Commit Graph

16 Commits (5c0f4546eacc31b3e2939b8846d9b6958dcdcd94)

Author SHA1 Message Date
jp9000 f4d0da4e04 win-capture: Add direct hooking and use by default
I've come to realize that it's probably not wise to deviate from the
original version's functionality due to the fact that the original
version works without issues.  I'm wondering if some of the capture
problems have been due to the fact that the direct hook method (via
CreateRemoteThread) was removed, so I put it back in, made it default,
and added an option to use anti-cheat compatibility just like in the
original version.
2015-07-05 15:17:07 -07:00
martell 45cec546bd win-capture: fix link libs for mingw-w64
win-capture should not postfix .lib to psapi.

The graphics hook also requires psapi when linking.

Also change some link libs as mingw-w64 libraries are not postfixed
.lib.
2015-02-09 03:41:53 -08:00
jp9000 f466e9ec1c win-capture: Add win8+ monitor capture
Uses the output duplicator API in order to get a high performance
monitor capture on windows 8+.  This is actually designed to be
interchangeable with regular GDI-based monitor capture (uses the same
source id).
2015-01-03 02:37:18 -08:00
jp9000 56899df08f win-capture: Add game capture
This adds the windows version of game capture.

New features:

- An option to hook any fullscreen application automatically (that
  doesn't have borders) so that no specific window configuration is
  required.  Definitely a sorely needed feature

- An option to force memory capture for the sake of compatibility with
  things such as SLI, multi-adapter setups (usually laptops), as well as
  the ability to be used with the OpenGL renderer

- An optimization option to force scaling on the GPU before texture
  transfer, reducing the transfer bandwidth (which is especially
  important for compatibility capture)

- An optimization option to limit framerate to the current OBS framerate
  to improve capture performance (mostly useful for compatibility
  capture)

- An option to capture third-party overlays (such as steam)

- Logging improvements, game capture log will now be sent via pipe
  instead of written to a separate file, making diagnosing problems a
  little bit easier
2014-12-09 15:25:59 -08:00
jp9000 ca59b0c7d0 win-capture: Add cursor capture capability 2014-12-09 14:21:08 -08:00
jp9000 a5872955f4 win-capture: Add graphics-hook library
This library is a completely refactored and rewritten version of the
original graphics hook.  The code is more clean, readable, and has a
variety of new features, such as scaling and forcing memory capture.

Currently, only D3D9, 10, and 11 are implemented.  (This commit may be
updated on this branch)
2014-12-09 14:21:07 -08:00
jp9000 cb0db6240b win-capture: Add inject-helper program
This program simply injects a library in to the target progress using
SetWindowsHookEx.
2014-12-09 14:21:07 -08:00
jp9000 f02342ac0c win-capture: Add get-graphics-offsets helper
Before, game capture would find addresses to important graphics
functions by creating a graphics context for the desired API inside of
the hook, and then find the function addresses that way.

The big problem with that is that the context could often cause the
hooked application to crash, especially if another hook was active.

This bypasses that entire need by a simple console application that
creates the contexts, finds the hook address offsets and then returns
them via console output.
2014-12-09 14:21:06 -08:00
jp9000 8c3878b0b6 win-capture: Add graphics-hook-info.h
This header contains global defines, structures, and helper inline
functions for the graphics hook that will be shared between game
capture, the hook, and the get-graphics-addrs helper application.
2014-12-09 14:21:04 -08:00
jp9000 6ece794334 win-capture: Add hook helper functions for IPC
These inline functions simplify the process of using windows IPC
objects, such as mutexes and events.
2014-12-09 14:21:04 -08:00
jp9000 a49d731df8 win-capture: Add obfuscation functions
This adds obfuscation functions primarily for use with GetProcAddress.
This takes an obfuscated string and uses a simple integer key to
de-obfuscate it to the intended function name string, which is then
loaded dynamically using GetProcAddress.

This is typically only used with functions such as OpenProcess,
SetWindowsHookEx, and the like, which can often be misinterpreted the
wrong way by security programs if those strings are found within the
strings segment of a scanned executable.
2014-12-08 01:53:51 -08:00
jp9000 9898060223 win-capture: Separate window finding source code
Because other capture methods may end up needing to share this code,
separate the window finding source code to window-helpers.c and
window-helpers.h.

This include a function to fill out a property list with windows, a
function to find a window based upon priority/title/class/exe, and a
function to decode the window title/class/exe strings from a window
setting string.
2014-10-17 04:15:57 -07:00
BtbN 02725acdd4 Fix double invocation of install_obs_plugin in every single plugin 2014-08-19 14:24:59 +02:00
BtbN 38c2fc87aa Move all data into the subdir it belongs to
Completely removes the build dir in favor of cmake based build layouting
2014-07-19 01:38:41 +02:00
jp9000 906535022f Add window capture
Now that we have the priorties window in we can finally be able to
select windows for capture source such as window capture.  Only took
about an hour or two to write.

Also, fixed some depednency issues on winmm.lib with obs-outputs
2014-04-07 01:20:36 -07:00
jp9000 4f7ab552df Reimplement monitor capture
- Implement windows monitor capture (code is so much cleaner than in
   OBS1).  Will implement duplication capture later

 - Add GDI texture support to d3d11 graphics library

 - Fix precision issue with sleep timing, you have to call
   timeBeginPeriod otherwise windows sleep will be totally erratic.
2014-03-05 10:43:14 -07:00