This adds the drmbuf format as a parameter separate from the obs texture
format that will be used. drmbuf's may have a variety of formats that we
need to pass correctly to get a usable texture which may correspond to
multi-platform texture formats.
Implements the Undo/Redo for scenes and sources, ranging from renaming,
deletion, addition. It also adds several elements to libobs that were
designed to facilitate undo/redo, and should not affect the rest of
libobs.
Implements obs_data_get_defaults and updates the documentation. This is
supposed to allow someone to access all the defaults of an object.
Should help in cases where the full data is needed, and not just the
currently set.
If obs was shutting down in very early in initialization like when the
X11 display is missing this context parameter might still be NULL.
Return early to allow shutdown to complete without crashing.
macOS should use the function clock_gettime_nsec_np() to get the
current clock in nanoseconds, instead of manually using
mach_absolute_time() and manually adjusting the timebase. This
greatly simplifies the platform-specific code to manage the
current time in nanoseconds.
When calling D-Bus methods, three fields are required:
* The bus name, which is what applications own when they
want to expose themselves to D-Bus;
* The object path, which represents a D-Bus object exported
under a bus name;
* The interface, which holds the methods and signals;
While out of pure coincidence all the D-Bus buses have a
matching interface name, it is technically incorrect to assume
that.
Add a new 'interface' field to service_info, and split the bus
name.
GDBus is more and better maintained than libdbus these days. In the
future, a potential Wayland-compatible capture plugin will need to
interact with D-Bus in a way that's way too complicated for libdbus,
and it won't be nice to have both libraries talking to the D-Bus
socket.
Replace the libdbus usage by GDBus. As it turns out, it results in less
code.
DMA-BUF is a widespread Linux buffer sharing mechanism. It is what's
commonly used zero-copy screen sharing by Wayland compositors.
Add a new 'device_texture_create_from_dmabuf' vfunc to gs_exports,
and stub implementations to libobs-opengl. Add a new public method
gs_texture_create_from_dmabuf() that calls this vfunc.
Add exchange functions to alias the poorly named set functions.
Add store without reading previous. Faster on non-x86 processors.
Add compare-exchange that updates previous to avoid redundant fetch.
On Windows, load bool without conversion from char.
On Windows, load using mov with compiler barrier. Still seq_cst.
On POSIX, use GCC __atomic builtins.
df4eb82 fixed a bug that caused source audio timestamps to perpetually
lag. However, there is a deeper issue where after we reach max
buffering, lagging sources make OBS's entire audio pipeline fall over.
These may be corrected by later code, but still cause global audio
glitches at best. Persistent problems, as prior to df4eb82, cause audio
to fail entirely.
The root cause is that OBS's audio mixing tree cannot deal with
timestamps prior to the current audio tick. Intermediate mixing stages
assume that the lowest incoming timestamp is the base of the current
tick, and mix accordingly. This propagates lagged timestamps up the
tree, where at the top level mix_audio will drop the source entirely -
which at this point is a transition covering all inputs, thus glitching
audio globally. Where extra buffering can cover the slip, the entire mix
gets retried and the error corrected, but when the global buffer
duration is maxed out, it makes it to the output.
The solution is to catch laggy sources immediately after rendering, and
drop audio to bring them back in sync, or mark them pending if not
enough audio is available. This ensures later mixing stages are not fed
with out of sync timestamps.
This improves the ignore_audio code to only drop as much audio as
needed to bring the source back in sync, and moves its call to
immediately after source audio rendering.
This is a Unix-specific code. The only available platforms
at this point are the X11/GLX and X11/EGL platforms.
The concept of a platform display is also introduced. Again,
the only display that is set right now is the X11 display.
Currently, obs-nix.c is highly tied to the X11 display
server. It includes X11 headers directly, and make use
of X11 functions. Most of the code inside obs-nix.c that
is X11-specific is related to hotkeys handling.
Introduce a new vtable for hotkeys callbacks, that will
used by X11 and Wayland to expose their specific routines.
In this commit, only the X11 hotkeys vtable is implemented.
Move all the X11-specific code to obs-nix-x11.c, and add
a new function to retrieve the X11 hotkeys vtable.
Removes prior attempt to expose libcaption headers which really shouldnt
have public. This instead moves the obs-internal include out of the
public obs-scene.h and into it's implementation.
GS_RGBA, GS_BGRX, and GS_BGRA now use TYPELESS DXGI formats, so we can
alias them between UNORM and UNORM_SRGB as necessary. GS_RGBA_UNORM,
GS_BGRX_UNORM, and GS_BGRA_UNORM have been added to support straight
UNORM types, which Windows requires for sharing textures from D3D9 and
OpenGL. The D3D path aliases via views, and GL aliases via
GL_EXT_texture_sRGB_decode/GL_FRAMEBUFFER_SRGB.
A significant amount of code has changed in the D3D/GL backends, but the
concepts are simple. On the D3D side, we need separate SRVs and RTVs to
support nonlinear/linear reads and writes. On the GL side, we need to
set the proper GL parameters to emulate the same.
Add gs_enable_framebuffer_srgb/gs_framebuffer_srgb_enabled to set/get
the framebuffer as SRGB or not.
Add gs_linear_srgb_active/gs_set_linear_srgb to instruct sources that
they should render as SRGB. Legacy sources can ignore this setting
without regression.
Update obs_source_draw to use linear SRGB as needed.
Update render_filter_tex to use linear SRGB as needed.
Add gs_effect_set_texture_srgb next to gs_effect_set_texture to set
texture with SRGB view instead.
Add SRGB helpers for vec4 struct.
Create GDI-compatible textures without SRGB support. Doesn't seem to
work with SRGB formats.
This function determines if something is an OBS plugin before attempting
to load it. On Windows, many plugins ship their dependent DLLs alongside
the plugin DLL, so OBS would load things like libcef.dll on startup only
to immediately free it. For other platforms, this is less of a concern
so this function is a no-op for now.
This improves startup time and reduces risk from dependent DLLs
potentially running code with unwanted side effects in DllMain.
Also remove use of deprecated [NSProcessInfo operatingSystem]. It always
returns the NSMACHOperatingSystem.
Also stop parsing [NSProcessInfo operatingSystemVersionString]. The
documentation explicitly says "not for parsing".