libobs-d3d11: Correct error message for pixel shaders
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@@ -101,7 +101,7 @@ gs_pixel_shader::gs_pixel_shader(gs_device_t *device, const char *file,
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hr = device->device->CreatePixelShader(data.data(), data.size(),
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NULL, shader.Assign());
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if (FAILED(hr))
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throw HRError("Failed to create vertex shader", hr);
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throw HRError("Failed to create pixel shader", hr);
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}
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/*
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