Commit Graph

347 Commits (57054a237f9d81928e910d9a63af1abc95f98376)

Author SHA1 Message Date
Palana 508f04d927 UI: Add OBSBasic::StartRecording/StopRecording 2015-05-11 20:45:28 +02:00
Palana 054f00ced1 UI: Add SelectScene hotkey
UI supplied per scene hotkey to allow switching between scenes; this
has to be done in the UI since it's up to the application to define
what exactly "changing/selecting a scene" means (changing the output
of channel 0 may not be enough for other applications)
2015-05-11 20:45:28 +02:00
Palana 9cda23f4b9 UI: Add basic hotkey integration 2015-05-11 20:45:26 +02:00
Palana 9f0696c1d8 UI: Preserve service hotkey data 2015-05-11 20:45:26 +02:00
Palana 1d39c3e9b6 (API Change) libobs: Add hotkey data to *_create functions 2015-05-11 20:45:25 +02:00
Palana ec1043515b UI: Move Recording button label update logic 2015-05-07 02:08:09 +02:00
Palana f1f1ca45df UI: Selectively disable focus frame
NoFocusFrameStyle was meant to disable focus frames around the scenes/sources
list (on OSX); unfortunately it also removed focus frames from controls that
should have focus frames like input boxes in the settings window
2015-05-07 02:08:09 +02:00
Palana 71abed387f (API Change) libobs: Make obs_service refcounted 2015-05-07 02:08:05 +02:00
jp9000 881d1a79d2 UI: Add YUV 4:4:4 format option 2015-04-18 00:03:20 -07:00
jp9000 abdc2b61ce UI: Make RGB output use RGB, not BGR
Noticed that the red and blue channels were inverted when testing.
2015-04-15 18:42:06 -07:00
jp9000 0fbf112491 UI: Fix vec2 warning
Fix warning encountered on clang-504.0.40 on OSX 10.9:

obs/window-basic-main.cpp:2884:22: warning: suggest braces around
initialization of subobject [-Wmissing-braces]
		struct vec2 dir = {0.0f, 0.0f};
2015-04-10 10:07:56 -07:00
jp9000 167e781b5e UI: Add fullscreen projector options
Add the ability to use a fullscreen projector for scenes, sources, and
the preview display.
2015-04-10 07:27:37 -07:00
jp9000 b7421aafde UI: Add up/down/left/right position shortcuts
Allows nudging of selected items in the direction pressed when the
preview window is focused.
2015-04-10 07:27:35 -07:00
jp9000 167df61d03 UI: Add context menu to preview
Includes the ability to disable the preview and general source context
menu options (add/remove/filters/properties/etc)
2015-04-10 07:27:35 -07:00
jp9000 1cfe72664a UI: Remove listbox selection if deselected
If the item currently selected in the source listbox is deselected in
the preview, then make sure to deselect it in the listbox as well.
2015-04-10 07:27:34 -07:00
jp9000 853e63765e UI: Remove redundant config settings
These are replaced by other settings in the global ini file.
2015-04-10 07:27:33 -07:00
jp9000 206ae650de UI: Rename "MainWindow" ini section
Rather than using [MainWindow] in the global ini, explicitly state
BasicWindow instead so we know it's for the basic user interface.
2015-04-10 07:27:33 -07:00
jp9000 9e39a2c787 UI: Use setGeometry to restore saved dimensions
There was an issue where the position/size would keep changing every
time the program opened/closed, was due to the fact that we were not
calling setGeometry to restore the position/size.
2015-03-25 14:14:42 -07:00
jp9000 3c5cc5cd54 UI: Add visibility checkbox to main sources list
Adds a visibility checkbox to the main sources list so that users can
temporarily disable/re-enable sources.  Only applies to scene items, not
the sources themselves.
2015-03-25 14:12:02 -07:00
jp9000 86ed7f12f3 UI: Allow scenes to use filters 2015-03-25 14:12:01 -07:00
jp9000 ceba24c7e9 UI: Add user interface for filters 2015-03-25 14:12:00 -07:00
jp9000 87965fa9eb UI: Clear list boxes in ::closeEvent
Ensures that ->deleteLater events are put in to the event queue before
the destructor is called.
2015-03-22 19:18:12 -07:00
jp9000 6b3d30ef03 UI: Flush event queue before obs_shutdown
Sometimes events with rogue source references are in the event queue
when the program is shutting down.  This can cause the program to
reference freed data.  Processing those remaining events before shutting
down solves the issue.
2015-03-22 19:18:12 -07:00
jp9000 c4ef2522ad UI: Destroy save timer before closing main window
This prevents the save timer from unexpectedly going off during the
middle of the save process.
2015-03-22 19:18:11 -07:00
jp9000 363d8b890d UI: Store proper window pos/size
Only store the last restored (non-maximized and non-minimized) window
position and size on exit.
2015-03-22 19:18:09 -07:00
jp9000 9832a760b8 (API Change) Always use planar float audio output
Core API functions changed:
-----------------------------
EXPORT bool obs_reset_audio(struct audio_output_info *aoi);
EXPORT bool obs_get_audio_info(struct audio_output_info *aoi);

