The BasicOutputHandler::Active() function was used for checking whether
outputs had started or not. However, the virtual camera is not used in
the subclasses; instead it's a part of the base class. Because of that
fact, when the virtual camera is started, the procedures used to start
up the other outputs are never called, causing outputs to crash because
they hadn't been initialized properly. For example, starting the
virtual camera, then starting stream/recording would crash.
So, as a simple fix to this, when checking the active status in the
derived classes, do not factor in the virtual camera.
The edit widget on the image source toolbar had a maximum width set,
which caused the layout for the toolbar to look ugly if it hit that
maximum width.
When selecting a color on the color source, if you pressed cancel, it
would cause it to set the color to black. Instead, make sure to check
isValid() on the returned color value to see if the user pressed cancel
when selecting a color.
Casting from char[] to uint32_t * is considered undefined behavior due
to different alignment requirements. Instead of using char[] for the new
value, this uses a macro to set a uint32_t directly.
Issue detected by PVS Studio.
This adds logging for the "Hardware-accelerated GPU Scheduler" (HAGS)
introduced with Windows 10 2004 which is known to cause issues with OBS
and game performance.
While editing a scene name, the Qt shortcut key for the renameScene
action remained active. If the user pressed the shortcut key while
actively editing a scene name, the widget would retrigger the action,
causing the name edit to fail and discard the current changes to the
scene name. The scene name would be reset to its previous saved value
and reselected as if the user had pressed the shortcut key for the first
time.
This commit removes the QAction associated with the shortcut key from
the scenes dock widget when editing starts and adds the action back to
the widget once editing is done.
Fixes#3044.
Because devices can take significant time to enumerate, defer the
properties creation to a separate thread. The author of this commit
feels a great amount of displeasure over having to write this.