Commit Graph

28 Commits (master)

Author SHA1 Message Date
Chris 120d9ce690 .gitignore: Add install_temp folder
We don't want this folder to be searched, as it's just a temp folder.
2022-08-11 20:04:01 -04:00
PatTheMav c993b6059a
CI: Update build scripts and Github actions workflow
Also updates main CMakeLists.txt and CMakeLists.txt for unit tests,
also adds additional build directories to .gitignore file
2022-03-16 23:13:26 +01:00
Georges Basile Stavracas Neto f37ca2efb1 .gitignore: Add flatpak-builder folders
This causes no problem whatsoever, it's just good to
keep some hygiene over ignored files.

Add generated Flatpak files and folders to .gitignore.
2021-11-24 17:48:26 -03:00
gxalpha 6d01d25117 .gitignore: Remove duplicated .DS_Store 2021-01-18 15:13:03 -08:00
Ioan Loosley 8814e2bf4c
linux-v4l2: Selective stream restart
This commit adds a basic check to see if the v4l2 stream requires a
restart. This is primarly implemented on the basis of the fact that
the options requiring a restart have values stored in the v4l2_data
structure. A restart is only needed if any of the values have changed
since the last update.
2020-05-24 17:05:00 +01:00
Matt Gajownik eb1c69a9ff UI: Supply Windows manifest file 2020-01-01 15:58:48 +11:00
JohannMG 3347c1b3b8 git: Add VSCode working dir to .gitignore
Ignores additions and changes to any configurations in VSCode.

$sqaushme remove wildcard
2019-10-25 14:01:48 -07:00
Gol-D-Ace 6dfb0caab3 UI: Remove and ignore obs.rc
This file gets automatically generated from obs.rc.in by CMake and
could get accidentally committed.
2019-03-20 02:41:38 +01:00
jp9000 1d391166d0 cmake: Add .vs directories to .gitignore 2018-03-12 15:33:43 -07:00
jp9000 9eabfdbf1e deps/obs-scripting: Add scripting support
Allows Lua/Python scripting support.
2018-01-04 11:37:42 -08:00
Colin Edwards ddf796e6c5 git: Add Clion to .gitignore 2017-12-03 12:57:26 -06:00
jp9000 d51e2a019b docs/sphinx: Add sphinx documentation 2017-11-27 03:02:04 -08:00
jp9000 3937f47954 Add *32 and *64 build directories to gitignore. 2014-09-23 04:56:31 -07:00
jp9000 7658231ae8 Remove/fix some files in .gitignore
Stuff like automake stuff is no longer used, as well as a number of
other files that are no longer in use.

Also fixed cmbuild/ and build/ to /cmbuild/ and /build/ to emphasize
that they're fot root-level.  Not that they'll ever be used recursively,
but still.
2014-07-18 23:19:05 -07:00
BtbN 38c2fc87aa Move all data into the subdir it belongs to
Completely removes the build dir in favor of cmake based build layouting
2014-07-19 01:38:41 +02:00
jp9000 f61de450d1 Add '.directory' to .gitignore 2014-06-28 18:51:38 -07:00
jp9000 2dbbffe4a2 Make a number of key optimizations
- Changed glMapBuffer to glMapBufferRange to allow invalidation.  Using
   just glMapBuffer alone was causing some unacceptable stalls.

 - Changed dynamic buffers from GL_DYNAMIC_WRITE to GL_STREAM_WRITE
   because I had misunderstood the OpenGL specification

 - Added _OPENGL and _D3D11 builtin preprocessor macros to effects to
   allow special processing if needed

 - Added fmod support to shaders (NOTE: D3D and GL do not function
   identically with negative numbers when using this.  Positive numbers
   however function identically)

 - Created a planar conversion shader that converts from packed YUV to
   planar 420 right on the GPU without any CPU processing.  Reduces
   required GPU download size to approximately 37.5% of its normal rate
   as well.  GPU usage down by 10 entire percentage points despite the
   extra required pass.
2014-02-16 19:28:21 -07:00
jp9000 9a63ff462a Added more paths to gitignore for building 2014-02-13 09:12:27 -07:00
Zachary Lund 74ab96a3ad I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. 2014-01-25 22:26:43 -06:00
BtbN 45ec80fb7d Full rewrite of all CMakeLists
CMake now works on all platforms
2014-01-24 18:56:32 +01:00
jp9000 afeed34b7a Change the UI to Qt (work in progress)
--------------------------------------------------
Notes and details
--------------------------------------------------
Why was this done?  Because wxWidgets was just lacking in many areas.  I
know wxWidgets is designed to be used with native controls, and that's
great, but wxWidgets just is not a feature-complete toolkit for
multiplatform applications.  It lacks in dialog editors, its code is
archaic and outdated, and I just feel frustrated every time I try to do
things with it.

Qt on the other hand..  I had to actually try Qt to realize how much
better it was as a toolkit.  They've got everything from dialog editors,
to an IDE, a debugger, build tools, just everything, and it's all
top-notch and highly maintained.  The focus of the toolkit is
application development, and they spend their time trying to help
people do exactly that:  make programs.  Great support, great tools,
and because of that, great toolkit.  I just didn't want to alienate any
developers by being stubborn about native widgets.

There *are* some things that are rather lackluster about it and design
choices I disagree with though.  For example, I realize that to have an
easy to use toolkit you have to have some level of code generation.
However, in my personal and humble opinion, moc just feels like a
terrible way to approach the problem.  Even now I feel like there are a
variety of ways you could handle code generation and automatic
management of things like that.  I don't like the idea of circumventing
the language itself like that.  It feels like one giant massive hack.

--------------------------------------------------
Things that aren't working properly:
--------------------------------------------------
 - Settings dialog is not implemented.  The dialog is complete but the
   code to handle the dialog hasn't been constructed yet.

 - There is a problem with using Qt widgets as a device target on
   windows, with at least OpenGL: if I have the preview widget
   automatically resize itself, it seems to cause some sort of video
   card failure that I don't understand.

 - Because of the above, resizing the preview widget has been disabled
   until I can figure out what's going on, so it's currently only a
   32x32 area.

 - Direct3D doesn't seem to render correctly either, seems that the
   viewport is messed up or something.  I'm sort of confused about
   what's going on with it.

 - The new main window seems to be triggering more race conditions than
   the wxWidgets main window dialog did.  I'm not entirely sure what's
   going on here, but this may just be existing race conditions within
   libobs itself that I just never spotted before (even though I tend to
   be very thorough with race conditions any time I use variables
   cross-thread)
2014-01-23 11:53:55 -07:00
jp9000 966c091078 make scene items use linked list rather than array (containers are a bad habit), add a few functions for getting scene item information, also use a mutex to prevent race conditions when using the linked list 2014-01-01 10:22:55 -07:00
Palana b002c78fe7 update gitignore for osx binaries 2013-12-30 21:04:01 +01:00
Matthew McNamara a76a5937df Updated CMakeLists with new effect file locations, added cmake & xcode build folders to gitignore 2013-12-07 21:05:31 +01:00
Palana 595dad2e70 updated .gitignore for osx 2013-11-14 18:31:18 +01:00
jp9000 676a0bd67d update build system to autotools (finally) 2013-10-29 23:21:40 -07:00
jp9000 18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000 f255ae1922 first commit 2013-09-30 19:37:13 -07:00