Commit Graph

3717 Commits (a90c37987ffc04264fbefa1276f3a10aaca39acb)

Author SHA1 Message Date
jp9000 d339c67c29 libobs: Update version to 0.13.2 2016-02-22 10:47:50 -08:00
jp9000 85ffa10d3f libobs/graphics: Fix vec4_to_(rgba/bgra) functions
These functions were not properly shifting the bits when calculating the
output.
2016-02-22 10:47:49 -08:00
Jim 7233a6bf88 Merge pull request #510 from craysiii/testing-branch
linux capture: Fix issues with XComposite Window Capture
2016-02-21 19:54:46 -08:00
Charles Ray Shisler III 2e642fcc61 linux-capture: Remove red background from texture
When a source window was not available, a red background was shown
instead. This was undesirable, and expected behavior would be for the
background to be transparent, enabling what exists behind the source
to be shown.
2016-02-21 19:15:21 -08:00
Charles Ray Shisler III 2bdc1e9d7c linux-capture: Fix texture lingering after window closes
After source window closes, texture is still visible in preview until
the source window opens again.
2016-02-21 18:59:30 -08:00
Gol-D-Ace 2b7036dc93 Add latest translations from Crowdin 2016-02-21 22:16:12 +01:00
jp9000 79b13b7df6 obs-transitions: Mark functions as static
These functions were mistakenly not marked as static.  They are not used
outside of their compiled object module files, therefore there's no
reason for them not to be static.
2016-02-21 12:11:09 -08:00
jp9000 f6728189f5 libobs: Implement BorderColor sampler state value 2016-02-21 12:06:19 -08:00
jp9000 876cc94d51 libobs: Fix bug where bool constant size would be 1
(This commit also modifies libobs-d3d11)

Boolean constant size should be 4
2016-02-21 12:05:04 -08:00
jp9000 31496ec363 libobs: Lower max audio tick count to 45 (approx >1 sec)
The default buffering time for audio was always 1 second before the
audio subsystem was changed, and it was always more than sufficient for
max audio buffering time
2016-02-21 11:30:22 -08:00
jp9000 5a071ace4a UI: Add label/control buddy pairs for main windows 2016-02-21 11:19:26 -08:00
jp9000 11271ce6e0 UI: Set accessible name for adv audio props button
People who are blind cannot know what the button does due to lack of any
strings associated with the button.
2016-02-21 11:17:26 -08:00
jp9000 a64f7dd649 libobs: Fix an issue that would cause audio stuttering
Under certain circumstances, the timing_adjust variable would cause line
1161 to continually trigger over and over again.  The "loop detection"
code incorrectly made it so that any timestamp that was just simply
below the expected value would be seen as a jump.  After that, the
timing_adjust variable would be set for the frame again, and then the
audio would see it as a jump again after that, and those two things
would continue endlessly.  This would cause stuttering particularly with
certain devices (particularly elgato/lgp/hdpvr) where the audio/video
data are decoded and sent at varying/different/unpredictable times.

To fix this issue, it should not detect values below as jumps, but
instead should only do it for values that exceed the MAX_TS_VAR (maximum
timestamp variance) value.
2016-02-21 11:04:34 -08:00
Radzaquiel 54bdb4ddf9 rtmp-services: Update Hitbox ingest list
Modify: EU-North (London) => EU-West (London)
Add: EU-North (Amsterdam)
Closes jp9000/obs-studio#508
2016-02-20 00:21:21 +01:00
jp9000 d4c836c63b rtmp-services: Fix syntax error in json 2016-02-15 06:24:24 -08:00
Gol-D-Ace 2e1e51af52 rtmp-services: Update beam.pro ingests 2016-02-15 15:16:16 +01:00
jp9000 1326924699 rtmp-services: Update streamup servers 2016-02-13 17:17:49 -08:00
jp9000 560b69ecb3 UI: Use uncompressed audio for lossless
Originally there was an issue using FLAC for audio in AVI files, AVI
files wouldn't play back with some players.  Because FLAC doesn't work,
and lossless should be lossless, instead just used uncompressed WAV
data for the lossless audio, which is always supported.
2016-02-09 19:24:44 -08:00
jp9000 d66759d60f Revert "UI: Use flac for lossless audio"
This reverts commit 6e20310945.

