Add guessed paths for Win8 and Win81 SDK to DirectX search paths
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@ -16,16 +16,16 @@
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# DirectX_ROOT_DIR
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if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
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set(DirectX_D3D10_FOUND TRUE)
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set(DirectX_D3D10_FOUND TRUE)
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endif()
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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set(DirectX_D3D11_FOUND TRUE)
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endif()
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if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
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set(DirectX_FOUND TRUE)
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return()
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set(DirectX_FOUND TRUE)
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return()
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endif()
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macro(findpkg_begin PREFIX)
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@ -47,7 +47,7 @@ macro(create_search_paths PREFIX)
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set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
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${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
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set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
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${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um ${dir}/Lib/winv6.3/um)
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${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
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endforeach(dir)
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set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
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endmacro(create_search_paths)
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@ -101,6 +101,10 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
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set(DirectX_PREFIX_PATH
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"${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
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"${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
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"C:/Program Files/Windows Kits/8.1"
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"C:/Program Files (x86)/Windows Kits/8.1"
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"C:/Program Files/Windows Kits/8.0"
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"C:/Program Files (x86)/Windows Kits/8.0"
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"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
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"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
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"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
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@ -109,14 +113,14 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
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"C:/Program Files (x86)/Microsoft DirectX SDK*"
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"C:/apps/Microsoft DirectX SDK*"
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"C:/Program Files/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
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)
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create_search_paths(DirectX)
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# redo search if prefix path changed
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clear_if_changed(DirectX_PREFIX_PATH
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DirectX_LIBRARY
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DirectX_INCLUDE_DIR
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DirectX_ROOT_DIR
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DirectX_INCLUDE_DIR
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DirectX_ROOT_DIR
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)
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find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
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@ -144,7 +148,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
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findpkg_finish(DirectX)
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set(DirectX_LIBRARIES
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${DirectX_LIBRARIES}
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${DirectX_LIBRARIES}
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${DirectX_D3DX9_LIBRARY}
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${DirectX_DXERR9_LIBRARY}
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${DirectX_DXGUID_LIBRARY}
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@ -157,33 +161,33 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
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if (DirectX_FOUND)
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find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
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set(DirectX_D3D10_FOUND TRUE)
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set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
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set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
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endif ()
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find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
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set(DirectX_D3D10_FOUND TRUE)
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set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
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set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
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endif ()
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endif ()
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# look for D3D11 components
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if (DirectX_FOUND)
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find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
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get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
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message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
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find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
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set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
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endif ()
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if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
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set(DirectX_D3D11_FOUND TRUE)
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set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
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set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
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endif ()
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endif ()
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endif(WIN32)
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