To:
-----------------------------
EXPORT bool obs_reset_audio(const struct obs_audio_info *oai);
EXPORT bool obs_get_audio_info(struct obs_audio_info *oai);

Core structure added:
-----------------------------
struct obs_audio_info {
	uint32_t            samples_per_sec;
	enum speaker_layout speakers;
	uint64_t            buffer_ms;
};

Non-interleaved (planar) floating point output is standard with audio
filtering, so to prevent audio filters from having to worry about
different audio format implementations and for the sake consistency
between user interfaces, make it so that audio is always set to
non-interleaved floating point output.
2015-03-12 22:22:02 -07:00
Socapex 6a16778bc9 UI: Implement theme selection option
OBS will offer the user a list of themes which are .qss files inside
data/obs-studio/themes.  If no theme is found in the configuration, it
loads the default theme for the system.
2015-03-12 09:27:18 -07:00
jp9000 5faa5157c5 UI: Change default retry delay to ten seconds
Two seconds is a bit low apparently, and some services don't seem to
like it.
2015-03-07 10:10:41 -08:00
Socapex baa1890ed6 UI: Save position and size of main window
Resolves bug tracker issue #0000143

Closes Pull Request #396
2015-03-06 08:54:31 -08:00
jp9000 f4704cf4a8 UI: Use 'reorder' signal for scene item reordering
The old signals for for reordering have been removed; the new signal to
use is the 'reorder' signal, which means that the list needs to be
refreshed.
2015-03-05 02:28:17 -08:00
Caleb Anderson c3e382c8f7 UI: View Log menu entry in Help -> Log Files menu
Since the file being logged to changes with each run, opening a log
file is a tad more involved than desirable when it's necessary to view
the log each time OBS is run. This new menu entry shortcuts opening the
file from the file system manually.
2015-02-24 01:44:37 -07:00
Socapex 86d4ee68e6 UI: Do not save the project if null
If the jsonData string is null, then there's nothing that should be
written.

Closes pull request #366 from Socapex/debugcrash
2015-02-14 12:19:41 -08:00
fryshorts 90ccae6f4c UI: Ensure only one advanced audio settings window
Add a check to prevent that the advanced audio settings dialog is only
once. When the dialog is already present raise it to the top instead.
2015-02-13 13:11:15 +01:00
jp9000 c2832b8b1c UI: Add "enforce streaming service settings"
Add a checkbox named "Enforce streaming service encoder settings"
checkbox to advanced output.  Disabling this checkbox allows the user to
optionally disable the enforcement of streaming service encoder
settings.  I had a user complain that they didn't want to always have
the service's preferred encoder settings forced on them.
2015-02-10 22:10:40 -08:00
jp9000 b72e68afe7 (API Change) Fix obs_service_gettype func name
Before:                After:
obs_service_gettype    obs_service_get_type

It seems there was an API function that was missed when we were doing
our big API consistency update.  Unsquishes obs_service_gettype to
obs_service_get_type.
2015-02-07 08:19:34 -08:00
jp9000 69c6714090 UI: Make service settings use OK/Apply/Cancel
Currently service settings are updated in real time via the properties
view, which means that OK/Cancel/Apply have no effect.  This fixes that
by using the new type of properties view that operates only on settings
data, not an object.
2015-02-07 08:11:46 -08:00
jp9000 17c342bf61 UI: If active, prompt user before exiting
Precautionary measure to prevent the user from accidentally clicking the
'exit' buttons
2015-02-07 03:39:16 -08:00
jp9000 a3e47e53bf UI: Add button for adv. audio properties
Add a button to the main window to access advanced audio properties to
make it a bit more visible to users.

To facilitate this, the bottom part of the window was switched to a grid
layout.
2015-02-07 02:43:37 -08:00
jp9000 8b2614ddc2 UI: Add advanced output settings
Adds an 'advanced' mode to the output settings to allow more powerful
and complex streaming and recording options:

- Optionally use a different encoder for recording than for streaming to
  allow the recording to use a different encoder or encoder settings if
  desired (though at the cost if increased CPU usage depending on the
  encoders being used)

- Use encoders other than x264

- Rescale the recording or streaming encoders in case the user wishes to
  stream and record at different resolutions

- Select the specific mixer to use for recording and for streaming,
  allowing the stream and recording to use separate mixers (to for
  example allow a user to stream the game/mic audio but only record the
  game audio)

- Use FFmpeg output for the recording button instead of only recording
  h264/aac to FLV, allowing the user to output to various different
  types of file formats or remote URLs, as well as allowing the user to
  select and use different encoders and encoder settings that are
  available in the FFmpeg library

- Optionally allow the use of multiple audio tracks in a single output
  if the file formats or stream services support it
2015-02-06 11:55:48 -08:00
jp9000 a2373b1258 UI: Add buffer size to 'simple' settings 2015-02-06 03:56:19 -08:00
jp9000 07007bcc6e UI: Refactor output handling
To accommodate multiple types of outputs, there has to be some level of
abstraction.  The BasicOutputHandler structure will give us a way that
we can switch between different output configurations.
2015-02-06 03:17:33 -08:00
jp9000 84e1f47ced (API Change) Add support for multiple audio mixers
API changed:
--------------------------

void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder);

obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output);

obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings);

