This fixes a crash in case the user selected the option to save
projectors on exit and had multiple monitors at that time. Later on,
when obs is started again if the monitor list is lower now the open
projector code will return null when trying to create the saved
projector.
Just check if the returned projector pointer is valid before trying
to restore the saved geometry.
Due to the recent change in which scene items now only update their
transforms during the next frame's tick, snapping sources would
sometimes jitter and have incorrect snapping. This fixes that issue by
reverting to the behavior of updating the transform immediately rather
than deferring the update to the next frame tick, but only on non-group
items.
This should not be done on items that are sub-items of groups because we
rely on the obs_scene_item::update_transform variable to update the
parent group's transform in addition.
Instead of updating the scene item texture any time
update_item_transform() is called, only update it when
obs_scene_item::update_transform is called. Prevents having to lock the
graphics mutex needlessly.
Adds the ability to set the current palette for the program via adding
"OBSTheme" objects to the qss files. The values for the OBSTheme object
are the values used by QPalette::ColorRole.
Modifying the global palette allows the ability to easily/quickly look
up application theme colors (especially if you would like to use them
for QML), as well as the ability to fix the hyperlink color issue. (On
dark themes, links would still be dark blue, causing them to be
difficult to see)
When the user had advanced output mode selected and they created a new
profile, enforced service settings for advanced output mode would not be
applied because GetDataFromJsonFile would return a nullptr (because the
settings file did not yet exist). Instead of returning nullptr, always
return a valid data object, and in addition, apply the defaults of the
encoder to pass to obs_service_apply_encoder_settings just to be safe.
If the scene item crop/filtering is updated, instead of
creating/destroying the item texture on the spot, update it in the
graphics thread to prevent potential race conditions (especially when
the crop function for example could be called from within
obs_scene_enum_items in some situations, which would lock the graphics
and scene mutexes in the wrong order).
Allows the use of alt-cropping on scene items that have bounding box
enabled. The crop will simply apply to the source within the bounding
box rather than try to do anything fancy. A simple solution to an
annoying problem.
Allow multiple QSV encoders, usefull for live + recorded parallel
sessions. The first QSV encoder will create a DirectX device and return
a handle / pointer. Any additional QSV encoder will use that same
pointer to the DirectX device. We keep track of the number of open
QSV encoders so that we wait to close the DirectX resources after all
encoders are closed.
Closesobsproject/obs-studio#1341
Because sub-items of groups can no longer reroute their signals to the
parent scenes of groups, delegates removal handling to SourceTreeItem
instead of OBSBasic.
Allows copying and pasting of groups. The user can fully duplicate the
group, or create a reference of the group. The user cannot paste a
reference of the group if it already exists within the same scene
however.
(This commit also modifies UI)
Changes groups to their own independent type, "group". This allows them
to be used like other regular types, and allows the ability to reference
groups in multiple scenes. Before, a group would always be linked to
the scene it was in. This made it cumbersome for users to modify groups
if they had a similar group in multiple scenes (they would have to
modify each group in each scene). Making groups like other source types
makes more sense to solve this issue so they can be referenced in
multiple scenes at once. This also removes a significant amount of
group-specific handling code required for implementing groups in the
front-end.
One limitation however: due to the way sub-items of groups are
seamlessly modifiable and sortable as part of the whole scene, the user
cannot have multiple references to the same group within one scene.
(This commit also modifies UI)
Removes obs_scene::group_sceneitem and replaces it with
obs_scene::is_group. Changes a number of other functions related to
groups so that a group is not inherently tied to a specific scene, and
helps allow a single group to be referenced in multiple scenes if
desired.