Commit Graph

697 Commits (42be9687596d1c747262c4cad5675602a13ad07a)

Author SHA1 Message Date
Palana a2cd42abf0 Remove external ref count visibilty from obs_data_* as well 2014-02-03 05:39:25 +01:00
Palana 935fa62db6 Add missing return type to function 2014-02-03 05:39:25 +01:00
jp9000 cc9b7ae6c5 Remove m4 directory (No longer in use) 2014-02-02 18:38:07 -07:00
Palana ac23df500a Remove external ref count visibility
The returned ref count was never used and the returned value doesn't
actually confer any meaning in a multithreaded environment
2014-02-03 02:34:06 +01:00
Jim be139710a2 Merge pull request #38 from BtbN/master
Move CPack win32 generator from NSIS to WIX
2014-02-02 17:07:29 -08:00
jp9000 37ed83acec Use QMetaObject::invokeMethod in libobs callbacks
Doing this ensures Qt thread safety when adding/removing sources and
scenes, because it will defer the function call to the main thread.
2014-02-02 17:03:55 -07:00
jp9000 cfa62354cd Compact/clean up OBSRef class just a bit more
Replace a NULL with nullptr and reduce code duplication with the =
operators
2014-02-02 15:34:02 -07:00
jp9000 933549ca76 Add a comment and replace some class references
Also, removed some unused headers, and moved the constructor/destructor
functions to the top
2014-02-02 15:23:38 -07:00
BtbN e53825f1c3 Remove autotools files and update INSTALL file 2014-02-02 22:45:05 +01:00
BtbN e9c22c3b8d Move CPack win32 generator from NSIS to WIX 2014-02-02 22:38:21 +01:00
BtbN e7e570b8b8 Fix copy&paste error 2014-02-02 22:38:20 +01:00
jp9000 8126ad0b69 Remove header from obs/CMakeLists.txt 2014-02-02 14:33:57 -07:00
jp9000 6e1dd92f0c Improve thread safety in UI code
- Implemented better C++ classes for handling scenes/sources/items in
  obs.hpp, allowing them to automatically increment and decrement the
  references of each, as well as assign them to QVariants.

- Because QVariants are now using the C++ classes, remove the pointer
  QVariant wrapper.

- Use the new C++ classes with the QVariant user data of list box items,
  both for the sake of thread safety and to ensure that the data
  referenced is not freed until removed.  NOTE: still might need some
  testing.

- Implemented a source-remove signal from libobs, and start using that
  signal instead of the source-destroy signal for signalling item
  removal.
2014-02-02 14:26:23 -07:00
jp9000 458325fc6f Add property list callbacks
- Add property list callbacks to sources/outputs/encoders so that if
  necessary user interface can be automatically generated or perhaps a
  property list widget can be used for them.

- Change some of the property API names.  obs_property_list_t felt a bit
  awkward when actually using it, so I just renamed it to
  obs_properties_t.

- Removed the getdata/setdata nad getparam/setparam functions from
  sources/services, they will be superseded by the dynamic procedure
  call API.
2014-02-01 22:46:13 -07:00
jp9000 0d17d13116 Implement properties definition interface
Implement a properties definition interface to allow modules to export
general properties associated with objects of libobs.

The properties definition interface allows the option for automatic
settings UI generation (which will make simple plugins easier to develop
without the need for user interface), as well as allow real-time
property editing of values of things like sources/outputs/etc without
having to open property dialogs.  More property types can be added in
the future as needed as well.
2014-02-01 18:01:31 -07:00
jp9000 6f51567c93 Simplify/improve UI exporting a bit more
Reduce and simplify the UI export interface.  Having to export functions
with designated names was a bit silly for this case, it makes more sense
for inputs/outputs/etc because they have more functions associated with
them, but in this case the callback can be retrieved simply through the
enumeration exports.  Makes it a bit easier and a little less awkward
for this situation.