Changed to:
--------------------------

/* 'idx' specifies the track index of the output */
void obs_output_set_audio_encoder(
		obs_output_t *output,
		obs_encoder_t *encoder,
		size_t idx);

/* 'idx' specifies the track index of the output */
obs_encoder_t *obs_output_get_audio_encoder(
		const obs_output_t *output,
		size_t idx);

/* 'mixer_idx' specifies the mixer index to capture audio from */
obs_encoder_t *obs_audio_encoder_create(
		const char *id,
		const char *name,
		obs_data_t *settings,
		size_t mixer_idx);

Overview
--------------------------
This feature allows multiple audio mixers to be used at a time.  This
capability was able to be added with surprisingly very little extra
overhead.  Audio will not be mixed unless it's assigned to a specific
mixer, and mixers will not mix unless they have an active mix
connection.

Mostly this will be useful for being able to separate out specific audio
for recording versus streaming, but will also be useful for certain
streaming services that support multiple audio streams via RTMP.

I didn't want to use a variable amount of mixers due to the desire to
reduce heap allocations, so currently I set the limit to 4 simultaneous
mixers; this number can be increased later if needed, but honestly I
feel like it's just the right number to use.

Sources:

Sources can now specify which audio mixers their audio is mixed to; this
can be a single mixer or multiple mixers at a time.  The
obs_source_set_audio_mixers function sets the audio mixer which an audio
source applies to.  For example, 0xF would mean that the source applies
to all four mixers.

Audio Encoders:

Audio encoders now must specify which specific audio mixer they use when
they encode audio data.

Outputs:

Outputs that use encoders can now support multiple audio tracks at once
if they have the OBS_OUTPUT_MULTI_TRACK capability flag set.  This is
mostly only useful for certain types of RTMP transmissions, though may
be useful for file formats that support multiple audio tracks as well
later on.
2015-02-04 16:51:29 -08:00
HomeWorld 0fea987ed4 UI: Apply a style sheet using path
This allows the usage of other resources in the style sheet, like
icons/etc, relative to the style sheet location.  For example, to change
the main window app icon, add #OBSBasic { qproperty-windowIcon:
url("basic/newicon.png") } in the style sheet, where "basic/newicon.png"
is a path relative to the qss file location.
2015-01-26 11:48:32 -08:00
HomeWorld 5b641d87fb UI: Fix missing widget parent from constructor
The styling isn't applied if the widget doesn't have a parent
2015-01-16 11:21:11 +02:00
Blackhive 9b3c204707 UI: Enable load of stylesheet.qss from config dir
This will allow obs to load stylesheet.qss (Qt stylesheet). It enables
users to theme obs how they please within Qt stylesheet guidelines. A
default stylesheet is not yet available.
2015-01-16 00:28:25 -08:00
jp9000 82320a9ca7 (API Change) Make os_get_config_path safer to use
Changed:
  char *os_get_config_path(const char *name);

To:
  int os_get_config_path(char *dst, size_t size, const char *name);

Also added:
  char *os_get_config_path_ptr(const char *name);

I don't like this function returning an allocation by default.
Similarly to what was done with the wide character conversion functions,
this function now operates on an array argument, and if you really want
to just get a pointer for convenience, you use the *_ptr version of the
function that clearly indicates that it's returning an allocation.
2015-01-15 23:44:38 -08:00
Weikardzaena 2152b40e68 UI: Add Okay/Cancel Buttons to Properties Dialog
Use QDialogButtonBox to add "Okay" and "Cancel" buttons to the
properties dialog. The core functionality of the dialog is not changed;
I.E. the settings are still applied to the source as the user changes
them. If the user clicks "Okay", the dialog simply exits. If the user
clicks "Cancel", the original settings are reapplied to the source then
the dialog exits. If the window is closed by any other means (I.E. by
the main obs window closing) then the properties dialog prompts the user
if they changed anything and asks if they wish to save their settings.

