Remove obsolete FindDirectX.cmake script

There's no need to find DirectX because with VS2013 and mingw it's
already available by default.  Older visual studio versions that didn't
come with DirectX by default are no longer supported anyway.

(Also mingw doesn't currently work at all due to lack of proper headers,
but once they do it'll be available in the same way.  I think.)
master
jp9000 2014-07-17 15:08:00 -07:00 committed by BtbN
parent 1525877bcc
commit fbf4d18399
2 changed files with 3 additions and 204 deletions

View File

@ -1,193 +0,0 @@
#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# -----------------------------------------------------------------------------
# Find DirectX SDK
# Define:
# DirectX_FOUND
# DirectX_INCLUDE_DIR
# DirectX_LIBRARY
# DirectX_ROOT_DIR
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
endif()
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
endif()
if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
set(DirectX_FOUND TRUE)
return()
endif()
macro(findpkg_begin PREFIX)
if (NOT ${PREFIX}_FIND_QUIETLY)
message(STATUS "Looking for ${PREFIX}...")
endif ()
endmacro(findpkg_begin)
macro(getenv_path VAR)
set(ENV_${VAR} $ENV{${VAR}})
# replace won't work if var is blank
if (ENV_${VAR})
string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
endif ()
endmacro(getenv_path)
macro(create_search_paths PREFIX)
foreach(dir ${${PREFIX}_PREFIX_PATH})
set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
endforeach(dir)
set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
endmacro(create_search_paths)
macro(clear_if_changed TESTVAR)
# test against internal check variable
if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
message(STATUS "${TESTVAR} changed.")
foreach(var ${ARGN})
set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
endforeach(var)
endif ()
set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
endmacro(clear_if_changed)
macro(findpkg_finish PREFIX)
# skip if already processed during this run
if (NOT ${PREFIX}_FOUND)
if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
set(${PREFIX}_FOUND TRUE)
set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
if (NOT ${PREFIX}_FIND_QUIETLY)
message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
endif ()
else ()
if (NOT ${PREFIX}_FIND_QUIETLY)
message(STATUS "Could not locate ${PREFIX}")
endif ()
if (${PREFIX}_FIND_REQUIRED)
message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
endif ()
endif ()
mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
endif ()
endmacro(findpkg_finish)
if(WIN32) # The only platform it makes sense to check for DirectX SDK
findpkg_begin(DirectX)
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
getenv_path(DXSDK_DIR)
getenv_path(DIRECTX_HOME)
getenv_path(DIRECTX_ROOT)
getenv_path(DIRECTX_BASE)
getenv_path(WindowsSDK80Path)
getenv_path(WindowsSDK81Path)
# construct search paths
set(DirectX_PREFIX_PATH
"${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
"${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
"C:/Program Files/Windows Kits/8.1"
"C:/Program Files (x86)/Windows Kits/8.1"
"C:/Program Files/Windows Kits/8.0"
"C:/Program Files (x86)/Windows Kits/8.0"
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
"C:/apps_x86/Microsoft DirectX SDK*"
"C:/Program Files (x86)/Microsoft DirectX SDK*"
"C:/apps/Microsoft DirectX SDK*"
"C:/Program Files/Microsoft DirectX SDK*"
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
)
create_search_paths(DirectX)
# redo search if prefix path changed
clear_if_changed(DirectX_PREFIX_PATH
DirectX_LIBRARY
DirectX_INCLUDE_DIR
DirectX_ROOT_DIR
)
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(DirectX_LIBPATH_SUFFIX "x64")
else()
set(DirectX_LIBPATH_SUFFIX "x86")
endif()
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if(DirectX_INCLUDE_DIR)
set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
endif(DirectX_INCLUDE_DIR)
findpkg_finish(DirectX)
set(DirectX_LIBRARIES
${DirectX_LIBRARIES}
${DirectX_D3DX9_LIBRARY}
${DirectX_DXERR9_LIBRARY}
${DirectX_DXGUID_LIBRARY}
${DirectX_DINPUT8_LIBRARY}
${DirectX_DXGI_LIBRARY}
${DirectX_D3DCOMPILER_LIBRARY}
)
# look for D3D10.1 components
if (DirectX_FOUND)
find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set(DirectX_D3D10_FOUND TRUE)
set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
endif ()
endif ()
# look for D3D11 components
if (DirectX_FOUND)
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
set(DirectX_D3D11_FOUND TRUE)
set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
endif ()
endif ()
endif(WIN32)

View File

@ -2,13 +2,6 @@ project(libobs-d3d11)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs")
find_package(DirectX REQUIRED)
if(NOT DirectX_D3D11_FOUND)
message(FATAL_ERROR "No D3D11 SDK Found!")
endif()
include_directories(
${DirectX_D3D11_INCLUDE_DIRS})
add_definitions(-DLIBOBS_EXPORTS)
set(libobs-d3d11_SOURCES
@ -35,9 +28,8 @@ set_target_properties(libobs-d3d11
PREFIX "")
target_link_libraries(libobs-d3d11
libobs
${DirectX_LIBRARY}
${DirectX_DXGI_LIBRARY}
${DirectX_D3DCOMPILER_LIBRARY}
${DirectX_D3D11_LIBRARIES})
d3d11
dxgi
d3dcompiler)
install_obs_core(libobs-d3d11)