Also, changed the exports and names to be a bit more consistent,
labelling them both as either "modal" or "modeless", and changed the UI
function calls to obs_exec_ui and obs_create_ui to imply modal/modeless
functionality a bit more.
2014-02-01 17:43:32 -07:00
jp9000 b31d52d602 Add support for modeless UI creation
I realized that I had intended modeless UI to be usable by plugins, but
it had been pointed out to me that modeless really needs to return a
pointer/handle to the user interface object that was created.
2014-02-01 12:48:35 -07:00
jp9000 00a480f77d Don't rely on static data
The ui_enum function gets a const struct obs_ui_info **, which basically
means it expects static data to be used.  I originally had it the other
way around, but yea, it's probably not a good idea, so I'm going to
revert back to the original code instead, which doesn't rely on the data
being static.
2014-02-01 02:27:31 -07:00
jp9000 8bb208a090 Make some minor adjustments to module UI code
Made it so that enum_ui returns a const pointer to a structure rather
than require an actual structure.

Changed a few of the descriptions that I missed.
2014-02-01 01:02:20 -07:00
jp9000 a12656bd91 Add module UI export capability
Add the ability to be able to call and use toolkit-specific or
program-specific user interface in modules.

User interface code can be either bundled with the module, or 'split'
out in to separate libraries (recommended).

There are three reasons why splitting is recommended:

  1.) It allows plugins to be able to create custom user interface for
      each toolkit if desired.

  2.) Often, UI will be programmed in one language (the language of the
      toolkit), and core logic may be programmed in another.  This
      allows plugins to keep the languages separated if necessary.

  3.) It prevents direct linkage of UI toolkits libraries with core
      module logic.

Splitting is not required, though is recommended if you want your plugin
to be more flexible with other user interface toolkits or programs.

Will implement a generic properties lookup next, which will be used for
automatic UI handling so that plugin UI isn't necessarily required.
2014-02-01 00:49:50 -07:00
Jim 17333ddfec Merge pull request #37 from BtbN/master
Improve ALL_BUILD.vcxproj.user copy check
2014-01-30 19:56:22 -08:00
BtbN aec9e85b59 Improve ALL_BUILD.vcxproj.user copy check 2014-01-31 04:46:17 +01:00
Jim b56a249f55 Merge pull request #35 from BtbN/master
git describe based version number support for CPack
2014-01-30 12:59:02 -08:00
jp9000 74032922bc Fix another bug (don't commit without compiling)
Also don't code in anger
2014-01-30 12:42:20 -07:00
jp9000 73d4e1331c And cover the one in scene_destroy 2014-01-30 12:41:11 -07:00
jp9000 7b37dc6cbb Oh and while we're at it I suppose another fix 2014-01-30 12:39:26 -07:00
jp9000 f26cb706c2 Clean up the previous commit a bit
The was_removed variable was rather unnecessary
2014-01-30 12:35:21 -07:00
jp9000 f2e1ce533c Use mutex instead of variable for RC check 2014-01-30 12:29:13 -07:00
jp9000 103ef75310 Improve thread safety for scene items
Scene items previously were removed by calling obs_sceneitem_destroy,
but this proved to be a potential race condition where two different
threads could try to destroy the same scene item at the same time.

