfa Fix bug where x264 buffer size was always 1000 2014-07-13 02:59:34 -07:00
jp9000 a1073b8c1d Remove loading of test-input module 2014-07-12 12:06:26 -07:00
jp9000 0bf0266b2a Use the "Stop Streaming" translated text 2014-07-12 05:34:23 -07:00
jp9000 5585ae0eff Rename volume control if audio source renamed 2014-07-08 11:58:48 -07:00
jp9000 f0cc386499 Implement status bar
The status bar now displays:
 - Auto-reconnect information (reconnecting and reconnect success)
 - Dropped frames (as well as percentage of total video frames)
 - Duration of session
 - CPU usage of the program
 - Kbp/s

The OBSBasic class is getting a bit big, so I separated out the
status bar code to its own class derived from QStatusBar.
2014-07-06 17:36:46 -07:00
jp9000 a9b3da010d Add function to main window to query CPU usage 2014-07-06 17:36:45 -07:00
jp9000 118e3edd18 Remove unnecessary tests to delete
The delete operator can be called on a null pointer, so there's no
reason for these tests.
2014-07-06 17:35:17 -07:00
jp9000 df3623b478 Swap reconnect parameters
Fixes a bug where it would use the max retries for the delay time and
vise-versa.
2014-07-04 13:21:11 -07:00
jp9000 07b2fd5972 Do not visually select audio-only sources 2014-07-04 10:58:03 -07:00
jp9000 d3e6148ae7 Add auto-reconnect settings 2014-07-03 18:07:33 -07:00
jp9000 18966a9ca0 Implement 'Order' menu
Contains Move Up, Move Down, Move to Top, Move to Bottom.  Also assigns
Ctrl-Up, Ctrl-Down, Ctrl-Home, Ctrl-End to each action.

This was also added to the right-click context menu popup for sources.
2014-06-30 19:47:06 -07:00
jp9000 0b52828086 Remove 'remove item' action, clean up code
The removeItemAction just for a keyboard shortcut was unnecessary.
Instead, use the toolbar button to associate a shortcut with, and remove
the removeItemAction object.
2014-06-30 18:21:40 -07:00
jp9000 c48ec48765 Implement 'scenes' list context menu 2014-06-30 16:03:12 -07:00
jp9000 66c3c862e4 Make 'remove' toolbar buttons query for removal 2014-06-30 13:47:51 -07:00
jp9000 ff2a2cceb3 Implement context menu on 'sources' box 2014-06-30 01:13:32 -07:00
jp9000 67440b92b5 Fix renaming bugs, deny if empty, and simplify
I screwed it up a bit originally, using && instead of ||.

Use 'trimmed' function to prevent sources with leading or trailing
whitespace.

Also, do not allow an empty value.
2014-06-30 01:08:12 -07:00
jp9000 68c8fa3e17 Do not rename items if the name is the same 2014-06-30 00:40:51 -07:00
jp9000 11a7b57cd8 Implement renaming of scenes/sources 2014-06-30 00:18:44 -07:00
jp9000 269a91f522 Give the 'add source' popup the 'Add' title
This allows the popup to be appended directly as an item for other
popups.
2014-06-29 18:43:54 -07:00
jp9000 3f262b8a4a Use signal/slot when creating a source via popup
I realized that there's no other way to share the menu if I want to add
it as a sub-menu somewhere else.
2014-06-29 17:33:40 -07:00
jp9000 dfb7ff4139 Add image source module to obs-studio basic UI
...We really need to make this search for modules and automatically load
them.
2014-06-28 10:35:40 -07:00
jp9000 dbb9124bf6 Remove 'effect' param from effect param funcs
Similar to the shader functions, the effect parameter functions take
the effect as a parameter.  However, the effect parameter is pretty
pointless, because the effect parameter.. parameter stores the effect
pointer interally.
2014-06-25 22:24:27 -07:00
Jim 2ea50cab36 Merge pull request #124 from jp9000/new-locale-handling
Update to new module locale API
2014-06-25 12:58:05 -07:00
jp9000 0b4a259e56 Remove 'locale' parameter from all callbacks
The locale parameter was a mistake, because it puts extra needless
burden upon the module developer to have to handle this variable for
each and every single callback function.  The parameter is being removed
in favor of a single centralized module callback function that
specifically updates locale information for a module only when needed.
2014-06-25 12:36:26 -07:00
jp9000 899f053034 Add API for setting/getting current locale
This API is used to set the current locale for libobs, which it will set
for all modules when a module is loaded or specifically when the locale
is manually changed.
2014-06-25 12:36:17 -07:00
jp9000 2e6063ce79 Fix 'potentially uninitialized variable' warnings 2014-06-25 02:03:29 -07:00
jp9000 11514d36ea Mark unused lambda parameter 2014-06-25 01:54:33 -07:00
jp9000 aef8c218c0 Make 'center to screen' just center the source
Instead of using bounds to force the source to be centered (and
unrotated), just center the source positionally on the screen.  Will
also preserve rotation.
2014-06-22 23:49:57 -07:00
fryshorts 5f8a6db816 Add initial implementation of a v4l2 capture plugin
This patch adds a plugin to capture video data from v4l2 devices under linux.
2014-06-18 21:31:23 +02:00
jp9000 85ee5d591b UI: Open properties on user source creation
Every time I created a source I found myself in need to actually open up
the properties.  It was getting somewhat on my nerves, so I decided to
just make it automatically pop up when the source is created.
2014-06-16 19:45:47 -07:00
jp9000 ed5b4f590c Fix a number of warnings
Structures with anonymous unions would a warning when you do a brace
assignment on them.

