The virtual address table values for Reset/ResetEx can sometimes point
to functions that are in libraries outside of D3D8.dll and D3D9.dll, and
will cause a crash if used. Instead, just hook Reset/ResetEx when one
of the Present* functions are called.
Instead of using shell functions to get the windows system directory,
use the kernel32 functions (GetSystemDirectory and
GetSystemWow64Directory). Reduces a bit of unnecessary overhead.
Apparently someone dumb (aka me) neglected to properly handle the inline
graphics hook API functions. You're not supposed to 'extern' inline
functions, they need to be defined for each file when ever they're used.
The HWND type is a void pointer, but HWND values are global and always
32bit despite, so casting to 32bit can cause cast warnings on actual
good compilers like gcc via mingw. This change correctly handles the
casting to 32bits without producing unwanted warnings or errors on
mingw.
This library is a completely refactored and rewritten version of the
original graphics hook. The code is more clean, readable, and has a
variety of new features, such as scaling and forcing memory capture.
Currently, only D3D9, 10, and 11 are implemented. (This commit may be
updated on this branch)