Add guessed paths for Win8 and Win81 SDK to DirectX search paths

This commit is contained in:
BtbN 2014-01-29 14:56:40 +01:00
parent 8c80941530
commit a79124e413

View File

@ -16,16 +16,16 @@
# DirectX_ROOT_DIR
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
set(DirectX_D3D10_FOUND TRUE)
endif()
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
set(DirectX_D3D11_FOUND TRUE)
endif()
if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
set(DirectX_FOUND TRUE)
return()
set(DirectX_FOUND TRUE)
return()
endif()
macro(findpkg_begin PREFIX)
@ -47,7 +47,7 @@ macro(create_search_paths PREFIX)
set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um ${dir}/Lib/winv6.3/um)
${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
endforeach(dir)
set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
endmacro(create_search_paths)
@ -101,6 +101,10 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
set(DirectX_PREFIX_PATH
"${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
"${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
"C:/Program Files/Windows Kits/8.1"
"C:/Program Files (x86)/Windows Kits/8.1"
"C:/Program Files/Windows Kits/8.0"
"C:/Program Files (x86)/Windows Kits/8.0"
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
@ -109,14 +113,14 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
create_search_paths(DirectX)
# redo search if prefix path changed
clear_if_changed(DirectX_PREFIX_PATH
DirectX_LIBRARY
DirectX_INCLUDE_DIR
DirectX_ROOT_DIR
DirectX_INCLUDE_DIR
DirectX_ROOT_DIR
)
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
@ -144,7 +148,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
findpkg_finish(DirectX)
set(DirectX_LIBRARIES
${DirectX_LIBRARIES}
${DirectX_LIBRARIES}
${DirectX_D3DX9_LIBRARY}
${DirectX_DXERR9_LIBRARY}
${DirectX_DXGUID_LIBRARY}
@ -157,33 +161,33 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
if (DirectX_FOUND)
find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
endif ()
find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
endif ()
endif ()
# look for D3D11 components
if (DirectX_FOUND)
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
endif ()
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
endif ()
endif ()
endif(WIN32)