Commit Graph

14 Commits (603b262d4c5de714e9f2dea9cfbdc05d2d3a6cc6)

Author SHA1 Message Date
jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Peter SZTANOJEV 0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000 9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000 e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000 3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000 0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000 85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
jp9000 5c92f22f0d moved some stuff around to avoid code duplication and finish up gl 2D texture code 2013-10-05 00:34:43 -07:00
jp9000 543d2481f1 move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
jp9000 75262e6e0b update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions 2013-10-04 08:55:33 -07:00