This commit adds a preview to the properties window for transitions.
The preview will play back the transition at the global transition
duration or the transitions fixed duration, between two private scenes
with an A and B label, and different background colors.
libobs: Add support for limited to full color range conversions when
using RGB or Y800 formats, and move RGB converison for Y800 formats to
the GPU.
decklink: Stop hiding color space/range properties for RGB formats, and
remove "YUV" from "YUV Color Space" and "YUV Color Range".
win-dshow: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
UI: Remove "YUV" from "YUV Color Space" and "YUV Color Range".
This changes all of the icons from png to svg. With svgs, scaling is
unlimited. With the svgs, the issue of the @ symbols with the Windows
updater is no longer an issue.
I changed the colors of the icons to a light gray (#d2d2d2), in the
dark themes, because I thought they looked better with this color.
The mute, unmute, plus, minus, up, down and expand icons are from the
Feather Icons set. https://feathericons.com/
The visibility icon is from the Octicons set. https://octicons.github.com/
The locked and unlocked icons are from the Open Iconic set.
https://github.com/iconic/open-iconic
The system theme was named Default even though the default theme is Dark.
This addresses that by renaming Default.qss to System.qss. I've made it
backwards compatible so users already using this theme are not affected.
The theme list now shows up as:
-System
-Dark (Default)
-Acri
-Rachni
I have also made it so that you can specify the default theme in the
UI config file.
- Now uses a QVBoxLayout with a QScrollArea for the container
- Uses QGroupBox for each section
- Moved Monitoring and ducking settings out of the Advanced tab
- Push-to hotkeys are no longer in a child scroll area
- Renamed device labels for consistency
This new scale filter computes pixels by weighing the coverage area of
source pixels over the target pixel. This algorithm works well for both
upsampling and downsampling, but was mainly designed to upscale
high-quality low-resolution sources like RGB/HDMI retro consoles. I've
heard of people using odd workarounds like scaling up to very high
resolutions before scaling back down to preserve pixel shartpness. This
algorithm directly addresses this use-case in a much more direct
fashion.
The Area scale filter does a better job of preserving the thickness of
thin features than the Point filter.
The Area scale filter does not look at source pixels that lie outside
of the target pixel, leading to a much sharper image than Bilinear,
Bicubic, and Lanczos filters.
This filter should interpolate pixels in linear space, but OBS is not
equipped to do that at the moment.
libobs: Add GPU effect, and wire up scene serialization.
obs-filters: Add Area as an option for scale_filter.
UI: Add Area as an option for both scene items, and canvas downscaling.
Users don't realize that dockable windows can be closed (hidden) and can
be shown again via the View menu. This adds an explicit warning when
the user first closes a dockable window for their first time. In future
versions, this should be changed to a dialog box with a "Do not show
again" checkbox.