Also fixed some unused parameters and removed some unused variables.
2014-06-16 17:55:48 -07:00
jp9000 98ddb846dc UI: Add padding to scene edges for editing
Add a 10 pixel padding to the sides and remove viewport cutting to
ensure that the editing rectangles are visible even when in the upper
corners.

Also, add a black background for the actual 'scene' in the preview
window so that the scene boundries are actually visible in relation to
the rest of the preview space.
2014-06-15 20:33:13 -07:00
jp9000 452e0695f4 UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.

I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.

There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.

If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply).  If
bounds are active, it will modify the bounding box only instead.

How a source scales when a bounding box is active depends on the type of
bounds being used.  You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.

Like in OBS1, objects will snap to the edges unless the control key is
pressed.  However, this will now happen even if the object is rotated or
oriented in any strange way.  Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 20:33:13 -07:00
jp9000 d2ff9d5bf4 UI: Add 'win-dshow' plugin initialization
I really need to make this thing automatically search for plugins some
time.  I've got to admit it's kind of annoying.
2014-05-30 03:31:49 -07:00
BtbN ca7ba2e234 Add libfdk encoder 2014-05-23 00:06:28 +02:00
jp9000 68d40f13be Fix a few warnings on windows 2014-05-22 03:59:51 -07:00
jp9000 00086f0890 UI: Add FLV file output (sharing encoders)
Implement the 'file path' in output settings, and implement the 'start
recording' button, though for the time being I'm just going to make it
use a directory rather than allow custom file names.

This file output will actually share the video and audio encoder with
the stream.

I don't really know what to do about MP4 -- I don't really like the idea
of saving directly in the program, if you do and the program crashes,
that MP4 file is lost.  I'm contemplating making some sort of mp4 output
process stub.  So no MP4 file output for the time being.

If you need MP4, just remux it with FFmpeg:

ffmpeg -i flv_file.flv -acodec copy -vcodec copy mp4_file.mp4
2014-05-20 23:31:04 -07:00
jp9000 5ba8b09c9c Add help menu with log file uploading
Added github gist API uploading to the help menu to help make problems a
bit easier to debug in the future.  It's somewhat vital that this
functionality be implemented before any release in order to analyze any
given problem a user may be experiencing.
2014-05-18 17:44:10 -07:00
jp9000 999d8ee916 Add ability to move source up/down/etc 2014-05-15 17:40:53 -07:00
jp9000 cfaf0d32af UI: Add name/version to window title
Also, make the 'start stream' button say 'connecting...' when it's
initially trying to connect.
2014-05-15 14:04:18 -07:00
Jim f5e85e167b Merge pull request #74 from BtbN/linux_new_plugins
Add xcomposite capture
2014-05-15 02:24:26 -07:00
Palana d3463e0772 Release sources after name check 2014-05-14 22:20:08 +02:00
Palana 4b2170a725 Handle scene name generation collisions 2014-05-14 20:58:15 +02:00
jp9000 03ca5919ce UI: Add popup warnings for connection failure
Also, check for null stream path/key in the RTMP output module.
2014-05-12 15:34:46 -07:00
Socapex 6dc84ad8fe Auto suggest scene and source names.
NameDialog can have placeholder text.
Localize scene number.
Pre-select scene and source text.
2014-05-12 15:01:51 -04:00
Socapex 978de126b3 Advise user he needs a scene before adding a source. 2014-05-12 13:41:50 -04:00
jp9000 7b0adc9b24 Basic UI: Fix scene/source reference counter
The 'how many scenes is this source in' reference counter used
in the basic UI was not being decremented.
2014-05-11 23:20:45 -07:00
jp9000 345c70138e Add 'source selection' dialog
Add a 'source selection' dialog to replace the 'enter a name' dialog.
This new dialog allows you to make new instances of pre-existing sources
so that you can add a pre-existing source to a different scene, or in to
the same scene more than once.

Also started implementing locale.

Comtemplating switching to JSON-based locale later, so we can add things
like descriptions/disambiguation, and so we can use jansson's built-in
hash table when doing the string lookup.
2014-05-10 18:47:48 -07:00
BtbN 8dc9ca5c81 Add xcomposite capture 2014-05-09 03:12:30 +02:00
jp9000 52746c2523 Add (temporary terrible) volume controls
- Add volume control

   These volume controls are basically nothing more than sliders.  They
   look terrible and hopefully will be as temporary as they are
   terrible.

 - Allow saving of specific non-user sources via obs_load_source and
   obs_save_source functions.

 - Save data of desktop/mic audio sources (sync data, volume data, etc),
   and load the data on startup.

 - Make it so that a scene is created by default if first time using the
   application.  On certain operating systems where supported, a default
   capture will be created.  Desktop capture on mac, particularly.  Not
   sure what to do about windows because monitor capture on windows 7 is
   completely terrible and is bad to start users off with.
2014-05-03 22:54:38 -07:00
jp9000 327c2f7ace Revert hiding of audio sources tyeps 2014-05-01 10:09:08 -07:00
jp9000 71e32f8948 Hide audio captures as sources in basic mode
Still not 100% decided on this, but I already see people getting
confused over this, so I'm just going to hide them for the time being.
2014-04-29 02:26:06 -07:00
Palana 88574a27de Add basic OSX AV capture plugin
Currently only cameras using interleaved 4:2:2 YCbCr are supported, e.g.
recent internal iSight cameras
2014-04-29 00:06:12 +02:00
jp9000 65455c27be Add preliminary saving/loading of scene/sources
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
2014-04-26 23:47:50 -07:00
jp9000 8830c4102f obs-studio UI: Implement stream settings UI
- Updated the services API so that it links up with an output and
   the output gets data from that service rather than via settings.
   This allows the service context to have control over how an output is
   used, and makes it so that the URL/key/etc isn't necessarily some
   static setting.