FLAC doesn't work properly in AVI files, and MKV files don't work in
vegas.  So, sadly the only solution is to use lossless audio at a super
high bitrate for the time being.
2016-02-09 18:46:15 -08:00
partouf d75ed15037 libobs: Add file saving to file property
(This commit also modifies the UI)

Closes jp9000/obs-studio#502
2016-02-07 16:33:57 -08:00
yogpstop 4b4ddbb33e obs-outputs: Add USE_SSL option (disabled by default)
Closes jp9000/obs-studio#487
2016-02-07 15:47:18 -08:00
jp9000 77c538bd33 obs-outputs: Disabled OpenSSL deprecated warnings on apple
Apple wants to get people to move over to their own crypto APIs instead
of using OpenSSL, so disable the warning in the files where OpenSSL is
used for the time being.
2016-02-07 15:33:10 -08:00
jp9000 867c58472e obs-outputs: Fix a few warnings in librtmp 2016-02-07 15:33:10 -08:00
jp9000 a6c8a923e9 libobs: Remove trailing whitespace 2016-02-04 15:45:58 -08:00
jp9000 292e893a2d UI: Prevent video init with bad video settings
A lot of people had the problem where they'd initialize video settings
with 0 width or height on their output resolution value.  This just
changes it so that the user always has a valid resolution so video
initialization doesn't just outright fail.
2016-02-04 14:42:46 -08:00
jp9000 a999017e95 UI: Do not select on right-click
Originally an intentional design decision, right-clicking would also
perform selection, which is actually rather annoying and unnecessary.
2016-02-04 12:10:30 -08:00
jp9000 6e20310945 UI: Use flac for lossless audio
It was mistakenly using ac3 at a high bitrate -- lossless should be
lossless, both video and audio.
2016-02-04 11:56:20 -08:00
jp9000 7db6a4d5bd libobs: Log milliseconds of audio buffering, not ticks
Makes the log message a bit less confusing
2016-02-04 11:48:59 -08:00
jp9000 74c78c1f13 obs-ffmpeg: Fix media source starting even if not active
If the media source is set to restart on activation, it also shuts down
when not active.  However, it would *always* start regardless of
active/inactive when the source is first created.  It shouldn't do that,
it should start up only when it becomes active.
2016-02-04 10:58:26 -08:00
jp9000 a071c03470 UI: Fix studio mode always duplicating scene
If scene duplication mode is disabled and studio mode is turned on, it
would always initially duplicate scene regardless of whether scene
duplication mode was activated or not.
2016-02-04 10:11:50 -08:00
jp9000 f3df14374f libobs: Fix obs_scene_duplicate excluding rotatation 2016-02-04 10:10:53 -08:00
jp9000 fa8ae473cf libobs: Fix bug where source audio could stop outputting
If obs_source::audio_ts is set to 0 (such as by discard_if_stopped in
obs-audio.c), but the push_back variable in the source_output_audio_data
function in obs-source.c was being set to true (meaning it's within the
seamless audio smoothing threshold), it would cause it to never reset
the obs_source::audio_ts value, and thus all audio data from the source
would become perpetually ignored by the audio subsystem until there was
finally some sort of timestamp jump that caused it to call
source_output_audio_place, and thus reset obs_source::audio_ts.

obs_source::audio_ts is only reset in source_output_audio_place, not in
source_output_audio_push_back, so the most simple solution is to just
call source_output_audio_push_back is obs_source::audio_ts is 0.
2016-02-04 01:36:13 -08:00
jp9000 ac3b2a08ad libobs: Don't call discard_if_stopped if not minor data
Only allow discard_if_stopped to be called if the audio data is marked
as pending, and the pending audio data is below the audio tick threshold
size.
2016-02-04 00:35:00 -08:00
jp9000 cded9cb1ca libobs: Remove unnecessary audio reset code
This code causes audio data in general to be reset (and subsequently
deleted).  It should just be marked as pending and ignored until the
data is ready.  The discard_if_stopped function will serve the same
purpose if the source's audio has actually stopped.
2016-02-03 11:32:14 -08:00
jp9000 b86fdae4a8 libobs: Don't clear audio on ts jump (seamless loops)
There's technically no need to clear the audio data here, nor is there
any need to try to trick the timestamp in to a different position.  It
can simple just reset the audio timing.

