Commit Graph

889 Commits (699602abff2adc5e67320bfea494f1a399e11139)

Author SHA1 Message Date
BtbN ce542525fc Fix dependency on win32-pthreads 2014-05-08 14:43:16 +02:00
BtbN 38594fff9e Export libobs cmake target, so external plugins can be built without ugly hacks 2014-05-08 14:43:16 +02:00
Palana cfc3f2590e Update OSX dependencies for cmake generators other than ninja/make 2014-05-08 14:31:43 +02:00
Palana b9c544969e Request global headers from ffmpeg aac encoder
FAAC and FDK AAC don't populate AVCodecContext::extradata{_size} unless
CODEC_FLAG_GLOBAL_HEADER is set
2014-05-08 14:19:10 +02:00
Palana 00bdf11649 Bypass time conversion if AVCaptureInputPort has no clock
This should add compatibility for OSX < 10.9
2014-05-05 20:31:47 +02:00
Palana c36ce49706 Minor cleanup in mac-avcapture 2014-05-05 20:31:47 +02:00
jp9000 1c54dac3ac Update libobs to use semantic versioning (0.2.0) 2014-05-04 23:04:35 -07:00
jp9000 2ab48dd590 obs-source.c: Fix a few potential concerns
First, if the private data of the source fails to be created, then do
not destroy the source.  If the source is destroyed, all the user's data
associated with that source is lost, which could end up being a
potential problem.  Instead, let it linger as a 'dead' source until the
user chooses to fix the problem (though this should never really happen,
the source module functions should be programmed to handle this
scenario)

Secondly, rename new_frame_ready to ready_async_frame, and fix a
potential memory leak with it.
2014-05-04 16:20:11 -07:00
Palana 4682cfb61b Fix an issue with async (video) source destruction
obs_source_output_video can cause cached frames to be freed twice if
called with a partially destroyed source, among other undesirable
effects; freeing the source private data right after the destroy signal
has been processed ensures proper behavior
2014-05-04 21:02:01 +02:00
jp9000 9e2375726b Fix a few typos 2014-05-03 23:06:20 -07:00
jp9000 52746c2523 Add (temporary terrible) volume controls
- Add volume control

   These volume controls are basically nothing more than sliders.  They
   look terrible and hopefully will be as temporary as they are
   terrible.

 - Allow saving of specific non-user sources via obs_load_source and
   obs_save_source functions.

 - Save data of desktop/mic audio sources (sync data, volume data, etc),
   and load the data on startup.

 - Make it so that a scene is created by default if first time using the
   application.  On certain operating systems where supported, a default
   capture will be created.  Desktop capture on mac, particularly.  Not
   sure what to do about windows because monitor capture on windows 7 is
   completely terrible and is bad to start users off with.
2014-05-03 22:54:38 -07:00
jp9000 fc0afd5c2d Add contribution guidlines
These are guidelines, not necessarily a rulebook.
2014-05-03 22:50:09 -07:00
paibox 8334c48677 D3D11 scissorrect fix
Make sure the D3D11 scissorrect settings actually get applied.
2014-05-03 18:08:49 +02:00
jp9000 2838a95066 D3D11: Fix constant position code for good
I had forgotten how constants worked when compiled; constants are
uploaded as constant registers.  When constants are used with shaders,
multiple constants are often packed in to a single register when
possible to reduce constant register count.

For example, one 'float' constant and one 'float3' constant will be
packed in to a single register (c0.x for constant 1, c0.yzw for constant
2), but two 'float' constants and one 'float3' constant must inhabit two
registers (c0.xy for constant 1, c1.xyz for constant 2), so it must
start on a new register boundry (every 16 bytes).

