After cleaning up the native flags in various places, and disabling
making sibling of native widgets native, BrowserDock was left in an
inconsistent state, since it requires being native for CEF to work
properly.
Make BrowserDock native.
Some widgets are marked as native unnecessarily. Native widgets are
a bit more involving than regular ones, so remove this flag.
Original patch by David Edmundson <kde@davidedmundson.co.uk>
Native windows really only make sense for previews. They can be a new
xcb_window or a wayland subsurface.
For historical reasons setting a widget to native will also affect
ancestors. Qt will still draw them as part of the parent as they are
never mapped, but a window is nonetheless created.
This is especially problematic on wayland as then the subsurface is
parented to an unmapped window.
This default behaviour can be turned off. Now only the native widgets
(the video previews) are actually native.
xcompcap was taking locks in the wrong order resulting in deadlocks on
close. If you had an xcompcap properties window open on close it was
nearly 100% deadlock. This ensures locks are taken in the same order as
libobs takes when shutting down.
Also consolidate behavior of contrast/brightness/gamma across chroma
key, color correction, and color key filters. The contrast range has
been expanded to approximtely match the range when the filter applied to
nonlinear colors.
The newly versioned filter also has color overlay removed. We can add it
back if the demand is there, but I'd rather not maintain it.
Also consolidate behavior of contrast/brightness/gamma across chroma
key, color correction, and color key filters. The contrast range has
been expanded to approximtely match the range when the filter applied to
nonlinear colors.
Also consolidate behavior of contrast/brightness/gamma across chroma
key, color correction, and color key filters. The contrast range has
been expanded to approximtely match the range when the filter applied to
nonlinear colors.
Well, linear SRGB for screen capture. The window capture path failed to
copy between SRGB textures for some reason, so just force nonlinear
formats instead.
For game capture, neither GL nor D3D9 support SRGB shared textures, so
disable linear SRGB support if the texture format doesn't support it.
Similarly, DXGI display capture doesn't work with SRGB at the moment.
Unsure if it will with more work, but disable for now.
Also force linear SRGB off if using GDI-compatible textures.
Both image and color sources have been updated.
Also added alpha support to the color source. Useful for users, and
serves as an easy alpha blending test case.