In order to implement this last feature, a method of checking for open
dialogs and sending each a quit message is added to the closeEvent()
method for OBSBasic.
2015-01-15 21:49:03 -08:00
Carl Fürstenberg 6095e7ef51 Add SOVERSION to libobs-opengl
Because libobs-opengl is a public library, it's customary to have SONAME
embedded in the library file.  Also remove the prefix override and
remove the prefixing "lib" from the output name.  This also requires us
to pass the library file name to dlopen invocations.
2015-01-13 17:51:38 -08:00
jp9000 f58ca29484 UI: Use config file for color format/space/range
Allows the color format, color space, and color range to be set by the
user.  This will need user interface for in the future, though it'll
have to be an advanced setting that's hidden from the user by default
because I don't feel comfortable exposing this to a typical user.
2015-01-10 18:35:58 -08:00
jp9000 e8002dc9ed UI: Save at regular intervals
Save the file when "start recording" or "start streaming" is clicked,
and also save at every 20 second interval
2015-01-05 02:45:40 -08:00
jp9000 0332cdce1c UI: Remove some trailing whitespace 2015-01-05 02:45:39 -08:00
jp9000 ebc2d4ab11 UI: Implement SaveProject function 2015-01-05 02:45:39 -08:00
jp9000 6fc52dfb16 UI: Add advanced audio properties dialog
This dialog gives options such as increasing audio past 100%, forcing
the audio of a source to mono, and setting the audio sync offset of a
source (which was an oft-requested feature)
2014-12-28 01:51:56 -08:00
fryshorts ca8ac4e809 obs: Refactor network requests.
Remove unneeded class members for request and buffer handling.
Let Qt do all the hard work here, keeping track of requests and
associated data.
2014-12-25 14:53:09 +01:00
jp9000 640967b997 UI: Add video scale filters to basic settings 2014-12-15 01:55:19 -08:00
jp9000 b07862286a (API Change) Add colorspace info to obs_video_info
This was an important change because we were originally using an
hard-coded 709/partial range color matrix for the output, which was
causing problems for people wanting to use different formats or color
spaces.  This will now automatically generate the color matrix depending
on the format, color space, and range, or use an identity matrix if the
video format is RGB instead of YUV.
2014-12-11 19:51:30 -08:00
Palana ce782b44b7 Fix Qt unregistered datatype messages 2014-10-29 16:06:18 +01:00
Palana 6dcdaab2be Register OBSSource as Qt metatype 2014-10-29 16:06:18 +01:00
Palana 1e41dab7b5 Open source properties on double click 2014-10-19 19:16:04 +02:00
Palana eadea9a7e5 Disable double click renaming for both scenes and sources 2014-10-19 19:16:04 +02:00
Palana 9465a8c437 Add "Rename" entry to scenes context menu 2014-10-19 19:16:04 +02:00
Palana 55d2af0e60 Fix "Remove" shortcut (Del) to work for both scenes and sources 2014-10-19 19:16:04 +02:00
Palana 523baef7f5 Add "Remove" shortcut to scenes context menu 2014-10-19 19:16:04 +02:00
Palana 2e290b8493 Fix sources context menu "Remove" shortcut for OSX 2014-10-19 19:16:04 +02:00
Palana a88700540e Ignore source deselection until multiple selection is implemented 2014-10-15 02:00:39 +02:00
Palana 1df9bcfa49 Log warning when falling back to OpenGL on windows 2014-10-14 18:08:30 +02:00
Palana cf3ca1d5fc Propagate preview window selection to sources list 2014-10-13 22:16:32 +02:00
Palana 444a080218 Do not display name exists dialog if source name does not change 2014-10-13 18:36:30 +02:00
Palana c9ee436e1c Add UI for remuxing recordings via FFmpeg 2014-10-12 19:56:52 +02:00
Palana e7cfd58e9e Add option to use Sparkle for updates
OBS Sparkle feeds have two extensions to vanilla Sparkle feeds:
- There can be two kinds of items per feed: (zipped) .app and .mpkg
  via <ce:packageType>app|mpkg</ce:packageType> (default is mpkg)
- Feed items can be disabled via <ce:deployed>false</ce:deployed>; these
  items will not be considered for updates unless
  "[General] UpdateToUndeployed=1" is set the global config

Unlike other Sparkle implementations the FeedURL cannot be updated via user
preferences because we support multiple app packages with the same package
identifier but different FeedURL settings on the same machine
2014-10-11 22:17:18 +02:00
jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs
Typedef pointers are unsafe.  If you do:
typedef struct bla *bla_t;
then you cannot use it as a constant, such as: const bla_t, because
that constant will be to the pointer itself rather than to the
underlying data.  I admit this was a fundamental mistake that must
be corrected.

All typedefs that were pointer types will now have their pointers
removed from the type itself, and the pointers will be used when they
are actually used as variables/parameters/returns instead.

This does not break ABI though, which is pretty nice.
2014-09-25 21:48:11 -07:00
jp9000 4a06960188 Basic UI: Add "Use Constant Bitrate" advanced option.
It's better to use VBR for local recordings, so this option should be
nice for people who want to do that.
2014-09-24 21:22:50 -07:00
John Bradley 4221134748 Add interaction gui 2014-09-15 18:29:26 -05:00
John Bradley 3f993e40df Add helper function to get specific scene item 2014-09-15 18:19:39 -05:00
BtbN 05af461282 Fix path to modules in AppData 2014-09-04 14:03:46 -07:00
jp9000 ed2354716f Use more appropriate error message
Sometimes certain drivers do not have the capability required to
initialize the graphics subsystem (mesa currently, for example).
Instead of saying "your hardware is too old", state that the drivers may
also be at fault.
2014-08-25 15:52:54 -07:00
fryshorts 52e7200400 Fix typo in log upload 2014-08-25 22:22:57 +02:00
jp9000 5fa6dbe2d1 Basic UI: Remove debug logging of update reply 2014-08-25 10:18:50 -07:00
jp9000 2a75f519ba Basic UI: Fix formatting 2014-08-25 10:10:58 -07:00
jp9000 76c6f36488 Basic UI: Clear http return data
If the data isn't manually cleared it will accumulate, and cause json
errors if update check/log return is queried more than once
2014-08-25 10:09:57 -07:00
jp9000 ded272e777 Basic UI: Add advanced encoder settings 2014-08-25 08:46:47 -07:00
Palana 083b5d693b Update statusbar when recording 2014-08-25 03:18:05 +02:00
jp9000 e3ddfec818 Don't use informative text for message box
The informative text is meant to be additional information, not the main
information.  If you use informative text without using regular text, it
causes the message box to get all squishy.
2014-08-24 08:56:50 -07:00
jp9000 97543def13 Fix 'possible loss of data' warning
Qt doesn't like to use size_t anywhere.
2014-08-24 08:27:27 -07:00
Palana 448c3670a0 Refactor log upload to create JSON via obs_data 2014-08-24 02:05:46 +02:00
Palana ca8aba0bf4 Add Help -> "Show Log Files" menu entry 2014-08-22 19:10:44 +02:00
Palana a64707a4f5 Add File -> "Show Recordings" menu entry 2014-08-22 19:10:44 +02:00
Jkoan cc5884c136 Fix Remove Dialog
Remove failed test and add other Messagebox to correct Text with Language support

