I encountered a situation where I wanted to delete a callback for a
signal while inside of that signal. However it would hard lock, and
even after that, it would mess up the loop for the callback list.
So, change the mutex of the individual signals to a recursive-style
mutex, and then if a callback of a signal is deleted while currently in
that signal, just mark it for deletion, which will happen after the
signal is complete.
This replaces the older code which simply queried the max volume level
value for any given audio.
I'm still not 100% sure on if this is how I want to approach the
problem, particularly, whether this should be done in obs_source or in
audio_line, but it can always be moved later if needed.
This uses the calculations by the awesome Bill Hamilton that OBS1 used
for its volume levels. It calculates the current max (level),
magnitude, and current peak. This data then can be used to create
awesome volume meter controls later on.
NOTE: Will probably need optimization, does one float at a time right
now.
Also, change some of the naming conventions. I actually need to change
a lot of the naming conventions in general so that all words are
separated by underscores. Kind of a bad practice there on my part.
There was a fundamental flaw with the string type conversion functions
where the sizes were not being properly accounted for. They were using
the 'len' value as a value for the output rather than only for the
input, which was bad because the output could have more or less
characters than the input.
When a source's private data is being created by a module, it wasn't
able to call most source functions because most functions rely on the
obs_source_info part of the context to be set. This fixes that issue.
It was strange that this wasn't already the case because the other
context types already did the same thing.
This uses the reverse planar YUV 4:2:0 conversion shader to output a YUV
texture without having to convert it via CPU. Again, this will reduce
video upload bandwidth usage to 37.5% of the original rate. I suspect
this will be particularly useful for when an FFmpeg or libav input
plugin for playing videos is made.
NOTE: There's an issue with certain texture sizes right now I haven't
been able to identify, if the full size of texture data divided by the
base texture width is an uneven number, the V chroma plane seems like it
can potentially shift, though I only had this happen with 160x90
resolution C920. Almost all resolutions tend to be even. Needs further
testing with more devices that support planar YUV 4:2:0 output.
This adds button support to properties, which will allow a properties
pane to let the user click a button to activate something with a
particular obs context. When pressed, the button will execute the
callback given, with the context's private data as a parameter.
Character conversion functions did not previously ask for a maximum
buffer size for their 'dst' parameter, it's unsafe to assume some given
destination buffer may have enough size to accommodate a conversion.
Added github gist API uploading to the help menu to help make problems a
bit easier to debug in the future. It's somewhat vital that this
functionality be implemented before any release in order to analyze any
given problem a user may be experiencing.
This fixes an issue reported by valgrind where overlapping memory
was copied with memcpy.
This also removes a redundant assignment where the array size was
explicitly set to zero when it was already zero.
This doesn't add FLV file output to the user interface yet, but we'll
get around to that eventually. This just adds an FLV output type.
Also, removed ftello/fseeko because off_t is a really annoying data
type, and I'd rather have a firm int64_t for large sizes, so I named it
to os_fseeki64 and os_ftelli64 instead, and changed the file size
function to return an int64_t.
Not entirely sure how this happened but I *think* that a null source was
somehow being added to the list of user sources for one particular user,
and then I noticed this code does not check to see whether the source is
null or not.
Just use platform-nix.c code for general stuff that mac is compliant
with, and put a define around everything else. Take that code out of
platform-cocoa.m.
Added os_opendir, os_readdir, and os_closedir to be able to query
available files within a directory.