Instead of doing that, reference counting is now used on scene items,
and an explicit obs_sceneitem_remove function is used instead for item
removal, which sets a 'removed' variable to ensure it can only be called
exactly one time.
2014-01-30 01:31:52 -07:00
jp9000 f419c9f154 Merge branch 'master' of https://github.com/jp9000/obs-studio 2014-01-29 18:32:01 -07:00
jp9000 3243a9f8c5 Fix the design flaw with obs_sceneitem_destroy
The previous commit used the scene as a  parameter to check to see if
the scene item was still present within the scene before destroying, but
this was actually unnecessary because the fault was because the destroy
signal was being triggered *before* the scene's mutex locked, thus
causing a race condition.  I changed the code so that it signals after
the lock instead of before, so the scene parameter should no longer be
necessary.
2014-01-29 18:27:42 -07:00
Palana d095a4ae47 Fix obs_sceneitem_destroy for scenes with more than one scene item 2014-01-30 00:13:43 +01:00
Palana 31ceec04ce Lock graphics before trying to remove a scene item
Prevents another deadlock if removing the scene item triggers source
cleanup of a source with graphics resources
2014-01-29 22:54:05 +01:00
Palana 2fa208adfb Check if scene item is actually alive when calling obs_sceneitem_destroy
Prevents a double free in case the scene item was previously removed
2014-01-29 22:52:05 +01:00
Palana af03444cbe Use recursive mutex for scene mutex
Fixes a deadlock when trying to remove a source from the GUI. The scene
item signal handlers would mark the source as removed which results in
the video thread also trying to run obs_sceneitem_destroy thereby
deadlocking the video thread (and the GUI thread)
2014-01-29 22:46:39 +01:00
Palana 13db68433d Improve multi instance support for osx desktop capture
Fixes behavior with multiple desktop captures in the same scene

Also create the dispatch_queue without a name to prevent name collisions
2014-01-29 19:42:36 +01:00
BtbN a79124e413 Add guessed paths for Win8 and Win81 SDK to DirectX search paths 2014-01-29 14:56:40 +01:00
BtbN 8c80941530 Add support for "git describe" based version numbers.
Also, move cpack related code into its own module, to clean up the main CMakeLists.txt
2014-01-29 14:56:06 +01:00
Palana ad4b581112 Improve setting type consistency 2014-01-29 08:40:04 +01:00
jp9000 9116be8d9c Improve safety for settings usage
- Add 'set_default' functions to obs-data.*.  These functions ensure
  that a paramter exists and that the parameter is of a specific type.
  If not, it will create or overwrite the value with the default setting
  instead.

  These functions are meant to be explicitly called before using any of
  the 'get' functions.  The reason why it was designed this way is to
  encourage defaults to be set in a single place/function.

  For example, ideal usage is to create one function for your data,
  "set_my_defaults(obs_data_t data)", set all the default values within
  that function, and then call that function on create/update, that way
  all defaults are centralized to a single place.

- Ensure that data passed to sources/encoders/outputs/etc is always
  valid, and not a null value.

- While I'm remembering, fix a few defaults of the main program config
  file data.
2014-01-28 18:41:24 -07:00
jp9000 c6300d0956 Add a couple more setting data safety measures
Prevent null dereferencing if data is null, instead just make the
functions return and ignore the get/set requests.
2014-01-28 15:45:30 -07:00
Jim 6c2242dea8 Merge pull request #33 from andy-kliman/master
I rebuilt obs.icns. Now it corresponds to Table 5-1:
2014-01-28 14:34:25 -08:00
Palana fdfd96b783 Rename osx desktop capture functions to fix dynamic loading 2014-01-28 23:14:02 +01:00
Palana e430652d0f Add explicit Cocoa dependency for osx desktop capture test
Fixes build due to missing objective c functions on some configurations
2014-01-28 23:14:01 +01:00
Jim 4f8690985a Merge pull request #34 from BtbN/master
Include $ORIGIN in portable mode on unix
2014-01-28 14:12:20 -08:00
BtbN b4d31f4e56 Change library search order to match include search order 2014-01-28 23:07:49 +01:00
BtbN 074f9627b7 Fixup OSX Rpath for imported external libraries on install 2014-01-28 23:07:49 +01:00
BtbN 19f0a30160 Include $ORIGIN in portable mode on unix 2014-01-28 14:15:46 +01:00
jp9000 197c0b1fdd Fix a few bugs with the new data interface
There were some possibilities of NULL pointer dereferencing.  Also,
changed one small function to inline.
2014-01-28 01:51:25 -07:00
jp9000 7e58fecc86 Check iosurf dependency in test-input cmake files 2014-01-28 00:06:46 -07:00