Add Title again -,-
2014-08-17 14:40:03 +02:00
Socapex 6597206d93 Alert user when using existing source name. 2014-08-12 17:07:59 -04:00
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00
jp9000 04712b5fe9 (API Change) Unsquish obs_data_* names
Changed:                 To:
-----------------------------------------------
obs_data_getjson         obs_data_get_json
obs_data_getstring       obs_data_get_string
obs_data_getint          obs_data_get_int
obs_data_getdouble       obs_data_get_double
obs_data_getbool         obs_data_get_bool
obs_data_getobj          obs_data_get_obj
obs_data_getarray        obs_data_get_array
obs_data_setstring       obs_data_set_string
obs_data_setint          obs_data_set_int
obs_data_setdouble       obs_data_set_double
obs_data_setbool         obs_data_set_bool
obs_data_setobj          obs_data_set_obj
obs_data_setarray        obs_data_set_array
obs_data_item_getstring  obs_data_item_get_string
obs_data_item_getint     obs_data_item_get_int
obs_data_item_getdouble  obs_data_item_get_double
obs_data_item_getbool    obs_data_item_get_bool
obs_data_item_getobj     obs_data_item_get_obj
obs_data_item_getarray   obs_data_item_get_array
obs_data_item_setstring  obs_data_item_set_string
obs_data_item_setint     obs_data_item_set_int
obs_data_item_setdouble  obs_data_item_set_double
obs_data_item_setbool    obs_data_item_set_bool
obs_data_item_setobj     obs_data_item_set_obj
obs_data_item_setarray   obs_data_item_set_array
2014-08-09 11:57:36 -07:00
jp9000 a3682fc8fb (API Change) Use 'get' convention in libobs (base)
Instead of having functions like obs_signal_handler() that can fail to
properly specify their actual intent in the name (does it signal a
handler, or does it return a signal handler?), always prefix functions
that are meant to get information with 'get' to make its functionality
more explicit.

Previous names:             New names:
-----------------------------------------------------------
obs_audio                   obs_get_audio
obs_video                   obs_get_video
obs_signalhandler           obs_get_signal_handler
obs_prochandler             obs_get_proc_handler
obs_source_signalhandler    obs_source_get_signal_handler
obs_source_prochandler      obs_source_get_proc_handler
obs_output_signalhandler    obs_output_get_signal_handler
obs_output_prochandler      obs_output_get_proc_handler
obs_service_signalhandler   obs_service_get_signal_handler
obs_service_prochandler     obs_service_get_proc_handler
2014-08-08 11:04:46 -07:00
jp9000 73baaa59e9 (API Change) Unsquish libobs (base) names
Previous names:             New names:
-----------------------------------------------------------
obs_view_setsource          obs_view_set_source
obs_view_getsource          obs_view_get_source
obs_source_getdisplayname   obs_source_get_display_name
obs_source_getwidth         obs_source_get_width
obs_source_getheight        obs_source_get_height
obs_filter_getparent        obs_filter_get_parent
obs_filter_gettarget        obs_filter_get_target
obs_source_filter_setorder  obs_source_filter_set_order
obs_source_getsettings      obs_source_get_settings
obs_source_getname          obs_source_get_name
obs_source_setname          obs_source_set_name
obs_source_setvolume        obs_source_set_volume
obs_source_getvolume        obs_source_get_volume
obs_scene_getsource         obs_scene_get_source
obs_scene_fromsource        obs_scene_from_source
obs_scene_findsource        obs_scene_find_source
obs_output_getdisplayname   obs_output_get_display_name
obs_output_getname          obs_output_get_name
obs_encoder_getname         obs_encoder_get_name
obs_service_getdisplayname  obs_service_get_display_name
obs_service_getname         obs_service_get_name
2014-08-08 11:04:46 -07:00
jp9000 41176eef27 (API Change) Remove obs_graphics()
API Removed:
- graphics_t obs_graphics();
Replaced With:
- void obs_enter_graphics();
- void obs_leave_graphics();

Description:
  obs_graphics() was somewhat of a pointless function.  The only time
that it was ever necessary was to pass it as a parameter to
gs_entercontext() followed by a subsequent gs_leavecontext() call after
that.  So, I felt that it made a bit more sense just to implement
obs_enter_graphics() and obs_leave_graphics() functions to do the exact
same thing without having to repeat that code.  There's really no need
to ever "hold" the graphics pointer, though I suppose that could change
in the future so having a similar function come back isn't out of the
question.