   Also, if the service is attached to an output, it will stick around
   until the output is destroyed.

 - The settings interface has been updated so that it can allow the
   usage of service plugins.  What this means is that now you can create
   a service plugin that can control aspects of the stream, and it
   allows each service to create their own user interface if they create
   a service plugin module.

 - Testing out saving of current service information.  Saves/loads from
   JSON in to obs_data_t, seems to be working quite nicely, and the
   service object information is saved/preserved on exit, and loaded
   again on startup.

 - I agonized over the settings user interface for days, and eventually
   I just decided that the only way that users weren't going to be
   fumbling over options was to split up the settings in to simple/basic
   output, pre-configured, and then advanced for advanced use (such as
   multiple outputs or services, which I'll implement later).

   This was particularly painful to really design right, I wanted more
   features and wanted to include everything in one interface but
   ultimately just realized from experience that users are just not
   technically knowledgable about it and will end up fumbling with the
   settings rather than getting things done.

   Basically, what this means is that casual users only have to enter in
   about 3 things to configure their stream:  Stream key, audio bitrate,
   and video bitrate.  I am really happy with this interface for those
   types of users, but it definitely won't be sufficient for advanced
   usage or for custom outputs, so that stuff will have to be separated.

 - Improved the JSON usage for the 'common streaming services' context,
   I realized that JSON arrays are there to ensure sorting, while
   forgetting that general items are optimized for hashing.  So
   basically I'm just using arrays now to sort items in it.
2014-04-24 02:19:03 -07:00
jp9000 9edde0b892 Fix draw callback for main/properties views
Drawing position wasn't being calculated correctly, viewport/ortho
should have been used instead.  It would cause items to render out of
position on the main viewport (though not on the actual output)
2014-04-22 11:24:05 -07:00
Palana d56432304e Fix crash when closing windows via the X title bar button
On OSX clicking the X title bar button immediately destroys "all" native
windows (after sending a close event) which causes
[NSSurface _disposeSurface] to crash if invoked while GL is using
the surface
2014-04-17 17:20:00 +02:00
Palana 9894bb4357 Resize preview when OBS windows are moved between monitors
This should fix the previews in most cases when moving between monitors
with differing pixel ratios
2014-04-16 22:39:32 +02:00
Palana f447a44f9c Ensure sizes passed to OBS are actual pixel sizes
This should fix GS rendering on surfaces on HiDPI displays; moving
windows between displays with differing pixel ratios currently requires
a manual resize
2014-04-16 22:39:05 +02:00
Palana be55c06308 Track properties window lifetime via QPointer
Previously the properties window would sometimes not receive
a closeEvent, leaving a dangling pointer in OBSBasicMain (and resulting
in a crash when trying to open a new properties window or closing
the application)
2014-04-16 17:22:06 +02:00
Palana b5276ea18f Add Settings entry to File menu
This automagically creates a (localized?) Preferences entry on OSX as well
2014-04-16 17:21:00 +02:00
jp9000 1388b749c9 Temporary fix to allow file output 2014-04-14 02:22:09 -07:00
jp9000 92522d1886 Implement RTMP module (still needs drop code)
- Implement the RTMP output module.  This time around, we just use a
   simple FLV muxer, then just write to the stream with RTMP_Write.
   Easy and effective.

 - Fix the FLV muxer, the muxer now outputs proper FLV packets.

 - Output API:
   * When using encoders, automatically interleave encoded packets
     before sending it to the output.

   * Pair encoders and have them automatically wait for the other to
     start to ensure sync.

   * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop'
     because it was a bit confusing, and doing this makes a lot more
     sense for outputs that need to stop suddenly (disconnections/etc).

 - Encoder API:
   * Remove some unnecessary encoder functions from the actual API and
     make them internal.  Most of the encoder functions are handled
     automatically by outputs anyway, so there's no real need to expose
     them and end up inadvertently confusing plugin writers.

   * Have audio encoders wait for the video encoder to get a frame, then
     start at the exact data point that the first video frame starts to
     ensure the most accrate sync of video/audio possible.

   * Add a required 'frame_size' callback for audio encoders that
     returns the expected number of frames desired to encode with.  This
     way, the libobs encoder API can handle the circular buffering
     internally automatically for the encoder modules, so encoder
     writers don't have to do it themselves.

 - Fix a few bugs in the serializer interface.  It was passing the wrong
   variable for the data in a few cases.

 - If a source has video, make obs_source_update defer the actual update
   callback until the tick function is called to prevent threading
   issues.
2014-04-07 22:00:10 -07:00
Palana 42be968759 Make OBS basic and obs-ffmpeg-output use NV12 by default 2014-04-04 20:55:38 +02:00
jp9000 c25f10595d Fix bug where outputs wouldn't start up properly 2014-04-02 19:06:33 -07:00
jp9000 0cf9e0cfdd Add preliminary FLV/RTMP output (incomplete)
- obs-outputs module:  Add preliminary code to send out data, and add
   an FLV muxer.  This time we don't really need to build the packets
   ourselves, we can just use the FLV muxer and send it directly to
   RTMP_Write and it should automatically parse the entire stream for us
   without us having to do much manual code at all.  We'll see how it
   goes.

