10 Commits

Author SHA1 Message Date
jp9000
6ffcd5e74e Implement FBO blit texture copy
This trick uses FBOs to allow for copying textures without the need for
special texture copy functions.
2014-02-09 11:37:22 -07:00
jp9000
8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
jp9000
dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
jp9000
e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000
3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000
0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000
85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000
f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
jp9000
3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00