On MSVC, deprecated types/functions were being completely ignored by the
compiler due to this pragma. Any plugins/programs that depended on this
would also have this warning disabled due to it being in this file.
This pragma was most likely originally done due to the MSVC warnings for
C-standard functions, which are now ignored via _CRT_SECURE_NO_WARNINGS
on all projects instead.
This prevents issues with using standard C functions, where microsoft
would otherwise spit out pointless warnings to encourage using
microsoft-specific functions instead.
When an output's context data is being created, it cannot register any
hotkeys because the output has not initialized its reference counting
capability. This is due to the fact that when a hotkey is registered,
it creates a weak reference to the source/output/service/encoder.
The solution to this is to make sure the output's reference counter data
is created before calling the create callback.
(Note: This commit also modifies the UI)
Being able to generate file names based upon a specification is useful
for more than just the UI; it can also be useful for things such as the
replay buffer where file names need to be generated on the fly.
This reverts commit 0edaebe192.
The commit was actually less optimal than it was before. Shaders are
always fully unfolded and both sides of a branch are always executed.
Despite that fact, the "avoid branching" commit actually *added* two
extra unnecessary instructions with the same number of actual sample
instructions, making it arguably less optimal than before.
This was tested via the D3DDissamble function.
The xcb message queue is not currently emptied. If errors are generated
by any void requests the message queue will simply fill up and messages
will never be deleted.
Due to a (currently unknown) other problem this happens for me, and
results in OBS using up all memory with a queue that will never be
emptied.
Here we add a poll loop that will empty the xcb message queue and
discard the messages. While this means that errors are still not
handled, OBS wont end up crashing either.
Closesjp9000/obs-studio#675
(Note: This commit also modifies the ipc-util/seg-service modules)
When compiling the final project, always compile
ipc-util/get-graphics-offsets/graphics-hook/inject-helper/seg-service
with static MSVC runtimes to prevent the need of requiring the MSVC
runtimes for both architectures.
QSV frame priority bits are not being marked correctly; their priorities
are always marked either low or disposable, whereas I-frames should be
marked as highest (3), P-frames should be marked as high (2), and other
frames should be marked as either low or disposable. This helps ensure
that the correct frames are dropped when frames need to be dropped.