Revert OpenGL swizzle change

Was wrong to use the swizzle -- it was an incorrect assumption on my
part that this could work in the first place (despite working on
windows)
This commit is contained in:
jp9000
2014-04-12 23:57:40 -07:00
parent 0e9b13fcf9
commit bc33b09ba9
2 changed files with 2 additions and 22 deletions

View File

@@ -322,21 +322,8 @@ static void strip_mipmap_filter(GLint *filter)
static inline void apply_swizzle(struct gs_texture *tex)
{
if (tex->format == GS_A8) {
gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
} else {
#ifdef USE_FORMAT_SWIZZLE
bool invert_format =
(tex->format == GS_BGRA || tex->format == GS_BGRX);
gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R,
invert_format ? GL_BLUE : GL_RED);
gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_B,
invert_format ? GL_RED : GL_BLUE);
#else
gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R, GL_RED);
#endif
}
gl_tex_param_i(tex->gl_target, GL_TEXTURE_SWIZZLE_R,
(tex->format == GS_A8) ? GL_ALPHA : GL_RED);
}
static bool load_texture_sampler(texture_t tex, samplerstate_t ss)