D3D11 scissorrect fix
Make sure the D3D11 scissorrect settings actually get applied.
This commit is contained in:
parent
2838a95066
commit
8334c48677
@ -1396,6 +1396,8 @@ void device_setscissorrect(device_t device, struct gs_rect *rect)
|
||||
d3drect.bottom = rect->y + rect->cy;
|
||||
device->context->RSSetScissorRects(1, &d3drect);
|
||||
}
|
||||
|
||||
device->rasterStateChanged = true;
|
||||
}
|
||||
|
||||
void device_ortho(device_t device, float left, float right, float top,
|
||||
|
Loading…
x
Reference in New Issue
Block a user