 - libobs:  Add AVC NAL packet parsing code

 - libobs/media-io:  Add quick helper functions for audio/video to get
   the width/height/fps/samplerate/etc rather than having to query the
   info structures each time.

 - libobs (obs-output.c):  Change 'connect' signal to 'start' and 'stop'
   signals.  'start' now specifies an error code rather than whether it
   simply failed, that way the client can actually know *why* a failure
   occurred.  Added those error codes to obs-defs.h.

 - libobs:  Add a few functions to duplicate/free encoder packets
2014-04-01 11:55:18 -07:00
jp9000 d9251f9e87 Add source properties window (very preliminary)
- Add a properties window for sources so that you can now actually edit
   the settings for sources.  Also, display the source by itself in the
   window (Note: not working on mac, and possibly not working on linux).

   When changing the settings for a source, it will call
   obs_source_update on that source when you have modified any values
   automatically.

 - Add a properties 'widget', eventually I want to turn this in to a
   regular nice properties view like you'd see in the designer, but
   right now it just uses a form layout in a QScrollArea with regular
   controls to display the properties.  It's clunky but works for the
   time being.

 - Make it so that swap chains and the main graphics subsystem will
   automatically use at least one backbuffer if none was specified

 - Fix bug where displays weren't added to the main display array

 - Make it so that you can get the properties of a source via the actual
   pointer of a source/encoder/output in addition to being able to look
   up properties via identifier.

 - When registering source types, check for required functions (wasn't
   doing it before).  getheight/getwidth should not be optional if it's
   a video source as well.

 - Add an RAII OBSObj wrapper to obs.hpp for non-reference-counted
   libobs pointers

 - Add an RAII OBSSignal wrapper to obs.hpp for libobs signals to
   automatically disconnect them on destruction

 - Move the "scale and center" calculation in window-basic-main.cpp to
   its own function and in its own source file

 - Add an 'update' callback to WASAPI audio sources
2014-03-23 01:07:54 -07:00
fryshorts c0ab8fadda moved and split up the linux xshm and pulseaudio capture plugins 2014-03-11 14:06:10 +01:00
jp9000 faabeff743 Allow file names to be used instead of URLs 2014-03-10 14:48:17 -07:00
jp9000 806837873a CoreAudio: fix properties for input/output
Also, check that audio devices are available before setting defaults
2014-03-10 13:59:15 -07:00
jp9000 03fc5b92b3 Ensure URL and key are valid if trying to stream 2014-03-10 13:46:28 -07:00
jp9000 5288467aeb Ensure names are valid
Ensure that a source has a valid name.  Duplicates aren't a big deal
internally, but sources without a name are probably something that
should be avoided.  Made is so that if a source is programmatically
created without a name, it's assigned an index based name.

In the main basic-mode window, made it check to make sure the name was
valid as well.
2014-03-10 13:39:51 -07:00
jp9000 35e7a2a9fe Fix a few warnings 2014-03-10 13:23:28 -07:00
jp9000 02a07ea0a0 Add preliminary streaming code for testing
- Add some temporary streaming code using FFmpeg.  FFmpeg itself is not
   very ideal for streaming; lack of direct control of the sockets and
   no framedrop handling means that FFmpeg is definitely not something
   you want to use without wrapper code.  I'd prefer writing my own
   network framework in this particular case just because you give away
   so much control of the network interface.  Wasted an entire day
   trying to go through FFmpeg issues.

   There's just no way FFmpeg should be used for real streaming (at
   least without being patched or submitting some sort of patch, but I'm
   sort of feeling "meh" on that idea)

   I had to end up writing multiple threads just to handle both
   connecting and writing, because av_interleaved_write_frame blocks
   every call, stalling the main encoder thread, and thus also stalling
   draw signals.

 - Add some temporary user interface for streaming settings.  This is
   just temporary for the time being.  It's in the outputs section of
   the basic-mode settings

 - Make it so that dynamic arrays do not free all their data when the
   size just happens to be reduced to 0.  This prevents constant
   reallocation when an array keeps going from 1 item to 0 items.  Also,
   it was bad to become dependent upon that functionality.  You must now
   always explicitly call "free" on it to ensure the data is free, and
   that's how it should be.  Implicit functionality can lead to
   confusion and maintainability issues.
2014-03-10 13:10:35 -07:00
jp9000 f2ee950746 Activate user-selected audio devices
- Fix a bug where the initial audio data insertion would cause all
   audio data to unintentionally clear (mixed up < and > operators, damn
   human error)

 - Fixed a potential interdependant lock scenario with channel mutex
   locks and graphics mutex locks.  The main video thread could lock the
   graphics mutex and then while in the graphics mutex could lock the
   channels mutex.  Meanwhile in another thread, the channel mutex could
   get locked, and then the graphics mutex would get locked, causing a
   deadlock.

   The best way to deal with this is to not let mutexes lock within
   other mutexes, but sometimes it's difficult to avoid such as in the
   main video thread.

