Commit Graph

7 Commits (8280dbc596dafffc72fa8866e0705a742786c4a1)

Author SHA1 Message Date
Bl00drav3n 74042fff96 win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
jp9000 12a000cae5 win-capture: Refactor inline functions
Apparently someone dumb (aka me) neglected to properly handle the inline
graphics hook API functions.  You're not supposed to 'extern' inline
functions, they need to be defined for each file when ever they're used.
2015-02-09 03:51:08 -08:00
jp9000 04c54162b2 win-capture: Fix ptr -> int cast warnings (mingw) 2015-02-09 03:49:44 -08:00
jp9000 5dfecab15c Fix windows printf format warnings (from mingw) 2015-02-09 03:49:14 -08:00
jp9000 0c1d121ff2 Remove various unused variables
Unused variables detected by mingw
2015-02-09 03:49:13 -08:00
martell 1e056fd7ec win-capture: deal with a 32bit handle cast errors
The HWND type is a void pointer, but HWND values are global and always
32bit despite, so casting to 32bit can cause cast warnings on actual
good compilers like gcc via mingw.  This change correctly handles the
casting to 32bits without producing unwanted warnings or errors on
mingw.
2015-02-09 03:41:54 -08:00
jp9000 a5872955f4 win-capture: Add graphics-hook library
This library is a completely refactored and rewritten version of the
original graphics hook.  The code is more clean, readable, and has a
variety of new features, such as scaling and forcing memory capture.

Currently, only D3D9, 10, and 11 are implemented.  (This commit may be
updated on this branch)
2014-12-09 14:21:07 -08:00