Commit Graph

13 Commits (707047a31e22d335a3c007ec9ae18699f2695408)

Author SHA1 Message Date
dodgepong a04548070c UI: Add latest translations from CrowdIn 2015-03-25 20:51:25 -04:00
jp9000 2d5c6dfae9 win-capture: Rename 'Monitor' to 'Display' capture
The name 'Monitor' is a bit inconsistent with what it's called by the
operating system.
2015-03-22 19:18:18 -07:00
jp9000 e20ec366b2 Make capture sources w/o alpha use opaque effect
This fixes an issue primarily with filter rendering: when capturing
windows and displays, their alpha channel is almost always 0, causing
the image to be completely invisible unintentionally.  The original fix
for this for many sources was just to turn off the blending, which would
be fine if you're not rendering any filters, but filters will render to
render targets first, and that lack of alpha will end up carrying over
in to the final image.

This doesn't apply to any mac captures because mac actually seems to set
the alpha channel to 1.
2015-03-22 19:18:05 -07:00
dodgepong 2b01030607 Add latest translations from crowdin 2015-02-11 19:15:08 -05:00
dodgepong eb918d01b4 Add latest translations from CrowdIn 2015-02-09 19:26:17 -05:00
jp9000 733398e660 win-capture: Remove Activate/Reactivate text
The Activate button is longer in use, so this text isn't used anymore.
I neglected to remove the text when removing the Activate button.
2015-01-06 02:18:11 -08:00
jp9000 6a85407270 win-capture: Change 'Activate' text if active
The game capture 'Activate' button is likely to fool users in to
thinking it's not actually active if the game capture displays black, so
if it's active, rename the button to 'Reactivate' in order to sort of
hint at the user that it's actually active.
2015-01-05 02:42:18 -08:00
jp9000 56899df08f win-capture: Add game capture
This adds the windows version of game capture.

New features:

- An option to hook any fullscreen application automatically (that
  doesn't have borders) so that no specific window configuration is
  required.  Definitely a sorely needed feature

- An option to force memory capture for the sake of compatibility with
  things such as SLI, multi-adapter setups (usually laptops), as well as
  the ability to be used with the OpenGL renderer

- An optimization option to force scaling on the GPU before texture
  transfer, reducing the transfer bandwidth (which is especially
  important for compatibility capture)

- An optimization option to limit framerate to the current OBS framerate
  to improve capture performance (mostly useful for compatibility
  capture)

- An option to capture third-party overlays (such as steam)

- Logging improvements, game capture log will now be sent via pipe
  instead of written to a separate file, making diagnosing problems a
  little bit easier
2014-12-09 15:25:59 -08:00
dodgepong 17804ec12f Add latest translations from CrowdIn 2014-10-31 21:02:47 -04:00
Manuel Kroeber a7af7ccbfe Add monitor selection and basic properties 2014-10-14 20:45:16 +02:00
Ben Torell 958b5c12de Latest translations from Crowdin 2014-10-11 18:47:35 -04:00
dodgepong a221fee3d2 Add latest translations from CrowdIn 2014-08-25 14:41:52 -07:00
BtbN 38c2fc87aa Move all data into the subdir it belongs to
Completely removes the build dir in favor of cmake based build layouting
2014-07-19 01:38:41 +02:00