HLG output uses MovieLabs-recommended procedure.
- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
Rec. 2020 is really an SDR spec, but I think HDR10 made it okay to slap
PQ on it, call it an HDR spec. Rec. 2100 came along after and formally
allowed the use of PQ/HLG, so we should use 2100 instead.
The fade transition could benefit by providing NULL to differentiate a
real source texture from the transparent placeholder. This would give it
a chance to fade correctly for source transitions.
This provides the framework for automatically compositing SDR and HDR
sources together. Source will need to leverage the new
video_get_color_space to opt into HDR support.
Deprecates:
obs_source_addref()
obs_output_addref()
obs_encoder_addref()
obs_service_addref()
obs_scene_addref()
These functions should be considered unsafe and not used. Instead, use:
obs_source_get_ref()
obs_output_get_ref()
obs_encoder_get_ref()
obs_service_get_ref()
obs_scene_get_ref()
These functions return a pointer to the incremented object only if the
object is still valid, otherwise they will return null, indicating that
the object is no longer valid or is unsafe to use.
The reason why this is being done is because certain third party plugins
seem to be using addref, and are somehow managing to call addref on
sources that have already been fully released. For the sake of safety,
almost all usage of these functions within OBS have also been replaced
as well.
When sharing DMA-BUFs it is required the announce the underlying
hardware capabilities via supported modifiers.
Add new device_query_dmabuf_capabilities vfunc to gs_exports and connect it
to the egl implementation stubs in the supported render platforms. Add a new
public method gs_query_dmabuf_capabilities() that calls the vfunc above.
Add new device_query_dmabuf_modifiers vfunc to gs_exports and connect it
to the egl implementation in the supported render platforms. Add a new
public method gs_query_dmabuf_modifiers() that calls the vfunc above.
Add all missing obs_frontend_*() functions, plus organize the
`obs_frontend_event` enum. It wasn't ordered the same as the header
file, so we might as well take the opportunity to make it clearer.
- Changes the note under obs_sceneitem_get_id(). Getting the id of a
sceneitem is not dangerous and does not cause errors. Only
obs_sceneitem_set_id() can cause errors.
- Changes wording on `obs_group_or_scene_from_source()`
Currently, ifdefs are used to determine if monitoring is supported.
This is difficult to maintain and restricts plugins from knowing if
monitoring is supported by OBS. This adds a runtime function to fix
that issue.
The gs_texture_create_from_dmabuf function is a wrapper for
eglCreateImageKHR, which can set a different modifier for each plane.
The documentation should advice against that, since this should be
rejected by the driver.
While DMA-BUFs started to have one modifier per plane, this decision was
rolled back to having one modifier for the whole buffer / all planes.
While some apis like EGL were designed with a modifier per plane,
drivers are expected to reject any request using different modifiers per
plane.
In order to do linear-correct filtering cheaply when scale filtering is
disabled, we need to know whether or not texture coordinates will always
sample from texel centers. This can be computed at the scene item level
relatively easily, and passed along to sources when rendering. Scene
items will use obs_source_set_texcoords_centered to set hint status, and
sources will use obs_source_get_texcoords_centered to retrieve it.