I had first instinctively thought it was just a simple case of
alignment like it is on the CPU, but then I realized that it didn't
sound right, so I went back and did some more tests and then ultimately
remembered how constants actually are uploaded.
2014-05-02 21:38:05 -07:00
jp9000 8195786811 Also fix project files for 64bit 2014-05-02 15:35:06 -07:00
jp9000 2da938c6cf Make workaround for VS2012/2013 debugging issue
Starting with VS2012, microsoft made a terribly stupid change to the way
working directory is handled.  It basically will not work properly if
you need to run your executable from a specific location, it would only
run properly from debug if you also had your target directory set to an
environment variable, which was incredibly stupid.  The visual studio
development team is run by chimpanzees with tiny brains, headed by
a broken AI core designed by gilbert gottfried.

I made a workaround for it so that it's much easier to set up debugging
in VS2013, so that all you need to do is enter in the the working
directory for it to work properly.  Still somewhat of a pain but the Qt
addin kept overwriting the god forsaken environment path, and made
setting it up much more difficult than it was supposed to be.
2014-05-02 15:22:33 -07:00
jp9000 4a370acf22 d3d11: Fix float3 constant alignment (128bit) 2014-05-02 13:04:26 -07:00
Palana 824ff961d0 Enable GL vertex attribute normalization
Fixes GL vertex color attributes
2014-05-02 00:37:32 +02:00
jp9000 5e2d283b9c GL/D3D11: Add scissor support 2014-05-01 11:26:17 -07:00
jp9000 327c2f7ace Revert hiding of audio sources tyeps 2014-05-01 10:09:08 -07:00
jp9000 b13ae5cac6 Fix jannson_config.h for vs proj files 2014-05-01 03:51:44 -07:00
jp9000 5a3bdc413d Fix Obj-C property usage
...I really need to go through my Objective-C reading material
2014-04-29 02:33:08 -07:00
jp9000 24cf70053e Mac A/V capture: Fix minor issue
Use the port clock instead of the master clock
2014-04-29 02:27:17 -07:00
jp9000 71e32f8948 Hide audio captures as sources in basic mode
Still not 100% decided on this, but I already see people getting
confused over this, so I'm just going to hide them for the time being.
2014-04-29 02:26:06 -07:00
jp9000 0b5ba66b33 async vid.: Fix potential endless buffering issue
If a source with async video wasn't currently active, it would endlessly
buffer the video data, which would cause memory to grow endlessly until
available memory was extinguished.

This really needs to be replaced with a proper caching mechanism at some
point.
2014-04-28 20:38:15 -07:00
Jim 76d7126a04 Merge pull request #72 from fryshorts/pulse-input
Several Improvements to the pulseaudio capture
2014-04-28 17:39:10 -07:00
Palana 88574a27de Add basic OSX AV capture plugin
Currently only cameras using interleaved 4:2:2 YCbCr are supported, e.g.
recent internal iSight cameras
2014-04-29 00:06:12 +02:00
fryshorts 9a14661507 Add option to use alternative timestamps
With this option enabled the plugin will generate timestamps
based on the system time instead of using the ones provided by
pulse audio. This might fix problems with audio desync and may
become the default/only option in the future.
2014-04-28 22:00:04 +02:00
fryshorts 30a688e942 Implement defaults functions
The defaults functions will now return the default device for the
input/output as provided by pulseaudio.
The default output device is the monitor of the default sink.
2014-04-28 22:00:04 +02:00
fryshorts bbda252e2d Add support for changing the audio device while recording
Changing the audio device in the source properties will now cause
the plugin to switch recording to the new device.
2014-04-28 22:00:04 +02:00
Palana 14f3e79260 Add async texrender to cleanup 2014-04-28 21:54:13 +02:00
Palana 98a256c8eb Enforce minimum source size for the preview window
Otherwise sources that return 0 width/height trigger errors in
gs_setviewport
2014-04-28 21:54:01 +02:00
jp9000 7114f65d18 Fix a few warnings 2014-04-28 00:15:26 -07:00
jp9000 65455c27be Add preliminary saving/loading of scene/sources
This saves scenes/sources from json on exit, and properly loads it back
up when starting up the program again, as well as the currently active
scene.