 - Audio devices should now be functional, and the devices in the audio
   settings can now be changed as desired.
2014-03-07 17:03:34 -07:00
jp9000 fd579fe7f4 Make audio devices save to settings
Also, revamp the settings dialog code and make it use signals and slots
a bit better.
2014-03-07 12:56:31 -07:00
jp9000 e8044d0868 Use only one widget for preview
Modify the obs_display API so that it always uses an orthographic
projection that is the size of the display, rather than OBS' base size.
Having it do an orthographic projection to OBS' base size was silly
because it meant that everything would be skewed if you wanted to draw
1:1 in the display.  This deoes mean that the callbacks must handle
resizing the images, but it's worth it to ensure 1:1 draw sizes.

As for the preview widget, instead of making some funky widget within
widget that resizes, it's just going to be a widget within the entire
top layout.  Also changed the preview padding color to gray.
2014-03-07 10:19:03 -07:00
jp9000 e88ee06310 Move basic mode configuration to a separate file
Having everything in global.ini meant that if you wanted different
settings for studio mode, that it would also overwrite it for basic
mode.  This way, the settings for each mode are separate, and you can
use different settings for each mode.
2014-03-06 21:08:12 -07:00
jp9000 4f7ab552df Reimplement monitor capture
- Implement windows monitor capture (code is so much cleaner than in
   OBS1).  Will implement duplication capture later

 - Add GDI texture support to d3d11 graphics library

 - Fix precision issue with sleep timing, you have to call
   timeBeginPeriod otherwise windows sleep will be totally erratic.
2014-03-05 10:43:14 -07:00
jp9000 348588254c Add WASAPI audio capture
- Add WASAPI audio capture for windows, input and output

 - Check for null pointer in os_dlopen

 - Add exception-safe 'WinHandle' and 'CoTaskMemPtr' helper classes that
   will automatically call CloseHandle on handles and call CoTaskMemFree
   on certain types of memory returned from windows functions

 - Changed the wide <-> MBS/UTF8 conversion functions so that you use
   buffers (like these functions are *supposed* to behave), and changed
   the ones that allocate to a different naming scheme to be safe
2014-03-04 07:07:13 -07:00
jp9000 e9342143a7 Simplify and extend callback/signalling system
- Signals and dynamic callbacks now require declarations to be made
  before being used.  What this does is allows us to get information
  about the functions dynamically which can be relayed to the user and
  plugins for future extended usage (this should have big implications
  later for scripting in particular, hopefully).

- Reduced the number of types calldata uses from "everything I could
  think of" to simply integer, float, bool, pointer/object, string.
  Integer data is now stored as long long.  Floats are now stored as
  doubles (check em).

- Use a more consistent naming scheme for lexer error/warning macros.

- Fixed a rather nasty bug where switching to an existing scene would
  cause it to increment sourceSceneRefs, which would mean that it would
  never end up never properly removing the source when the user clicks
  removed (stayed in limbo, obs_source_remove never got called)
2014-03-01 05:54:55 -07:00
jp9000 4e10eeda09 Wrap FFmpeg operations in mutexes, switch to MP4
I can't believe I wasn't doing this.  This is why file output was
getting corrupted.  Audio and video send in data from separate threads.
I should be embarassed for not having considered that.

Key lesson:  Increase threading paranoia levels.  Apparently my
threading paranoid levels are lackluster.
2014-02-28 03:50:30 -07:00
jp9000 d5b0121e79 MP4s definitely seem to not be working right
I'm not entirely sure what's going on with my FFmpeg code, but it's
definitely not generating the proper footers for MP4 files, despite the
fact that the footer function succeeds.  Going to use AVIs for the time
being still.
2014-02-27 23:46:47 -07:00
jp9000 f9809847cd Use MP4s when not on windows
Also, make it use 'veryfast' preset.  Still testing this, might have to
revise this later.
2014-02-27 23:14:03 -07:00
jp9000 33dc028c7e Add mac audio capture
- Add CoreAudio device input capture for mac audio capturing.  The code
   should cover just about everything for capturing mac input device
   audio.  Because of the way mac audio is designed, users may have no
   choice but to obtain the open source soundflower software to capture
   their mac's desktop audio.  It may be necessary for us to distribute
   it with the program as well.

 - Hide event backend

 - Use win32 events for windows

 - Allow timed waits for events

 - Fix a few warnings
2014-02-26 22:43:31 -08:00
jp9000 096cce9a86 Rename scene signals
the signals for scenes could have potentially conflicted with default
source signals.  "remove" should be used for source removal, for
example.  Changed the scene signals to "item-add" and "item-remove" for
its items.
2014-02-23 18:58:01 -07:00
jp9000 c232ebde15 Implement a few more audio options/functions
Implement a few audio options in to the user interface as well as a few
inline audio functions in audio-io.h.

Make it so ffmpeg plugin automatically converts to the desired format.

Use regular interleaved float internally for audio instead of planar
float.
2014-02-23 16:27:19 -07:00
jp9000 0ff0d32731 Fix video reset and apply new video settings
This allows the changing of bideo settings without having to completely
reset all graphics data.  Will recreate internal output/conversion
buffers and such and reset the main preview.
2014-02-22 20:14:19 -07:00
jp9000 d4f1eacc1f Implement source activation/deactivation
Now sources will be properly activated and deactivated when they are in
use or not in use.

Had to figure out a way to handle child sources, and children of
children, just ended up implementing simple functions that parents use
to signal adding/removal to help with hierarchial activation and
deactivation of child sources.

To prevent the source activate/deactivate callbacks from being called
more than once, added an activation reference counter.  The first
increment will call the activate callback, and the last decrement will
call the deactivate callback.

Added "source-activate" and "source-deactivate" signals to the main obs
signal handler, and "activate" and "deactivate" to individual source
signal handlers.

