D3D11 scissorrect fix

Make sure the D3D11 scissorrect settings actually get applied.
master
paibox 2014-05-03 18:08:49 +02:00
parent 2838a95066
commit 8334c48677
1 changed files with 2 additions and 0 deletions

View File

@ -1396,6 +1396,8 @@ void device_setscissorrect(device_t device, struct gs_rect *rect)
d3drect.bottom = rect->y + rect->cy;
device->context->RSSetScissorRects(1, &d3drect);
}
device->rasterStateChanged = true;
}
void device_ortho(device_t device, float left, float right, float top,