Still, this at least reduces the amount of unnecessary repeated code for
the time being.
2014-08-08 11:04:45 -07:00
jp9000 b007c6b139 (API Change) Un-squish obs_sceneitem_*
Renamed:                         To:
-----------------------------------------------------------
obs_sceneitem_getscene           obs_sceneitem_get_scene
obs_sceneitem_getsource          obs_sceneitem_get_source
obs_sceneitem_setpos             obs_sceneitem_set_pos
obs_sceneitem_setrot             obs_sceneitem_set_rot
obs_sceneitem_setscale           obs_sceneitem_set_scale
obs_sceneitem_setalignment       obs_sceneitem_set_alignment
obs_sceneitem_setorder           obs_sceneitem_set_order
obs_sceneitem_getpos             obs_sceneitem_get_pos
obs_sceneitem_getrot             obs_sceneitem_get_rot
obs_sceneitem_getscale           obs_sceneitem_get_scale
obs_sceneitem_getalignment       obs_sceneitem_get_alignment
2014-08-08 11:04:45 -07:00
jp9000 e42af67128 (API Change) Split obs_source_gettype
Changed:
- obs_source_gettype
To:
- enum obs_source_type obs_source_get_type(obs_source_t source);
- const char *obs_source_get_id(obs_source_t source);

This function was inconsistent for a number of reasons.  First, it
returns both the ID and the type of source (input/transition/filter),
which is inconsistent with the name of "get type".  Secondly, the
'squishy' naming convention which has just turned out to be bad
practice and causes inconsistencies.  So it's now replaced with two
functions that just return the type and the ID.
2014-08-08 11:04:44 -07:00
jp9000 d2b4f82637 (API Change) Rename order_movement
Prefix with obs_ for the sake of consistency

Renamed enums:
- order_movement (now obs_order_movement)

Affected functions:
- obs_source_filter_setorder
- obs_sceneitem_setorder
2014-08-08 11:04:43 -07:00
jp9000 24bd82a09c (API Change) Rename obs_sceneitem_info structure
Change obs_sceneitem_info structure to obs_transform_info - this
structure will not just be used with scene items in the future.
2014-08-08 11:04:42 -07:00
jp9000 11c7e07eac Add extra search path for third party plugins
The OBSBasic UI will now allow the use of a subdirectory of the user
application data directory for third-party plugins.  Though I'm not
entirely sure if this ideal or not.  Regardless, this is one of the
first (of many) steps towards a plugin manager.

On windows, this is %appdata%/obs-studio/plugins
On linux, this is ~/.obs-studio/plugins
On mac, this is ~/Library/Application Support/obs-sudio/plugins
2014-07-27 17:29:11 -07:00
jp9000 59ea3becf2 (API Change) Refactor module handling
Changed API:
- char *obs_find_plugin_file(const char *sub_path);

  Changed to: char *obs_module_file(const char *file);

  Cahnge it so you no longer need to specify a sub-path such as:
  obs_find_plugin_file("module_name/file.ext")

  Instead, now automatically handle the module data path so all you need
  to do is:
  obs_module_file("file.ext")

- int obs_load_module(const char *name);

  Changed to: int obs_open_module(obs_module_t *module,
                                  const char *path,
                                  const char *data_path);
              bool obs_init_module(obs_module_t module);

  Change the module loading API so that if the front-end chooses, it can
  load modules directly from a specified path, and associate a data
  directory with it on the spot.

  The module will not be initialized immediately; obs_init_module must
  be called on the module pointer in order to fully initialize the
  module.  This is done so a module can be disabled by the front-end if
  the it so chooses.

New API:
- void obs_add_module_path(const char *bin, const char *data);

  These functions allow you to specify new module search paths to add,
  and allow you to search through them, or optionally just load all
  modules from them.  If the string %module% is included, it will
  replace it with the module's name when that string is used as a
  lookup.  Data paths are now directly added to the module's internal
  storage structure, and when obs_find_module_file is used, it will look
  up the pointer to the obs_module structure and get its data directory
  that way.

  Example:
  obs_add_module_path("/opt/obs/my-modules/%module%/bin",
                      "/opt/obs/my-modules/%module%/data");

  This would cause it to additionally look for the binary of a
  hypthetical module named "foo" at /opt/obs/my-modules/foo/bin/foo.so
  (or libfoo.so), and then look for the data in
  /opt/obs/my-modules/foo/data.

  This gives the front-end more flexibility for handling third-party
  plugin modules, or handling all plugin modules in a custom way.

- void obs_find_modules(obs_find_module_callback_t callback, void
                        *param);

  This searches the existing paths for modules and calls the callback
  function when any are found.  Useful for plugin management and custom
  handling of the paths by the front-end if desired.

- void obs_load_all_modules(void);

  Search through the paths and both loads and initializes all modules
  automatically without custom handling.

