When connection to FTL ingest is lost, ftl_event() calls
obs_output_signal_stop() to trigger a reconnect. However, during the
reconnect delay, send_thread is still waiting on send_sem semaphore.
After the delay, ftl_stream_start() is called, which in turn resets
the semaphore and creates a new send_thread. Old send_thread now exits
the loop and triggers another reconnect and the whole process repeats
again. The fix resets the semaphore in ftl_event() so the old
send_thread exits immediately.
Also remove use of deprecated [NSProcessInfo operatingSystem]. It always
returns the NSMACHOperatingSystem.
Also stop parsing [NSProcessInfo operatingSystemVersionString]. The
documentation explicitly says "not for parsing".
This commit prevents a crash in, for example, Linux configurations
where PulseAudio is disabled, which leads into 'mod' being 'null',
which in turn leads into a segmentation fault when an ALSA source
is selected.
Closes https://github.com/obsproject/obs-studio/issues/3485
The capture loop errors are now logged as such.
Increased the amount of information logged in debug mode, including
state of all buffers on timeout.
Add device name to all capture loop debug output, especially useful when
debugging issues with multiple v4l2 video streams.
Modify game capture shared textures to be typeless if they could
potentially need SRGB and non-SRGB views in the future.
These capture APIs have been updated: D3D 10/11/12, Vulkan.
D3D8 capture does not use shared textures.
D3D9 and GL interop do not support typeless textures.
The new game capture DLL should be compatible with old versions of OBS.
Also removed a lot of dead code around pointless SRV/RTV support.
This lock causes a deadlock when freeing the JACK client while a
process callback is pending:
deactivate_jack -> locks mutex
JACK thread -> calls jack_process_callback
jack_process_callback -> blocks on mutex
jack_client_close -> joins JACK thread
(deadlock as the process callback never returns)
Instead, just don't lock the mutex. This is only mutexing on
creation/destruction of the JACK client. This is not necessary: the
process callback will only run after jack_activate (which is right
before the mutex is released in jack_init()), and will stop running
by the time jack_client_close returns. We don't actually need to
unregister any ports, so just call jack_client_close first thing in
deactivate_jack, which will guarantee the process callback has
completed before returning.
In fact, jack_process_callback isn't allowed to lock any mutexes or
allocate any memory at all, so this plug-in is still broken in this way
as obs_source_output_audio does that. This can cause audio xruns, as
realtime guarantees are violated. This is something that should be
fixed in the future, but at least it's not a deadlock.
The previous calculation was completely broken, returning offset
timestamps in the best case, and complete insanity in the worst case
(e.g. if an xrun occurs or JACK otherwise has a glitch).
c3d7abfaba
Simplify usage of the SIMDe header
This obviates the need for sse2neon as well and fixes compilation of all
plugins that referenced sse-intrin.h on all architectures, not just
arm*.
This prevents windres to catch up '-Wno-multichar' as an option which is
unknown to it. This flag was added in commit
aa0e64b7c9c331f69a73f56c9b7fcc4d27bd72df