When using more than two channels, the channel map of pulse-audio is incorrect.
Add an API for getting a speaker map based on OBS speaker layout. Then use the
speaker map when connecting to a pulse-audio device, for both source and
monitor output.
If a filter's implementation (its plugin for example) no longer exists,
it would cause the source to stop rendering if that filter was present
on the source. Instead, just bypass the filter to ensure that the
source continues to render.
The memset in custom_audio_render() did not clear all audio buffers when
the number of output channels was less then 8. This caused wrong audio
output on mixes that did not get cleared.
Closesjp9000/obs-studio#1123
When a scene is added as a scene item with the same audio sources that
are already in the current scene, it would cause the current scene to no
longer output audio due to audio.
To replicate the issue, you would create two separate audio device
captures in scene 1, use add existing in scene 2 and add one of those
audio sources, then go back to scene 1, add scene 2 as a source, then
make scene 1 invisible.
This pull request changes the fallback sample format for pulse-audio
to from PA_SAMPLE_S16LE to PA_SAMPLE_FLOAT32LE.
The pulseaudio plugin can handle the following sample format:
* PA_SAMPlE_U8
* PA_SAMPLE_S16LE
* PA_SAMPLE_S32LE
* PA_SAMPLE_FLOAT32LE
When an audio device advertises itself as another format, the pulseaudio-plugin
will ask pulse audio to convert to the fallback sample format.
The fallback PA_SAMPLE_S16LE is not ideal when your audio interface advertises
as PA_SAMPLE_S24LE since the conversion will lose precision.
With PA_SAMPLE_FLOAT32LE there is no precision loss and it is also equals OBS's
internal format.
(also obs, deps/media-playback, libobs/audio-monitoring, decklink,
linux-alsa, linux-pulseaudio, mac-capture, obs-ffmpeg, win-dshow,
win-wasapi)
Default channel layout for 4 channels is 4.0 in FFmpeg.
Replacing quad with 4.0 will improve compatibility since FFmpeg has
better support of its default channel layouts.
(also modifies obs-ffmpeg, audio-monitoring, win-wasapi, decklink,
obs-outputs)
Removes speaker layouts which are not exposed in UI. The speaker
layouts selectable by users in the UI are the most common ones. It is
not necessary to keep other layouts. (This basically removes
5POINT1_SURROUND, 7POINT1_SURROUND, SURROUND =3.0).
The following features have been added to the audio-meters:
* Stereo PPM-level meter, with 40 dB/1.7s decay rate.
* Stereo VU-level meter, with 300 ms integration time.
* Stereo Peak-hold meter, with 20 second sustain.
* Input peak level color-squares in front of every meter.
* Minor-ticks for each dB.
* Major-ticks for every 5 dB.
* Meter is divided in sections at -20 dB and -9 dB.
The ballistic parameters chosen here where taken from:
* https://en.wikipedia.org/wiki/Peak_programme_meter (SMPTE RP.0155)
* https://en.wikipedia.org/wiki/VU_meter
In the rework I have removed any ballistic calculations from
libobs/obs-audio-controls.c making the calculations here a lot more
simple doing only MAX and RMS calculations for only the samples in
the current update. The actual ballistics are now done by just
the UI/volume-control.cpp because ballistics need to be updated
based on the repaint-rate of the user-interface.
The dB to pixel conversion has been moved from
libobs/obs-audio-controls.c to UI/volume-control.cpp as well to reduce
coupling between these two objects, especially when implementing the
major- and minor-ticks and the sections.
All colors and ballistic parameters are adjustable via QT style sheets.
There are slight differences in colors for each of the themes.
(Windows only)
3rd party antivirus / firewalls cause a large number of issues in OBS.
Logging which products are installed will help narrow down potential
issues when users ask for help and include their log files.
Closesjp9000/obs-studio#1124
The "obs" global variable can still be accessed by functions during
shutdown. To prevent access to the variable during shutdown, move the
pointer to a temporary function variable, and set the "obs" global
variable to NULL before shutting down.
Individual property objects would store pointers to strings rather than
copies of the strings and assume that memory would continue to exist, so
instead just duplicate the strings.
Because it would be troublesome to add the ability to remove source
types (in case for example a script fails to reload), instead make it so
source types can be temporarily disabled while the program is running.
Convenience function that allows removing the current signal handler
callback within the callback without having to use
signal_handler_disconnect with all of its required parameters.
When splitting a string in to a string list via stringlist_split, it
would previously allocate memory for each sub-string and again for the
list itself. This optimizes that function to use a single contiguous
chunk of memory for the sake of access optimization and memory
allocation efficiency.
(Note: This commit also modifies UI and test)
This makes it so that main preview panes are rendered with the main
output texture rather than re-rendering the main view. The view will
render all objects again, whereas the output texture will be a single
texture render of the same exact thing.
Also fixes some abnormal artifacting when scaling the main preview pane.
The AVCodecParameters weren't introduced until avcodec version 57.48.101
(FFmpeg version 3.1), so this will make sure to still use the older
avcodec_copy_context if the detected FFmpeg version is earlier.
Adds circlebuf_push_front_zero and circlebuf_push_back_zero to
conveniently push zeroed data to the front/back of the buffer without
having to create an intermediary buffer to accomplish the same thing.
(Note: This commit also modifies libobs-d3d11 and libobs-opengl)
Allows the ability to flush data directly without having to use the
buffer's internal data.
Allows the caller to manage his/her own vertex/index buffer data if
desired, working around the design flaw of having to rely on a
vertex/index buffer's internal data.