- void obs_enum_modules(obs_enum_module_callback_t callback,
                        void *param);

  Enumerates currently opened modules.
2014-07-27 17:29:10 -07:00
BtbN 34b67db50f Minor refactor for creation of sub-windows
This refactors the sub-window code a bit so that instead of deleting the
window pointers, it calls QWidget::close() on them to safely trigger a
normal close on them instead (which will also delete them).
Moves setting the DeleteOnClose flag from inside of the Dialog classes
into the OBSBasic class, to make that behaviour more obvious.
2014-07-23 17:46:17 +02:00
jp9000 3a2677c502 If Direct3D doesn't initialize, try OpenGL 2014-07-20 18:25:57 -07:00
jp9000 86d634eeab Check for valid sizes when initializing video 2014-07-20 18:25:57 -07:00
jp9000 778cc2b318 (API Change) obs_reset_video: Use return codes
Changed API functions:
libobs: obs_reset_video

Before, video initialization returned a boolean, but "failed" is too
little information, if it fails due to lack of device capabilities or
bad video device parameters, the front-end needs to know that.

The OBS Basic UI has also been updated to reflect this API change.
2014-07-20 18:25:57 -07:00
Palana e62f965d3e Mark menu entries for Qt application menu mangling on OSX 2014-07-21 03:22:18 +02:00
jp9000 5da8d14570 Fix update checck bug
Fix bug where updates for windows would check for mac updates and vise
versa.

(I am ashamed)
2014-07-17 07:03:27 -07:00
jp9000 18026c363d No need to initialize map value to 0 (bug fix)
There's no need to initialize the map value to 0.  What was happening is
that obs_scene_add was adding a ref to a non-existent value, which
simply created it and added 1, which is perfectly fine.  Then,
obs_add_source would set the ref to 0, overwriting the existing value.

So this meant that if you didn't call them in the right order, it
wouldn't work properly, and would break, which was pretty stupid.

Turns out that if you access a map value that doesn't exist, it'll
create one with the default constructor of that type.  In this case, int
will initialize to 0, which was exactly what we wanted in the first
place, and defeats the purpose of even needing to initialize the value
to 0.  So, there's no need to manually set it to 0 in
OBSBasic::SourceAdded, or worry about the order in which the functions
are called.

Just goes to show you have to be careful with reference counting.
2014-07-16 15:26:14 -07:00
Palana 1759d28ee2 Fix scene editing for device pixel ratios ≠ 1
Fixes #177
2014-07-16 02:29:13 +02:00
jp9000 eee2ac038f Set User-Agent value of update check to OBS ver. 2014-07-14 08:51:57 -07:00
jp9000 e03f34de9f Don't use separate update files per OS
Instead, just use separate version and download entries.
2014-07-14 03:48:30 -07:00
jp9000 4e7f076c68 Add basic update checking 2014-07-14 03:19:24 -07:00
Palana 57736d308b Add OSX native shortcut for scene/source deletion 2014-07-13 21:46:44 +02:00
jp9000 dbe166178f Save last version to global.ini on exit 2014-07-13 12:38:58 -07:00
jp9000 e61cb07a94 Change names of default outputs/encoders/service 2014-07-13 05:05:29 -07:00
jp9000 f3285e2cfa Fix bug where x264 buffer size was always 1000 2014-07-13 02:59:34 -07:00
jp9000 a1073b8c1d Remove loading of test-input module 2014-07-12 12:06:26 -07:00
jp9000 0bf0266b2a Use the "Stop Streaming" translated text 2014-07-12 05:34:23 -07:00
jp9000 5585ae0eff Rename volume control if audio source renamed 2014-07-08 11:58:48 -07:00
jp9000 f0cc386499 Implement status bar
The status bar now displays:
 - Auto-reconnect information (reconnecting and reconnect success)
 - Dropped frames (as well as percentage of total video frames)
 - Duration of session
 - CPU usage of the program
 - Kbp/s

The OBSBasic class is getting a bit big, so I separated out the
status bar code to its own class derived from QStatusBar.
2014-07-06 17:36:46 -07:00
jp9000 a9b3da010d Add function to main window to query CPU usage 2014-07-06 17:36:45 -07:00
jp9000 118e3edd18 Remove unnecessary tests to delete
The delete operator can be called on a null pointer, so there's no
reason for these tests.
2014-07-06 17:35:17 -07:00
jp9000 df3623b478 Swap reconnect parameters
Fixes a bug where it would use the max retries for the delay time and
vise-versa.
2014-07-04 13:21:11 -07:00
jp9000 07b2fd5972 Do not visually select audio-only sources 2014-07-04 10:58:03 -07:00
jp9000 d3e6148ae7 Add auto-reconnect settings 2014-07-03 18:07:33 -07:00
jp9000 18966a9ca0 Implement 'Order' menu
Contains Move Up, Move Down, Move to Top, Move to Bottom.  Also assigns
Ctrl-Up, Ctrl-Down, Ctrl-Home, Ctrl-End to each action.

