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Important things to consider if you want to contribute to the project (or any
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project in general, programming language and programming style aside)
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On authors, maintainers, and contributing:
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- If you want to write in a nice new contribution/feature, that's awesome, and
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I fully encourage it. However, unless what you make is very easy to
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maintain, do not submit a feature or module for distribution with the main
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project if you don't plan on supporting it or maintaining it yourself. This
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is *especially* important if it's big. Smaller features and contributions
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that are simple to understand/maintain can get away with this, but
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generally, other people do not want to have to fix your code if something
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breaks.
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I completely understand that you may have a busy life outside of the
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project, but if what you submit can go wrong, it will go wrong. If you
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don't have time to fix major problems, then you probably shouldn't be
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contributing to the project (or any project) in the first place.
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- Be prepared to work with other contibutors. If you are venturing in to
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someone else's code (to improve/expand upon it, or to change it for the
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better), be prepared to talk and work with that person, whomever it may be.
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Do *not* go rewriting someone elses code from scratch just because you feel
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you can do it better, Instead, examine what they did, talk with the person
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(constructively) and if possible work with them to try to improve their
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existing code.
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This may require you to have some level of people skills. That *doesn't*
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mean you should have to take someone else's bullshit if they're being an
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asshole or being completely unreasonable, but it does mean that you should
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be somewhat civil and try to work together.
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- Be prepared to work with testers/users, sometimes you *have* to talk to
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users and go over the problem and find the solution. Users don't always
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know what they're doing, but I've found that most are more than willing to
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be patient and follow your instructions to help you debug the problem for
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mutual benefit. They will sing praises of you for fixing their problems,
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and you will have one less problem to deal with. You'll find that the
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community is awesome and filled with some amazing people. Work with them,
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cherish them, because they are truly what make the wheels of your project
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spin. For that reason, do *not* treat users badly, ever.
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- The author(s)/maintainer(s) often get the last say on big/important
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decisions for the project as a whole. A good maintainer will always listen,
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and will often ask others on the project for their opinions. At the same
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time, don't always expect everything to be democratic. Each individual
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project has its own rules, but more often than not it's probably more like a
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benevolent dictatorship. If that is the case and you have an opinion about
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a particular upcoming change/decision, simply talk with the maintainers
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about your opinion, and unless it ventures too far outside of whatever
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'project vision' they have, they usually are (and should be) more than
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willing to take your personal opinions in to account for the sake of the
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project as a whole.
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Just keep in mind that there are always many subjective topics, and that
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like anything that's subjective, there often will be differing opinions that
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may not always become resolved.
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- However, that being said, do try to avoid taking up too much of the
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maintainer's time on any given discussion. Try to be to be as concise as
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possible, as they're often pretty busy, especially if they are doing most of
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the work on the project (which is almost always the case).
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Styles, formatting, and guidelines for code
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- You may use C, C++. or Objective-C (for apple) to create your modules,
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though please try to use C unless an API you're using requires C++ or
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Objective-C (such as windows COM classes, or apple Objetive-C APIs). Some
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maintainers may be lax with this (such as myself), but unless you plan on
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always being there to maintain the code, it's generally best to use C so
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everybody has common ground to work with. Language is a very personal thing
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and not everyone will agree, but it's something that is ultimately the
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decision of the author(s)/maintainer(s). Arguing about language in this
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instance will only seek to annoy them.
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- Coding style is mostly KNF (linux-style). We're using KNF because it's an
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established, well known style with the purpose of reducing bugs and
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improving readability in a variety of circumstances. This means K&R, 80
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columns max, preferable maximum function length of 42 lines, 8 character
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width tabs, lower_case_names, etc. I chose this for the sake of the
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project, don't argue about it, don't talk to me about it, just do it. If
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you can't deal with it, then you probably shouldn't be contributing to any
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projects period, because every good project has coding guidelines.
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See https://www.kernel.org/doc/Documentation/CodingStyle for a general
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guideline (though not necessarily a rulebook, for example we allow the use
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of boolean return values instead of ints for failure).
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- C++ is an exception to the lower_case_only rule, CamelCase is encouraged
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(though not required) to distinguish it from C code. Just a personal and
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subjective stylistic thing on my part.
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- Do not use dependencies for the sake of convenience. Use them only if you
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actually have a real need to depend on them. Just because the user
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interface code depends on some toolkit doesn't mean it's okay for your
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module to use that toolkit just so you can use some class or template they
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have that you enjoy using. Use the standard language libraries and use
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what's available in the core.
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- Core is C only (unless there's an operating specific thing that requires
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another language). I will especially not accept any code in the core that
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does not abide by these rules. I will be particularly uptight about the
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core.
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About these guidelines
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- These guidelines, the coding style, the format are for the sake of the
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project and everyone who contributes and helps maintain the project. They
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are not done so much for the sake of myself as the maintainer, but for the
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sake of everyone. These guidelines helps ensure better code, better
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conitribution, better cooperation, and code that (hopefully) everyone can
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contribute to on some measure of even ground. Everyone has their own
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personal style but sometimes there just has to be common ground for the sake
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of the project as a whole.
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