jp9000
|
a43e291577
|
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
|
2013-10-25 10:25:28 -07:00 |
jp9000
|
18834c6a45
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
jp9000
|
dfa2dc6eab
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
jp9000
|
9570f0b8d7
|
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
|
2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
|
0301b24ace
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
jp9000
|
9577ddcf9b
|
fill in the rest of the GL functions. finally
|
2013-10-12 20:18:05 -07:00 |
jp9000
|
aeea0eadc9
|
added shader attributes and added vertex buffer loading
|
2013-10-11 20:14:26 -07:00 |
jp9000
|
543d2481f1
|
move around some graphics stuff and put in copyright comments
|
2013-10-04 12:13:59 -07:00 |
jp9000
|
75262e6e0b
|
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
|
2013-10-04 08:55:33 -07:00 |
jp9000
|
b97da19828
|
add GL initialization code for windows (so I can have something to test more easily with)
|
2013-10-02 00:59:06 -07:00 |