libobs: Add function to count GPU adapters

Only implemented for D3D11 for now.
master
jpark37 2021-03-11 21:03:53 -08:00 committed by Jim
parent a86b4a9421
commit c03320cfc2
5 changed files with 41 additions and 0 deletions

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@ -2866,3 +2866,29 @@ extern "C" EXPORT void device_unregister_loss_callbacks(gs_device_t *device,
}
}
}
uint32_t gs_get_adapter_count(void)
{
uint32_t count = 0;
const IID factoryIID = (GetWinVer() >= 0x602) ? dxgiFactory2
: __uuidof(IDXGIFactory1);
ComPtr<IDXGIFactory1> factory;
HRESULT hr = CreateDXGIFactory1(factoryIID, (void **)factory.Assign());
if (SUCCEEDED(hr)) {
ComPtr<IDXGIAdapter1> adapter;
for (UINT i = 0;
factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(adapter->GetDesc(&desc))) {
/* ignore Microsoft's 'basic' renderer' */
if (desc.VendorId != 0x1414 &&
desc.DeviceId != 0x8c) {
++count;
}
}
}
}
return count;
}

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@ -210,6 +210,7 @@ bool load_graphics_imports(struct gs_exports *exports, void *module,
GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_destroy);
GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_update_frame);
GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_get_texture);
GRAPHICS_IMPORT_OPTIONAL(gs_get_adapter_count);
GRAPHICS_IMPORT_OPTIONAL(device_texture_create_gdi);
GRAPHICS_IMPORT_OPTIONAL(gs_texture_get_dc);
GRAPHICS_IMPORT_OPTIONAL(gs_texture_release_dc);

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@ -297,6 +297,8 @@ struct gs_exports {
bool (*gs_duplicator_update_frame)(gs_duplicator_t *duplicator);
gs_texture_t *(*gs_duplicator_get_texture)(gs_duplicator_t *duplicator);
uint32_t (*gs_get_adapter_count)(void);
gs_texture_t *(*device_texture_create_gdi)(gs_device_t *device,
uint32_t width,
uint32_t height);

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@ -2913,6 +2913,16 @@ bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
}
uint32_t gs_get_adapter_count(void)
{
if (!gs_valid("gs_get_adapter_count"))
return 0;
if (!thread_graphics->exports.gs_get_adapter_count)
return 0;
return thread_graphics->exports.gs_get_adapter_count();
}
gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
{
if (!gs_valid_p("gs_duplicator_get_texture", duplicator))

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@ -874,6 +874,8 @@ EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
EXPORT uint32_t gs_get_adapter_count(void);
/** creates a windows GDI-lockable texture */
EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);