Commit Graph

26 Commits (8280dbc596dafffc72fa8866e0705a742786c4a1)

Author SHA1 Message Date
jp9000 13d22645e4 win-capture: Use correct variable for system modules
..This is rather embarrassing.  I used the parameter variable and the
actual variable that I wanted to used went completely unused.  Would
static analysis catch something like this, I wonder?  Would probably
have to be really good static analysis.
2015-08-29 21:03:54 -07:00
jp9000 96dc5f796e win-capture: Add more d3d9 exceptions for win 10
Adds exceptions for D3D9 version 10.0.10240.16412.
2015-08-07 21:27:35 -07:00
jp9000 77b7a83249 win-capture: Add D3D9 exceptions for win10 RTM 2015-07-16 15:45:33 -07:00
jp9000 3ef3ce29e4 win-capture: Update d3d9 hooks for win10 preview 2015-07-08 12:50:27 -07:00
jp9000 104415d5c3 win-capture: Fix hook bug that could cause crashes
I had this issue where IDXGISwapChain::ResizeBuffers would fail in the
hooks, causing games to crash when they resized their backbuffers
because ResizeBuffers would return an 'invalid call' HRESULT value.  In
the ResizeBuffers documentation it says that it will only happen if a
backbuffer currently has any outstanding references, but there's no way
this would happen unless ResizeBuffers internally calls Present or vise
versa.

After ResizeBuffers has been called, the very first call to Present will
somehow seemingly invalidate and/or destroy the current backbuffer.
It's very strange, but that seems to be what's going on, at least for
the game I was testing.  So if you are performing a post-overlay
capture, then you must ignore the capture on the very first call to
Present.

It's Microsoft's code so you can't really know what's going on, you just
have to work around these strange issues seemingly in the dark.
2015-02-14 09:12:24 -08:00
jp9000 8b59b606c5 win-capture: Use right call type for hook funcs
Although STDMETHODCALLTYPE is technically WINAPI (__stdcall), it's best
not to make any assumptions.
2015-02-14 07:48:36 -08:00
jp9000 ae931b32cf win-capture: Fix debug function strings
These had an older name of what the function used to be named
2015-02-14 07:48:35 -08:00
Bl00drav3n 74042fff96 win-capture: Implement D3D8 game capture support 2015-02-09 05:02:48 -08:00
jp9000 372a23de68 win-capture: Use inline define with VC only
mingw already supports the regular inline keyword in C; VC does not.
2015-02-09 03:55:17 -08:00
jp9000 12a000cae5 win-capture: Refactor inline functions
Apparently someone dumb (aka me) neglected to properly handle the inline
graphics hook API functions.  You're not supposed to 'extern' inline
functions, they need to be defined for each file when ever they're used.
2015-02-09 03:51:08 -08:00
jp9000 91b33908d9 win-capture: Remove unused static variables 2015-02-09 03:50:50 -08:00
jp9000 fce3cf6bdb win-capture: static keyword comes before const 2015-02-09 03:49:48 -08:00
jp9000 f8c7df2616 win-capture: Fix bug initializing via d3d9 swap
Apparently neglected to use the reference operator.  I think this may
partially be one of the reasons why many developers still choose to use
pointers instead of references, but fortunately an actual GOOD compiler
warns about this (aka anything but vc)
2015-02-09 03:49:47 -08:00
jp9000 fbf881ecdd win-capture: Fix enum switch warnings
The enum switch warning is used to signify when you are missing
enum values.
2015-02-09 03:49:46 -08:00
jp9000 04c54162b2 win-capture: Fix ptr -> int cast warnings (mingw) 2015-02-09 03:49:44 -08:00
jp9000 e2ee8adf77 win-capture: Fix potentially uninitialized vars 2015-02-09 03:49:20 -08:00
jp9000 6b38fa35b0 Use _MSC_VER for MSVC-specific pragmas
These aren't used on mingw so they need to be surrounded by #ifdef
_MSC_VER
2015-02-09 03:49:18 -08:00
jp9000 5dfecab15c Fix windows printf format warnings (from mingw) 2015-02-09 03:49:14 -08:00
jp9000 0c1d121ff2 Remove various unused variables
Unused variables detected by mingw
2015-02-09 03:49:13 -08:00
martell a83e74dc1c Disable SEH for mingw-w64
The SEH implementation is not quite working properly in mingw-w64, so
disable it for the time being.
2015-02-09 03:47:27 -08:00
martell 97cc9b610a win-capture: on mingw-w64 support try and catch 2015-02-09 03:41:56 -08:00
martell c5478f52d9 win-capture: explicitly cast function pointers
This solves invalid conversions when building with gcc
2015-02-09 03:41:55 -08:00
martell 1e056fd7ec win-capture: deal with a 32bit handle cast errors
The HWND type is a void pointer, but HWND values are global and always
32bit despite, so casting to 32bit can cause cast warnings on actual
good compilers like gcc via mingw.  This change correctly handles the
casting to 32bits without producing unwanted warnings or errors on
mingw.
2015-02-09 03:41:54 -08:00
martell c5fa22ae93 win-capture: avoid multiple definitions of data
At link time unless they are defined static they will conflict
2015-02-09 03:41:54 -08:00
martell 45cec546bd win-capture: fix link libs for mingw-w64
win-capture should not postfix .lib to psapi.

The graphics hook also requires psapi when linking.

Also change some link libs as mingw-w64 libraries are not postfixed
.lib.
2015-02-09 03:41:53 -08:00
jp9000 a5872955f4 win-capture: Add graphics-hook library
This library is a completely refactored and rewritten version of the
original graphics hook.  The code is more clean, readable, and has a
variety of new features, such as scaling and forcing memory capture.

Currently, only D3D9, 10, and 11 are implemented.  (This commit may be
updated on this branch)
2014-12-09 14:21:07 -08:00