From fbf4d18399c0365fdf54ea6c14826692679f88de Mon Sep 17 00:00:00 2001 From: jp9000 Date: Thu, 17 Jul 2014 15:08:00 -0700 Subject: [PATCH] Remove obsolete FindDirectX.cmake script There's no need to find DirectX because with VS2013 and mingw it's already available by default. Older visual studio versions that didn't come with DirectX by default are no longer supported anyway. (Also mingw doesn't currently work at all due to lack of proper headers, but once they do it'll be available in the same way. I think.) --- cmake/Modules/FindDirectX.cmake | 193 -------------------------------- libobs-d3d11/CMakeLists.txt | 14 +-- 2 files changed, 3 insertions(+), 204 deletions(-) delete mode 100644 cmake/Modules/FindDirectX.cmake diff --git a/cmake/Modules/FindDirectX.cmake b/cmake/Modules/FindDirectX.cmake deleted file mode 100644 index 4fd75f2ea..000000000 --- a/cmake/Modules/FindDirectX.cmake +++ /dev/null @@ -1,193 +0,0 @@ -#------------------------------------------------------------------- -# This file is part of the CMake build system for OGRE -# (Object-oriented Graphics Rendering Engine) -# For the latest info, see http://www.ogre3d.org/ -# -# The contents of this file are placed in the public domain. Feel -# free to make use of it in any way you like. -#------------------------------------------------------------------- - -# ----------------------------------------------------------------------------- -# Find DirectX SDK -# Define: -# DirectX_FOUND -# DirectX_INCLUDE_DIR -# DirectX_LIBRARY -# DirectX_ROOT_DIR - -if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) - set(DirectX_D3D10_FOUND TRUE) -endif() - -if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) - set(DirectX_D3D11_FOUND TRUE) -endif() - -if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY) - set(DirectX_FOUND TRUE) - return() -endif() - -macro(findpkg_begin PREFIX) - if (NOT ${PREFIX}_FIND_QUIETLY) - message(STATUS "Looking for ${PREFIX}...") - endif () -endmacro(findpkg_begin) - -macro(getenv_path VAR) - set(ENV_${VAR} $ENV{${VAR}}) - # replace won't work if var is blank - if (ENV_${VAR}) - string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} ) - endif () -endmacro(getenv_path) - -macro(create_search_paths PREFIX) - foreach(dir ${${PREFIX}_PREFIX_PATH}) - set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH} - ${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um) - set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} - ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um) - endforeach(dir) - set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH}) -endmacro(create_search_paths) - -macro(clear_if_changed TESTVAR) - # test against internal check variable - if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}") - message(STATUS "${TESTVAR} changed.") - foreach(var ${ARGN}) - set(${var} "NOTFOUND" CACHE STRING "x" FORCE) - endforeach(var) - endif () - set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE) -endmacro(clear_if_changed) - -macro(findpkg_finish PREFIX) - # skip if already processed during this run - if (NOT ${PREFIX}_FOUND) - if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY) - set(${PREFIX}_FOUND TRUE) - set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR}) - set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY}) - if (NOT ${PREFIX}_FIND_QUIETLY) - message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}") - endif () - else () - if (NOT ${PREFIX}_FIND_QUIETLY) - message(STATUS "Could not locate ${PREFIX}") - endif () - if (${PREFIX}_FIND_REQUIRED) - message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.") - endif () - endif () - - mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK) - endif () -endmacro(findpkg_finish) - -if(WIN32) # The only platform it makes sense to check for DirectX SDK - findpkg_begin(DirectX) - - # Get path, convert backslashes as ${ENV_DXSDK_DIR} - getenv_path(DXSDK_DIR) - getenv_path(DIRECTX_HOME) - getenv_path(DIRECTX_ROOT) - getenv_path(DIRECTX_BASE) - getenv_path(WindowsSDK80Path) - getenv_path(WindowsSDK81Path) - - # construct search paths - set(DirectX_PREFIX_PATH - "${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}" - "${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}" - "C:/Program Files/Windows Kits/8.1" - "C:/Program Files (x86)/Windows Kits/8.1" - "C:/Program Files/Windows Kits/8.0" - "C:/Program Files (x86)/Windows Kits/8.0" - "${DXSDK_DIR}" "${ENV_DXSDK_DIR}" - "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}" - "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}" - "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}" - "C:/apps_x86/Microsoft DirectX SDK*" - "C:/Program Files (x86)/Microsoft DirectX SDK*" - "C:/apps/Microsoft DirectX SDK*" - "C:/Program Files/Microsoft DirectX SDK*" - "$ENV{ProgramFiles}/Microsoft DirectX SDK*" - ) - create_search_paths(DirectX) - # redo search if prefix path changed - clear_if_changed(DirectX_PREFIX_PATH - DirectX_LIBRARY - DirectX_INCLUDE_DIR - DirectX_ROOT_DIR - ) - - find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH}) - # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86 - # lib files are in DirectX_ROOT_DIR/Lib/x64|x86 - if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(DirectX_LIBPATH_SUFFIX "x64") - else() - set(DirectX_LIBPATH_SUFFIX "x86") - endif() - find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - - if(DirectX_INCLUDE_DIR) - set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..") - endif(DirectX_INCLUDE_DIR) - - findpkg_finish(DirectX) - - set(DirectX_LIBRARIES - ${DirectX_LIBRARIES} - ${DirectX_D3DX9_LIBRARY} - ${DirectX_DXERR9_LIBRARY} - ${DirectX_DXGUID_LIBRARY} - ${DirectX_DINPUT8_LIBRARY} - ${DirectX_DXGI_LIBRARY} - ${DirectX_D3DCOMPILER_LIBRARY} - ) - - # look for D3D10.1 components - - if (DirectX_FOUND) - find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH) - get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) - message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") - - find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - - if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY) - set(DirectX_D3D10_FOUND TRUE) - set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs") - set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries") - endif () - endif () - - # look for D3D11 components - if (DirectX_FOUND) - find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH) - get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH) - message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}") - find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX}) - - if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY) - set(DirectX_D3D11_FOUND TRUE) - set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs") - set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries") - endif () - endif () - -endif(WIN32) diff --git a/libobs-d3d11/CMakeLists.txt b/libobs-d3d11/CMakeLists.txt index eadcab18d..a7d045021 100644 --- a/libobs-d3d11/CMakeLists.txt +++ b/libobs-d3d11/CMakeLists.txt @@ -2,13 +2,6 @@ project(libobs-d3d11) include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/libobs") -find_package(DirectX REQUIRED) -if(NOT DirectX_D3D11_FOUND) - message(FATAL_ERROR "No D3D11 SDK Found!") -endif() -include_directories( - ${DirectX_D3D11_INCLUDE_DIRS}) - add_definitions(-DLIBOBS_EXPORTS) set(libobs-d3d11_SOURCES @@ -35,9 +28,8 @@ set_target_properties(libobs-d3d11 PREFIX "") target_link_libraries(libobs-d3d11 libobs - ${DirectX_LIBRARY} - ${DirectX_DXGI_LIBRARY} - ${DirectX_D3DCOMPILER_LIBRARY} - ${DirectX_D3D11_LIBRARIES}) + d3d11 + dxgi + d3dcompiler) install_obs_core(libobs-d3d11)