I had to add a 'load' and 'save' callback to the source interface
structure because I realizes that certain sources (such as scenes)
operate different with their saved data; scenes for example would have
to keep track of their settings information constantly, and that was
somewhat unacceptable to make it functional.

The optional 'load' callback will be called only after having loaded
setttings specifically from file/imported data, and the 'save' function
will be called only specifically when data actually needs to be saved.

I also had to adjust the obs_scene code so that it's a regular input
source type now, and I also modified it so that it doesn't have some
strange custom creation code anymore.  The obs_scene_create function is
now simply just a wrapper for obs_source_create.  You could even create
a scene with obs_source_create manually as well.
2014-04-26 23:47:50 -07:00
jp9000 21b67d007b Add helper functions to obs_data and fix bug
Add math helpers to the obs_data functions for vec2/3/4 and quat, and
fix a bug where it wouldn't load arrays from json
2014-04-26 23:45:41 -07:00
jp9000 bfeb16e884 Fix bug with matrix rotation function 2014-04-26 23:44:27 -07:00
jp9000 6a59aef372 Improve output packet interleaving
The 'wait' constant was a terrible means of trying to ensure that the
packets were interleaved.  Instead, calculate the current highest
timestamps of each encoder that's present in the interleaved buffer, and
use that as a means of detecting whether the current packet should be
sent off.  This will guarantee sorting without relying on some arbirary
constant that 'assumes' that it'll be interleaved.  It also reduces
buffering any more than what is needed to interleave.
2014-04-26 23:29:40 -07:00
Jim 160b44e417 Merge pull request #71 from fryshorts/master
Some minor fixes
2014-04-26 12:57:20 -07:00
jp9000 6347416434 obs-x264: Woops, forgot to remove .rc 2014-04-26 11:39:28 -07:00
jp9000 1a0bfe3244 obs-x264: Use regular CBR if x264 version < 139
Some linux packages on linux are way too old.  Very annoying.
2014-04-26 11:30:04 -07:00
jp9000 53fe31e1ac libobs-d3d11: Fix vertex buffer bug
It was using the point buffer for points, normals, colors, tangents,
instead of using their specific buffers
2014-04-25 23:36:49 -07:00
fryshorts 48391beacd Close rtmp connection when stream is stopped.
This will close the connection to the server when the stream
is stopped.
2014-04-26 02:04:37 +02:00
fryshorts e8bf01acfc Fix destructor video outputs.
This fixes a crash on Linux that supposedly occurs when pthread_join
is called multiple times.
2014-04-26 01:39:43 +02:00
fryshorts 9dc2cd7d7e Fixed a small Memory Leak 2014-04-26 01:34:35 +02:00
jp9000 dc6a17be2e Properties VIew: Fix a more form layout issues 2014-04-24 21:28:56 -07:00
jp9000 fbbf274c51 Adjust the way properties view UI displays
It didn't really look very nice in most cases and the controls were
always compacted, doing this makes it look a bit better.

Also change it so the properties window shows the properties on the
bottom below the source rather than to the right, seeing as in most
cases the source has a greater width than height, and it feels just a
little bit better to look at (thought that's just my opinion).

Controls still stretch really far sometimes though, I wonder what should
be done about that to be honest.  Maybe prevent it from scrolling to the
right?
2014-04-24 21:12:23 -07:00
jp9000 89e02ca73c obs-outputs: Log connections/disconnections 2014-04-24 21:11:46 -07:00
jp9000 633383bdaf libobs/media-io/video-matrices.c: Fix VC warnings 2014-04-24 21:10:39 -07:00
jp9000 d9d0d87431 libobs-opengl: Fix some code formatting issues 2014-04-24 21:10:07 -07:00
Jim 2cc03e0dc7 Merge pull request #70 from fryshorts/pulse-input
Added a wrapping library for pulseaudio
2014-04-24 15:28:33 -07:00