libobs-d3d11: Correct error message for pixel shaders

This commit is contained in:
jp9000 2016-11-03 06:48:33 -07:00
parent 1ecb1550af
commit d4d0cd479d

View File

@ -101,7 +101,7 @@ gs_pixel_shader::gs_pixel_shader(gs_device_t *device, const char *file,
hr = device->device->CreatePixelShader(data.data(), data.size(),
NULL, shader.Assign());
if (FAILED(hr))
throw HRError("Failed to create vertex shader", hr);
throw HRError("Failed to create pixel shader", hr);
}
/*