Commit Graph

3285 Commits (9cded466dc0381ffd3585023b9ebb0c0187b7ba8)

Author SHA1 Message Date
jp9000 9cded466dc libobs-opengl: Disable v-sync when drawing on linux
Prevents glXSwapBuffers from stalling.  It would have to stall and wait
for the next frame for each and every single additional swap chain.
2016-01-25 17:29:09 -08:00
jp9000 aa48c6e9bc deps/glad: Add support for glSwapIntervalMESA
Just in case glSwapIntervalEXT and glSwapIntervalSGI aren't available
for whatever reason.  This entire patch is most likely completely
redundant on modern mesa drivers.
2016-01-25 17:29:09 -08:00
jp9000 726163aa29 libobs: Report lost frame count due to rendering lag
This has been missing for a bit too long, and should make it
easier/faster to diagnose issues users might be having.
2016-01-25 17:29:09 -08:00
jp9000 23f4d17d41 libobs/media-io: Fix bug (skipped frames including lagged frames)
The skipped frame count (dropped frames due to encoding being
overloaded) would erroneously include lagged frames (dropped frames due
to render stalls).  This will make diagnosing actual issues a user might
be having a bit easier.
2016-01-25 17:29:09 -08:00
jp9000 65eb3c0815 libobs: Fix potential output audio/video sync bug
Problem:

When an output is started with encoders that have already been started
by another output, and it starts in between the window in between where
the first audio packets start coming in and where the first video packet
comes in, the output would get audio packets with timestamps potentially
much later than the first video frame when the first video frame finally
comes in.  The audio/video encoders will almost always have a differing
delay.

Solution:

Detect that starting window, and if within that starting window, wait
for a new keyframe from video instead of trying to sync up video.

Additional Notes:

In these cases where an output starts with already-active encoders, this
patch also reduces the potential sync offset between the first video
frame and the first audio frame.  Before, it would sync the first video
frame with the first audio frames right after that, but now it syncs
with the closest audio frame in the interleaved array, which halves the
potential sync difference between the first video frame and the first
audio frame of already-active encoders.  (So now the potential sync
difference is roughly 11.6 milliseconds at 44.1khz audio, where it was
23.2 before)
2016-01-25 17:29:09 -08:00
jp9000 c4657da2f1 libobs: Subtract packet dts_usec with first packet offset
Ensures that the packet dts_usec vals which are generated for
syncing/interleaving use the proper offset relative to where they're
supposed to be starting from.  The negative DTS of a first video packet
could potentially have been applied twice due to this.
2016-01-25 17:29:09 -08:00
jp9000 346ddd502f libobs: Fix potential race condition
Fixes potential race conditions when two threads are trying to
initialize/start/stop the same encoders at the same time.
2016-01-25 17:29:09 -08:00
jp9000 92bbb8e8b1 libobs/callback: Allow ability to use calldata_t with stack
Allows the ability to use fixed stack memory to construct a calldata_t
structure rather than having to allocate each time.  This is fine to do
for certain signals where the calldata never goes above a specific size.
If by some chance the size is insufficient, it will output a log
message.
2016-01-25 17:29:08 -08:00
jp9000 9c5f95d823 libobs: Add function to get current video time (in nanosec)
Allows getting the timestamp for the video frame currently being
rendered.
2016-01-25 17:29:08 -08:00
jp9000 13890a46e6 libobs/graphics: Add gs_image_file_* functions (w/animated gifs)
These functions allow animated gifs and management of image files.  Uses
libnsgif to load animated gifs.
2016-01-25 17:29:08 -08:00
jp9000 9f63554e69 libobs: Add gs_create_texture_file_data function
Allows loading the file to memory first so the graphics subsystem
doesn't necessarily have to be locked when loading image files.
2016-01-23 07:17:48 -08:00
jp9000 b0ca6eaf50 libobs: Make obs_source_save and obs_source_load internal
There shouldn't be any need to call these functions manually.  These
functions are called automatically by obs_save_sources and
obs_load_sources.
2016-01-23 07:17:47 -08:00
jp9000 ed8998e403 libobs: Do recursive height/width calls on non-filters
Originally this was programmed to call the recursive height/width
functions if the source type was an input with the intention of not
calling it on filters, but instead of doing that just program it to do
just that: only call the recursive height/width functions if it's not a
filter.
2016-01-23 07:17:47 -08:00
jp9000 bdd7577a1a libobs: Always have a transparent blank texture available
Allows transitions to be able to return a blank texture to transitions
if a transition is transitioning from/to a NULL source.
2016-01-23 07:17:46 -08:00
jp9000 46feac7f8f libobs/graphics: Allow gs_render_sprite use without texture
Allows gs_render_sprite to be used without a texture as long as cx/cy
are set.  There's no reason why it shouldn't be able to do this.
2016-01-23 07:17:45 -08:00
jp9000 38f368aa80 libobs/util: Make all atomic funcs inline and use intrinsics
Needless function calls here for what should be intrinsic calls
2016-01-23 07:17:44 -08:00
jp9000 ac63bd819c libobs: Move windows headers to WIN32 section in cmake file
These were in the APPLE section by mistake
2016-01-23 07:17:43 -08:00
Gol-D-Ace 37ce829511 rtmp-services: Update Twitch ingests 2016-01-15 08:12:31 +01:00
jp9000 4543cd168d libobs/util: Add long load/store atomic funcs 2015-12-28 05:49:55 -08:00
Gol-D-Ace f80fced014 rtmp-services: Update recommended hitbox settings 2015-12-27 06:14:50 +01:00
jp9000 8f7d8d05b2 libobs: Add sample_rate param to conv_frames_to_time
Prevents from having to query the base audio subsystem for the sample
rate each time the function is called
2015-12-22 06:18:21 -08:00
jp9000 96d9bf794c libobs: Store linked list of audio sources
Useful for going traversing the list of audio sources (particularly for
the new audio subsystem)
2015-12-22 06:18:20 -08:00
jp9000 a702d88c25 libobs: Don't track active transitions
This was originally used for calculating audio volume if transitions
were active, but transitions won't work that way so tracking the active
transitions is no longer needed.
2015-12-22 06:18:19 -08:00
jp9000 fc057f6d88 libobs/media-io: Add funcs to convert between nanoseconds/frames
Uses 128bit integer math to prevent overflow
2015-12-22 06:18:18 -08:00
jp9000 9f9a4bc3f3 libobs/util: Add uint128 structure/functions
Allows some limited 128bit integer math functions, primarily for the
sake of performing calculations on nanosecond-based intervals of time
2015-12-22 06:18:17 -08:00
jp9000 7a81d3d6d7 libobs/util: Add circlebuf pop_back/peek_back functions 2015-12-22 06:18:16 -08:00
jp9000 c2168cf9e8 libobs/util: Don't perform calculation until data checked 2015-12-22 06:18:15 -08:00
jp9000 c6914fda45 libobs/util: Add circlebuf_push_front function 2015-12-22 06:18:14 -08:00
jp9000 5be855e852 libobs: Make scene item visibility activate/deactivate
Before if a source was set to invisible it would still be considered
active.  This changes it so that the source is deactivated when the
source is invisible to reduce needless resource usage or capturing.
2015-12-22 05:49:03 -08:00
jp9000 c8f4fbe42b (API Change) libobs: Rename funcs relating to active child sources
Renames:
----------------------------------------
obs_source_add_child
obs_source_remove_child
obs_source_enum_sources
obs_source_enum_tree
obs_source_info::enum_sources

To:
----------------------------------------
obs_source_add_active_child
obs_source_remove_active_child
obs_source_enum_active_sources
obs_source_enum_active_tree
obs_source_info::enum_active_sources

These functions/callbacks had misleading names: they originally implied
any child sources, when they actually meant active child sources that
are being used to render video or audio.  It's important that the
function names represent their actual purpose.
2015-12-22 05:49:02 -08:00
Palana 684b43ccfa libobs: Move previously ineffective NULL checks 2015-12-22 05:49:02 -08:00
jp9000 3c83be374e UI: Remove obs_source_add and sourceSceneRefs variable
Prunes code used to workaround libobs "user sources" (such as
sourceSceneRefs) and instead simply holds its own references and saves
sources it chooses with obs_save_sources_filtered.
2015-12-22 05:49:01 -08:00
jp9000 e3795a2187 UI: Hold ref when storing signals (skip)
(Note: This commit breaks UI compilation.  Skip if bisecting)