Also, fixed the main window so it properly selects a source when the
current active scene has been changed.
2014-02-20 22:04:14 -07:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 966b943d5b Remove majority of warnings
There were a *lot* of warnings, managed to remove most of them.

Also, put warning flags before C_FLAGS and CXX_FLAGS, rather than after,
as -Wall -Wextra was overwriting flags that came before it.
2014-02-14 15:13:36 -07:00
jp9000 4bc282f5e9 Rename obs_viewport to obs_view
I felt like the name could cause a bit of confusion with typical
graphics viewports, so I just changed it to view instead.
2014-02-13 10:21:16 -07:00
jp9000 515f44be8e Revamp rendering system to allow custom rendering
Originally, the rendering system was designed to only display sources
and such, but I realized there would be a flaw; if you wanted to render
the main viewport in a custom way, or maybe even the entire application
as a graphics-based front end, you wouldn't have been able to do that.

Displays have now been separated in to viewports and displays.  A
viewport is used to store and draw sources, a display is used to handle
draw callbacks.  You can even use displays without using viewports to
draw custom render displays containing graphics calls if you wish, but
usually they would be used in combination with source viewports at
least.

This requires a tiny bit more work to create simple source displays, but
in the end its worth it for the added flexibility and options it brings.
2014-02-13 08:58:31 -07:00
jp9000 8e81d8be56 Revamp API and start using doxygen
The API used to be designed in such a way to where it would expect
exports for each individual source/output/encoder/etc.  You would export
functions for each and it would automatically load those functions based
on a specific naming scheme from the module.

The idea behind this was that I wanted to limit the usage of structures
in the API so only functions could be used.  It was an interesting idea
in theory, but this idea turned out to be flawed in a number of ways:

 1.) Requiring exports to create sources/outputs/encoders/etc meant that
     you could not create them by any other means, which meant that
     things like faruton's .net plugin would become difficult.

 2.) Export function declarations could not be checked, therefore if you
     created a function with the wrong parameters and parameter types,
     the compiler wouldn't know how to check for that.

 3.) Required overly complex load functions in libobs just to handle it.
     It makes much more sense to just have a load function that you call
     manually.  Complexity is the bane of all good programs.

 4.) It required that you have functions of specific names, which looked
     and felt somewhat unsightly.

So, to fix these issues, I replaced it with a more commonly used API
scheme, seen commonly in places like kernels and typical C libraries
with abstraction.  You simply create a structure that contains the
callback definitions, and you pass it to a function to register that
definition (such as obs_register_source), which you call in the
obs_module_load of the module.

It will also automatically check the structure size and ensure that it
only loads the required values if the structure happened to add new
values in an API change.

The "main" source file for each module must include obs-module.h, and
must use OBS_DECLARE_MODULE() within that source file.

Also, started writing some doxygen documentation in to the main library
headers.  Will add more detailed documentation as I go.
2014-02-12 08:04:50 -07:00
jp9000 d4ad1d5c10 Use AVI instead of MP4 for testing
The codecs used for AVI seem to have less of an impact than the MP4
codecs at the moment.
2014-02-10 10:37:47 -07:00
jp9000 1b8bd57dac Do test recording to a specified file
It will now output to a a filename that you specify when you click the
record button.  This is just for testing.
2014-02-10 10:22:35 -07:00
jp9000 6c92cf5841 Implement output, improve video/audio subsystems
- Fill in the rest of the FFmpeg test output code for testing so it
   actually properly outputs data.

 - Improve the main video subsystem to be a bit more optimal and
   automatically output I420 or NV12 if needed.

 - Fix audio subsystem insertation and byte calculation.  Now it will
   seamlessly insert new audio data in to the audio stream based upon
   its timestamp value.  (Be extremely cautious when using floating
   point calculations for important things like this, and always round
   your values and check your values)

 - Use 32 byte alignment in case of future optimizations and export a
   function to get the current alignment.

 - Make os_sleepto_ns return true if slept, false if the time has
   already been passed before the call.

 - Fix sinewave output so that it actually properly calculates a middle
   C sinewave.

 - Change the use of row_bytes to linesize (also makes it a bit more
   consistent with FFmpeg's naming as well)
2014-02-09 05:51:06 -07:00
jp9000 3d6d43225f Add planar audio support, improve test output
- Add planar audio support.  FFmpeg and libav use planar audio for many
  encoders, so it was somewhat necessary to add support in libobs
  itself.

- Improve/adjust FFmpeg test output plugin.  The exports were somewhat
  messed up (making me rethink how exports should be done).  Not yet
  functional; it handles video properly, but it still does not handle
  audio properly.

- Improve planar video code.  The planar video code was not properly
  accounting for row sizes for each plane.  Specifying row sizes for
  each plane has now been added.  This will also make it more compatible
  with FFmpeg/libav.

- Fixed a bug where callbacks wouldn't create properly in audio-io and
  video-io code.

- Implement 'blogva' function to allow for va_list usage with libobs
  logging.
2014-02-07 03:03:54 -07:00
jp9000 37ed83acec Use QMetaObject::invokeMethod in libobs callbacks
Doing this ensures Qt thread safety when adding/removing sources and
scenes, because it will defer the function call to the main thread.
2014-02-02 17:03:55 -07:00
jp9000 933549ca76 Add a comment and replace some class references
Also, removed some unused headers, and moved the constructor/destructor
functions to the top
2014-02-02 15:23:38 -07:00
jp9000 6e1dd92f0c Improve thread safety in UI code
- Implemented better C++ classes for handling scenes/sources/items in
  obs.hpp, allowing them to automatically increment and decrement the
  references of each, as well as assign them to QVariants.