This was also added to the right-click context menu popup for sources.
2014-06-30 19:47:06 -07:00
jp9000 0b52828086 Remove 'remove item' action, clean up code
The removeItemAction just for a keyboard shortcut was unnecessary.
Instead, use the toolbar button to associate a shortcut with, and remove
the removeItemAction object.
2014-06-30 18:21:40 -07:00
jp9000 c48ec48765 Implement 'scenes' list context menu 2014-06-30 16:03:12 -07:00
jp9000 66c3c862e4 Make 'remove' toolbar buttons query for removal 2014-06-30 13:47:51 -07:00
jp9000 ff2a2cceb3 Implement context menu on 'sources' box 2014-06-30 01:13:32 -07:00
jp9000 67440b92b5 Fix renaming bugs, deny if empty, and simplify
I screwed it up a bit originally, using && instead of ||.

Use 'trimmed' function to prevent sources with leading or trailing
whitespace.

Also, do not allow an empty value.
2014-06-30 01:08:12 -07:00
jp9000 68c8fa3e17 Do not rename items if the name is the same 2014-06-30 00:40:51 -07:00
jp9000 11a7b57cd8 Implement renaming of scenes/sources 2014-06-30 00:18:44 -07:00
jp9000 269a91f522 Give the 'add source' popup the 'Add' title
This allows the popup to be appended directly as an item for other
popups.
2014-06-29 18:43:54 -07:00
jp9000 3f262b8a4a Use signal/slot when creating a source via popup
I realized that there's no other way to share the menu if I want to add
it as a sub-menu somewhere else.
2014-06-29 17:33:40 -07:00
jp9000 dfb7ff4139 Add image source module to obs-studio basic UI
...We really need to make this search for modules and automatically load
them.
2014-06-28 10:35:40 -07:00
jp9000 dbb9124bf6 Remove 'effect' param from effect param funcs
Similar to the shader functions, the effect parameter functions take
the effect as a parameter.  However, the effect parameter is pretty
pointless, because the effect parameter.. parameter stores the effect
pointer interally.
2014-06-25 22:24:27 -07:00
Jim 2ea50cab36 Merge pull request #124 from jp9000/new-locale-handling
Update to new module locale API
2014-06-25 12:58:05 -07:00
jp9000 0b4a259e56 Remove 'locale' parameter from all callbacks
The locale parameter was a mistake, because it puts extra needless
burden upon the module developer to have to handle this variable for
each and every single callback function.  The parameter is being removed
in favor of a single centralized module callback function that
specifically updates locale information for a module only when needed.
2014-06-25 12:36:26 -07:00
jp9000 899f053034 Add API for setting/getting current locale
This API is used to set the current locale for libobs, which it will set
for all modules when a module is loaded or specifically when the locale
is manually changed.
2014-06-25 12:36:17 -07:00
jp9000 2e6063ce79 Fix 'potentially uninitialized variable' warnings 2014-06-25 02:03:29 -07:00
jp9000 11514d36ea Mark unused lambda parameter 2014-06-25 01:54:33 -07:00
jp9000 aef8c218c0 Make 'center to screen' just center the source
Instead of using bounds to force the source to be centered (and
unrotated), just center the source positionally on the screen.  Will
also preserve rotation.
2014-06-22 23:49:57 -07:00
fryshorts 5f8a6db816 Add initial implementation of a v4l2 capture plugin
This patch adds a plugin to capture video data from v4l2 devices under linux.
2014-06-18 21:31:23 +02:00
jp9000 85ee5d591b UI: Open properties on user source creation
Every time I created a source I found myself in need to actually open up
the properties.  It was getting somewhat on my nerves, so I decided to
just make it automatically pop up when the source is created.
2014-06-16 19:45:47 -07:00
jp9000 ed5b4f590c Fix a number of warnings
Structures with anonymous unions would a warning when you do a brace
assignment on them.

Also fixed some unused parameters and removed some unused variables.
2014-06-16 17:55:48 -07:00
jp9000 98ddb846dc UI: Add padding to scene edges for editing
Add a 10 pixel padding to the sides and remove viewport cutting to
ensure that the editing rectangles are visible even when in the upper
corners.

Also, add a black background for the actual 'scene' in the preview
window so that the scene boundries are actually visible in relation to
the rest of the preview space.
2014-06-15 20:33:13 -07:00
jp9000 452e0695f4 UI: Add scene editing
So, scene editing was interesting (and by interesting I mean
excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.

I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.

There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.

If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply).  If
bounds are active, it will modify the bounding box only instead.

How a source scales when a bounding box is active depends on the type of
bounds being used.  You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).
You can also set it to be used as a 'maximum' size, so that the source
doesn't necessarily get scaled unless it extends beyond the bounds.

Like in OBS1, objects will snap to the edges unless the control key is
pressed.  However, this will now happen even if the object is rotated or
oriented in any strange way.  Snapping will also occur when stretching
or changing the bounding box size.
2014-06-15 20:33:13 -07:00
jp9000 d2ff9d5bf4 UI: Add 'win-dshow' plugin initialization
I really need to make this thing automatically search for plugins some
time.  I've got to admit it's kind of annoying.
2014-05-30 03:31:49 -07:00
BtbN ca7ba2e234 Add libfdk encoder 2014-05-23 00:06:28 +02:00
jp9000 68d40f13be Fix a few warnings on windows 2014-05-22 03:59:51 -07:00