Ensures that a reference is kept until the signals associated with that
reference are disconnected.
2015-12-22 05:49:00 -08:00
Palana ec86bdaa09 libobs: Add obs_save_sources_filtered (skip)
(Note: This commit breaks UI compilation.  Skip if bisecting)

Adds a means of saving specific sources that the front-end chooses,
rather than being forced to use the now-removed "user list".
2015-12-22 05:48:59 -08:00
jp9000 70fec7ae8e (API Change) libobs: Remove "User sources list" (skip)
(Note: This commit breaks UI compilation.  Skip if bisecting)

API Removed:
------------------------
obs_add_source

API Changed:
------------------------
obs_source_remove: Now just marks/signals a source for removal

The concept of "user sources" is flawed: it was something that the
front-end was forced to deal with if it wanted to automate source
saving/loading, and often it had to code around it.  That's not how
saving/loading should work, a front-end should be allowed to manage
lists of sources in the way it explicitly chooses, and it should be able
to choose which sources it wants to save/load.
2015-12-22 05:48:43 -08:00
jp9000 59f0ba0c8a libobs: Add load/save signals for sources
These signals are meant to replace the add/remove signals.
2015-12-22 05:36:22 -08:00
jp9000 2a99e6ff18 libobs-d3d11: Log monitors/VRAM 2015-12-21 14:19:20 -08:00
jp9000 11922265de libobs: Keep reference to source when rendering 2015-12-15 01:11:11 -08:00
jp9000 d1f225e2e8 libobs/callback: Set default return values to 0/NULL
These functions created stack variables but never actually initialized
them.  If the calldata variable is invalid, the return values will be
the uninitialized stack value.
2015-12-15 01:11:10 -08:00
jp9000 091706920f libobs/util: Use malloc/free for temp darray allocations 2015-12-15 01:11:09 -08:00
jp9000 69ab209fdd libobs/util: Use correct dereferenced size with da_swap 2015-12-15 01:11:09 -08:00
jp9000 19969a27d5 libobs: Remove TODO (not used) 2015-12-15 01:11:08 -08:00
jp9000 e23a20874b libobs/util: Rename da_swap_item to da_swap
The name was inconsistent with the darray_swap function that it's a
macro for.
2015-12-15 01:11:07 -08:00
jp9000 2c8887b582 libobs: Update to version 0.12.4 2015-12-11 17:03:08 -08:00
jp9000 bb1b705cd3 libobs: Put obs_get_default_rect_effect back in temporarily
This function was removed even though the browser plugin was using this
function on mac, so this is being put back in temporarily while the
browser plugin is modified to remove this function.
2015-12-11 16:47:22 -08:00
jp9000 4e55cf1125 libobs/util: Add function deprecation defines 2015-12-11 16:45:31 -08:00
jp9000 2c8edb8a8a win-capture: Clear GL error flag before initializing capture
Some games don't catch GL errors via glGetError, so there's a
possibility that an error will pass through to the capture calls,
causing a false failure.

The most simple solution is to just clear the error flag on each capture
call.
2015-12-10 15:54:30 -08:00
jp9000 725a36bc0f libobs: Update version to 0.12.3 2015-12-04 04:23:31 -08:00
jp9000 deca80531e win-capture: Add hook exception for Just Cause 3 2015-12-03 17:19:35 -08:00
jp9000 c32407d1df libobs/media-io: Increase TS smooth threshold to 70ms
With certain devices (AVerMedia C985 and LGP), audio timestamps are
bad, and a 50ms threshold of audio data "smoothing" (making consecutive
audio packets seamless with one another) isn't enough to handle bad
consecutive timestamp values.  After testing, 70ms sufficiently solves
the issue.
2015-11-28 16:42:32 -08:00