Prevents a possible case where audio data might be deleted when it's not
necessary to delete any.
2016-02-03 11:29:09 -08:00
jp9000 78db7ebc00 libobs: Update version to 0.13.1 2016-01-31 15:34:27 -08:00
jp9000 fddb7d283d UI: Fix settings window data always being "changed"
Fixes a bug introduced in 6407707a04 where if you open the settings
window the settings would always think there were new changes.  It was
marking a control as changed when it shouldn't be
2016-01-31 15:32:43 -08:00
Jim d7880e0ae8 Merge pull request #503 from dodgepong/latest-crowdin-translations
Add latest translations from CrowdIn
2016-01-31 15:30:17 -08:00
dodgepong ea9db8249b Add latest translations from CrowdIn 2016-01-31 18:28:35 -05:00
jp9000 d2f2783b44 libobs: Always reset last audio buf size when it changes
This variable is used to detect whether audio has stopped -- if audio
stops, it detects that no new data is coming in, and resets the audio
position so that it eliminates the chance of causing the audio buffering
to go haywire if audio starts up again.  However, this variable was not
being reset every time the value changes, which it should.
2016-01-31 14:08:37 -08:00
jp9000 6407707a04 UI: Ensure the output res. is modified along with base 2016-01-31 00:55:05 -08:00
jp9000 3ca327fd76 UI: Resize program view if resolution settings changed 2016-01-31 00:55:04 -08:00
jp9000 e93aeaef31 libobs: Fix potential crash when transitioning
Sometimes the A and B sources of a transition would a large difference
in their timestamps, and the calculation of where to start the audio
data for one of the sources could be above the tick size, which could
cause a crash.
2016-01-31 00:55:03 -08:00
jp9000 4b15880231 libobs: Discard remainder audio if source audio stopped
If the circular audio buffer of the source has data remaining that's
less than the audio frame tick count (1024 frames), it would just leave
that audio data on the source without discarding it.  However, this
could cause audio buffering to increase unnecessarily under certain
circumstances (when the next audio timestamp is within the timestamp
jump window), so it would append data to that circular buffer despite
the audio stopping that long ago, causing audio buffering to have to
increase to compensate.

Instead, just discard pending audio if it hasn't been written to.  In
other words, if the audio has stopped and there's insufficient audio
left to continue processing.
2016-01-31 00:55:02 -08:00
jp9000 9aa18d3de5 libobs: Ensure paired encoders start up at the same time
With the new audio subsystem, audio buffering is minimal at all times.
However, when the audio buffering is too small or non-existent, it would
cause the audio encoders to start with a timestamp that was actually
higher than the first video frame timestamp.  Video would have some
inherent buffering/delay, but then audio could return and encode almost
immediately.  This created a possible window of empty time between the
first encoded video packet and the first encoded audio packet, where as
audio buffering would cause the first audio packet's timestamp to always
be way before the first video packet's timestamp.  It would then
incorrectly assume the two starting points were in sync.

So instead of assuming the audio data is always first, this patch makes
video wait for audio data comes in, and conversely buffers audio data
until video comes in, and tries to find a starting point within that
video data instead, ensuring a synced starting point whether audio
buffering is active or not.
2016-01-31 00:55:01 -08:00
jp9000 a7067906f3 libobs: Try to pair video with one multi-track encoders
When starting a multi-track output, attempt to pair the video encoder
with one of the audio encoders to ensure that the video and audio
encoders start as close together in time as possible.  This ensures the
best possible audio/video syncing point when using multi-track audio
output.
2016-01-31 00:55:00 -08:00
jp9000 b0d88f7c1f libobs: Start audio tracks before starting video tracks
When using multi-track audio, encoders cannot be paired like they can
when only using a single audio track with video, so it has to choose the
best point in the interleaved buffer as the "starting point", and if the
encoders start up at different times, it has to prune that data and wait
to start the output on the next video keyframe.  When the audio encoders
started up, there was the case where the encoders would take some time
to load, and it would cause the pruning code to wait for the next
keyframe to ensure startup syncing.

Starting the audio encoders before starting the video encoder should
reduce the possibility of that happening in a multi-track scenario.
2016-01-31 00:54:59 -08:00
jp9000 be717dbb2c libobs: Consider multi-track audio when pruning packets
In a multi-track scenario it was not taking in to consideration the
possibility of secondary audio tracks, which could have caused desync on
some of the audio tracks.
2016-01-31 00:54:58 -08:00
jp9000 ec7faee32c libobs: Add find_first_packet_type_idx
Gets the index of the first interleaved packet of a given/type and audio
index
2016-01-31 00:54:57 -08:00
jp9000 48a3230b07 UI: Fix a wrong label alignment in settings window 2016-01-31 00:54:56 -08:00