- Because QVariants are now using the C++ classes, remove the pointer
  QVariant wrapper.

- Use the new C++ classes with the QVariant user data of list box items,
  both for the sake of thread safety and to ensure that the data
  referenced is not freed until removed.  NOTE: still might need some
  testing.

- Implemented a source-remove signal from libobs, and start using that
  signal instead of the source-destroy signal for signalling item
  removal.
2014-02-02 14:26:23 -07:00
jp9000 103ef75310 Improve thread safety for scene items
Scene items previously were removed by calling obs_sceneitem_destroy,
but this proved to be a potential race condition where two different
threads could try to destroy the same scene item at the same time.

Instead of doing that, reference counting is now used on scene items,
and an explicit obs_sceneitem_remove function is used instead for item
removal, which sets a 'removed' variable to ensure it can only be called
exactly one time.
2014-01-30 01:31:52 -07:00
jp9000 3243a9f8c5 Fix the design flaw with obs_sceneitem_destroy
The previous commit used the scene as a  parameter to check to see if
the scene item was still present within the scene before destroying, but
this was actually unnecessary because the fault was because the destroy
signal was being triggered *before* the scene's mutex locked, thus
causing a race condition.  I changed the code so that it signals after
the lock instead of before, so the scene parameter should no longer be
necessary.
2014-01-29 18:27:42 -07:00
Palana 31ceec04ce Lock graphics before trying to remove a scene item
Prevents another deadlock if removing the scene item triggers source
cleanup of a source with graphics resources
2014-01-29 22:54:05 +01:00
Palana af03444cbe Use recursive mutex for scene mutex
Fixes a deadlock when trying to remove a source from the GUI. The scene
item signal handlers would mark the source as removed which results in
the video thread also trying to run obs_sceneitem_destroy thereby
deadlocking the video thread (and the GUI thread)
2014-01-29 22:46:39 +01:00
jp9000 f09a9ed435 Apply a number of fixes to the main window
- Fix the size issue with list boxes on mac.  Was displaying the list
  boxes with an improper size.  Turns out it was just the wrong size
  policies on the frame below.

- Ensure the main windows are fully displayed *before* initializing
  subsystems.  This ensures that the graphics system will properly start
  up on macos, and allows the glitch fix.

- Made a workaround for weird QT glitch that would happen to the parent
  of a pure native widget that also has internal painting fully
  disabled.  (Should definitely write an example and report this bug on
  the QT forums)
2014-01-25 09:08:56 -07:00
jp9000 092f36fac4 Fix/update forms for main and settings window
- Had the wrong names set for the up/down widgets for sources/scenes

- Updated the settings dialog and gave most of the widgets actual object
  names

- Added code for the settings window.  Settings window should now at
  least display.
2014-01-24 21:19:50 -07:00
BtbN bb35d2ce09 Fix building on non-MSVC compilers
This function is inline, and QVariant uses a copy-on-write like copying mechanism, like most datatypes in Qt.
2014-01-24 18:56:33 +01:00
jp9000 4cba9d336a Fix render issues with main preview widget
- I seem to have fixed ths issues with the main preview widget.  It
   seems you just need to set the right window attributes to stop it from
   breaking.  Though when opengl is enabled, there appears to be a weird
   background glitch in the Qt stuff -- I'm not entirely sure what's
   going on.  Bug in Qt?

   Also fixed the layout issues, and the widget now properly resizes and
   centers in to its parent widget.

 - Prevent the render loop from accessing data if the data isn't valid.
   Because obs->data is freed before the graphics stuff, it can cause
   the graphics to keep trying to query the obs->data.displays_mutex
   after it had already been destroyed.
2014-01-23 17:00:42 -07:00
jp9000 afeed34b7a Change the UI to Qt (work in progress)
--------------------------------------------------
Notes and details
--------------------------------------------------
Why was this done?  Because wxWidgets was just lacking in many areas.  I
know wxWidgets is designed to be used with native controls, and that's
great, but wxWidgets just is not a feature-complete toolkit for
multiplatform applications.  It lacks in dialog editors, its code is
archaic and outdated, and I just feel frustrated every time I try to do
things with it.

Qt on the other hand..  I had to actually try Qt to realize how much
better it was as a toolkit.  They've got everything from dialog editors,
to an IDE, a debugger, build tools, just everything, and it's all
top-notch and highly maintained.  The focus of the toolkit is
application development, and they spend their time trying to help
people do exactly that:  make programs.  Great support, great tools,
and because of that, great toolkit.  I just didn't want to alienate any
developers by being stubborn about native widgets.

There *are* some things that are rather lackluster about it and design
choices I disagree with though.  For example, I realize that to have an
easy to use toolkit you have to have some level of code generation.
However, in my personal and humble opinion, moc just feels like a
terrible way to approach the problem.  Even now I feel like there are a
variety of ways you could handle code generation and automatic
management of things like that.  I don't like the idea of circumventing
the language itself like that.  It feels like one giant massive hack.

--------------------------------------------------
Things that aren't working properly:
--------------------------------------------------
 - Settings dialog is not implemented.  The dialog is complete but the
   code to handle the dialog hasn't been constructed yet.

 - There is a problem with using Qt widgets as a device target on
   windows, with at least OpenGL: if I have the preview widget
   automatically resize itself, it seems to cause some sort of video
   card failure that I don't understand.

