Fix style errors (please don't make me do this)

master
jp9000 2014-04-12 11:21:47 -07:00
parent b53e2a88a3
commit 0e9b13fcf9
4 changed files with 88 additions and 87 deletions

View File

@ -959,7 +959,8 @@ void device_setcuberendertarget(device_t device, texture_t tex, int side,
device->context->OMSetRenderTargets(1, &rt, zstencil->view);
}
inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t dst_y,
inline void gs_device::CopyTex(ID3D11Texture2D *dst,
uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
@ -968,22 +969,21 @@ inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t ds
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(src);
if(dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 && src_w == 0 && src_h == 0)
{
if (dst_x == 0 && dst_y == 0 &&
src_x == 0 && src_y == 0 &&
src_w == 0 && src_h == 0) {
context->CopyResource(dst, tex2d->texture);
}
else
{
} else {
D3D11_BOX sbox;
sbox.left = src_x;
if(src_w > 0)
if (src_w > 0)
sbox.right = src_x + src_w;
else
sbox.right = tex2d->width - 1;
sbox.top = src_y;
if(src_h > 0)
if (src_h > 0)
sbox.bottom = src_y + src_h;
else
sbox.bottom = tex2d->height - 1;
@ -991,49 +991,56 @@ inline void gs_device::CopyTex(ID3D11Texture2D *dst, uint32_t dst_x, uint32_t ds
sbox.front = 0;
sbox.back = 1;
context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0, tex2d->texture, 0, &sbox);
context->CopySubresourceRegion(dst, 0, dst_x, dst_y, 0,
tex2d->texture, 0, &sbox);
}
}
void device_copy_texture_region(device_t device,
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h)
{
try
{
try {
gs_texture_2d *src2d = static_cast<gs_texture_2d*>(src);
gs_texture_2d *dst2d = static_cast<gs_texture_2d*>(dst);
if(!src)
if (!src)
throw "Source texture is NULL";
if(!dst)
if (!dst)
throw "Destination texture is NULL";
if(src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
if (src->type != GS_TEXTURE_2D || dst->type != GS_TEXTURE_2D)
throw "Source and destination textures must be a 2D "
"textures";
if(dst->format != src->format)
"textures";
if (dst->format != src->format)
throw "Source and destination formats do not match";
uint32_t nw = (uint32_t)src_w ? (uint32_t)src_w : (src2d->width - src_x);
uint32_t nh = (uint32_t)src_h ? (uint32_t)src_h : (src2d->height - src_y);
/* apparently casting to the same type that the variable
* already exists as is supposed to prevent some warning
* when used with the conditional operator? */
uint32_t copyWidth = (uint32_t)src_w ?
(uint32_t)src_w : (src2d->width - src_x);
uint32_t copyHeight = (uint32_t)src_h ?
(uint32_t)src_h : (src2d->height - src_y);
if(dst2d->width - dst_x < nw || dst2d->height - dst_y < nh)
uint32_t dstWidth = dst2d->width - dst_x;
uint32_t dstHeight = dst2d->height - dst_y;
if (dstWidth < copyWidth || dstHeight < copyHeight)
throw "Destination texture region is not big "
"enough to hold the source region";
if(dst_x == 0 && dst_y == 0 && src_x == 0 && src_y == 0 && src_w == 0 && src_h == 0)
{
nw = 0;
nh = 0;
if (dst_x == 0 && dst_y == 0 &&
src_x == 0 && src_y == 0 &&
src_w == 0 && src_h == 0) {
copyWidth = 0;
copyHeight = 0;
}
gs_texture_2d *tex2d = static_cast<gs_texture_2d*>(dst);
device->CopyTex(tex2d->texture, dst_x, dst_y, src, src_x, src_y, nw, nh);
device->CopyTex(dst2d->texture, dst_x, dst_y,
src, src_x, src_y, copyWidth, copyHeight);
}
catch(const char *error)
{
} catch(const char *error) {
blog(LOG_ERROR, "device_copy_texture (D3D11): %s", error);
}
}