 - Because of the above, resizing the preview widget has been disabled
   until I can figure out what's going on, so it's currently only a
   32x32 area.

 - Direct3D doesn't seem to render correctly either, seems that the
   viewport is messed up or something.  I'm sort of confused about
   what's going on with it.

 - The new main window seems to be triggering more race conditions than
   the wxWidgets main window dialog did.  I'm not entirely sure what's
   going on here, but this may just be existing race conditions within
   libobs itself that I just never spotted before (even though I tend to
   be very thorough with race conditions any time I use variables
   cross-thread)
2014-01-23 11:53:55 -07:00
jp9000 62c2b1d74e Simplify media i/o interfaces
Completely revamped the entire media i/o data and handlers.  The
original idea was to have a system that would have connecting media
inputs and outputs, but at a certain point I realized that this was an
unnecessary complexity for what we wanted to do.  (Also, it reminded me
of directshow filters, and I HATE directshow with a passion, and
wouldn't wish it upon my greatest enemy)

Now, audio/video outputs are connected to directly, with better callback
handlers, and will eventually have the ability to automatically handle
conversions such as 4:4:4 to 4:2:0 when connecting to an input that uses
them.  Doing this will allow the video/audio i/o handlers to also
prevent duplicate conversion, as well as make it easier/simple to use.

My true goal for this is to make output and encoder plugins as simple to
create as possible.  I want to be able to be able to create an output
plugin with almost no real hassle of having to worry about image
conversions, media inputs/outputs, etc.  A plugin developer shouldn't
have to handle that sort of stuff when he/she doesn't really need to.

Plugins will be able to simply create a callback via obs_video() and/or
obs_audio(), and they will automatically receive the audio/video data in
the formats requested via a simple callback, without needing to do
almost anything else at all.
2014-01-14 01:58:47 -07:00
Zachary Lund bb24591d48 Add copyright and name to files it applies to. 2014-01-11 18:09:48 -06:00
Zachary Lund 69d32725d2 Cleaned up a bit, reverted API back to normal 2014-01-09 21:04:52 -06:00
jp9000 6b8e84844a Add preliminary audio processing
- Mixing still isn't implemented, but the audio system should be able
   to start up, and mix at least once audio line for the time being.
   Will have to write some test audio sources to verify things are
   working properly, and build the rest of the output functionality.
2014-01-09 19:08:20 -07:00
jp9000 4fe3c47216 Handle source adding/removal better
- Made it so that when a source is added or removed from a scene it
   will add a reference to sourceSceneRefs (std::unordered_map).  Each
   source adds a reference to that every time they are added to a scene,
   and releases a reference from it when they are removed from a scene.

   When the value reaches 0, the source is no longer in any scenes, and
   is then marked for removal and destroyed.

   Before, I was using the source internal reference counter, which is a
   really bad thing to do because I don't know what might actually be
   referencing it.  So using a separate discrete reference counter for
   the number of scenes it's in is better in this case.
2014-01-06 20:20:18 -07:00
jp9000 e9d1d66b8a Make it so that created scenes are selected
- When a scene is created it now is automatically selected and switched
   to.
2014-01-05 21:38:28 -07:00
jp9000 25acf095ab Remove from list based upon data, not string
- Added an extra comment regarding source removal

 - Made is so that when a scene item is removed from the sources list
   box, it removes the item based upon the GetClientData rather than by
   its string name.  This is done because there may be duplicate sources
   in a particular scene, and it's important to remove the right one.
2014-01-04 19:26:15 -07:00
jp9000 717a2538f4 Implement source removal via GUI
- When the remove source tool icon is clicked, it will now remove the
   source from the scene.

 - Fixed a bug where the scene item removal callback would add the scene
   item to the list instead of removing it.

 - Changed AddSourcePopup to AddSourcePopupMenu.  Name actually confused
   me once despite being the writer, so it was clearly a bad name.
2014-01-04 18:53:02 -07:00
jp9000 dcde1dcf2a Implemented adding sources to scenes via GUI
Sources can now be added to scenes via user interface.  It's a little
convoluted because everything has to work through OBS signals to ensure
that plugins/etc can modify the scenes/sources exernally.

  Also, when switching scenes, it will properly list sources for the
scene you changed to.
2014-01-04 13:53:36 -07:00
jp9000 843a092fae fixed starting GL context size to use GetClientSize over GetMinSize 2013-12-31 07:26:24 -07:00
jp9000 e1a32f8eac make it use GetClientSize instead of GetMinSize for when resizing the panel (though at this point I don't think it's going to help anymore) 2013-12-31 07:12:38 -07:00
jp9000 1302e65ee6 create a sizing callback for the preview panel specifically, apparently on macos the window size isn't guaranteed to be the size it's set to in the main window size handler 2013-12-31 07:10:47 -07:00
jp9000 c71eb041b6 fix startup resize issue on osx 2013-12-31 04:02:07 -07:00
jp9000 36041e9d80 display a test source on startup 2013-12-30 15:47:20 -07:00
jp9000 f03d90639a macos cannot have widgets/items with ID of 0 2013-12-30 13:33:13 -07:00
jp9000 c2593eb390 make window automatically resize the graphics display to ensure sources draw properly 2013-12-30 08:55:01 -07:00
jp9000 c129cc37cb update API and implement preliminary ability to add sources to scenes 2013-12-30 06:56:39 -07:00
jp9000 d917745cea make it so that when a scene is clicked it becomes active 2013-12-30 01:17:57 -07:00