View File

@ -43,6 +43,7 @@ bool gl_init_face(GLenum target, GLenum type, uint32_t num_levels,
if (data)
data++;
size /= 4;
width /= 2;
height /= 2;
@ -85,7 +86,8 @@ static bool gl_copy_fbo(struct gs_device *device,
if (!gl_success("glReadBuffer"))
goto fail;
glCopyTexSubImage2D(dst_target, 0, dst_x, dst_y, src_x, src_y, width, height);
glCopyTexSubImage2D(dst_target, 0, dst_x, dst_y, src_x, src_y,
width, height);
if (!gl_success("glCopyTexSubImage2D"))
goto fail;
@ -101,31 +103,29 @@ fail:
}
bool gl_copy_texture(struct gs_device *device,
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height,
enum gs_color_format format)
GLuint dst, GLenum dst_target, uint32_t dst_x, uint32_t dst_y,
GLuint src, GLenum src_target, uint32_t src_x, uint32_t src_y,
uint32_t width, uint32_t height, enum gs_color_format format)
{
bool success = false;
if (device->copy_type == COPY_TYPE_ARB) {
glCopyImageSubData(src, src_target, 0, src_x, src_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
width, height, 1);
success = gl_success("glCopyImageSubData");
} else if (device->copy_type == COPY_TYPE_NV) {
glCopyImageSubDataNV(src, src_target, 0, src_x, src_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
dst, dst_target, 0, dst_x, dst_y, 0,
width, height, 1);
success = gl_success("glCopyImageSubDataNV");
} else if (device->copy_type == COPY_TYPE_FBO_BLIT) {
if (gl_copy_fbo(device, dst, dst_target, dst_x, dst_y,
src, src_target, src_x, src_y,
width, height, format))
success = true;
else
success = gl_copy_fbo(device, dst, dst_target, dst_x, dst_y,
src, src_target, src_x, src_y,
width, height, format);
if (!success)
blog(LOG_ERROR, "gl_copy_texture failed");
}

View File

@ -233,8 +233,7 @@ swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
return NULL;
}
if(!gl_platform_init_swapchain(swap))
{
if (!gl_platform_init_swapchain(swap)) {
blog(LOG_ERROR, "gl_platform_init_swapchain failed");
swapchain_destroy(swap);
return NULL;

View File

@ -26,10 +26,10 @@
static const int fb_attribs[] = {
/* Hardcoded for now... */
GLX_STENCIL_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_DEPTH_SIZE, 24,
GLX_BUFFER_SIZE, 32, /* Color buffer depth */
GLX_DOUBLEBUFFER, True,
GLX_X_RENDERABLE, True,
GLX_DOUBLEBUFFER, true,
GLX_X_RENDERABLE, true,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
None
};
@ -39,7 +39,7 @@ static const int ctx_attribs[] = {
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB,
#endif
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
None,
None,
};
struct gl_windowinfo {
@ -69,7 +69,7 @@ extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
return wi;
}
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
bfree(wi);
}
@ -123,9 +123,8 @@ static bool handle_x_error(Display *disp, const char *error_string)
{
XSync(disp, 0);
if(got_x_error)
{
if(error_string)
if (got_x_error) {
if (error_string)
blog(LOG_ERROR, "%s", error_string);
got_x_error = false;
@ -145,6 +144,7 @@ struct gl_platform *gl_platform_create(device_t device,
GLXFBConfig* configs;
XWindowAttributes attrs;
int screen;
int major = 0, minor = 0;
print_info_stuff(info);
@ -154,8 +154,7 @@ struct gl_platform *gl_platform_create(device_t device,
goto fail0;
}
if(!XGetWindowAttributes(display, info->window.id, &attrs))
{
if (!XGetWindowAttributes(display, info->window.id, &attrs)) {
blog(LOG_ERROR, "Failed getting window attributes");
goto fail0;
}
@ -173,15 +172,12 @@ struct gl_platform *gl_platform_create(device_t device,
}
/* We require glX version 1.3 */
{
int major = 0, minor = 0;
glXQueryVersion(display, &major, &minor);
if (major < 1 || (major == 1 && minor < 3)) {
blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: "
"1.3", major, minor);
goto fail0;
}
glXQueryVersion(display, &major, &minor);
if (major < 1 || (major == 1 && minor < 3)) {
blog(LOG_ERROR, "GLX version found: %i.%i\nRequired: "
"1.3", major, minor);
goto fail0;
}
if (!glx_ext_ARB_create_context) {
@ -192,12 +188,12 @@ struct gl_platform *gl_platform_create(device_t device,
configs = glXChooseFBConfig(display, screen,
fb_attribs, &num_configs);
if(!configs) {
if (!configs) {
blog(LOG_ERROR, "Attribute list or screen is invalid.");
goto fail0;
}
if(num_configs == 0) {
if (num_configs == 0) {
XFree(configs);
blog(LOG_ERROR, "No framebuffer configurations found.");
goto fail0;
@ -212,18 +208,18 @@ struct gl_platform *gl_platform_create(device_t device,
/* We just use the first configuration found... as it does everything
* we want at the very least. */
plat->context = glXCreateContextAttribsARB(display, plat->fbcfg, NULL,
True, ctx_attribs);
if(!plat->context) {
true, ctx_attribs);
if (!plat->context) {
blog(LOG_ERROR, "Failed to create OpenGL context.");
goto fail0;
}
if(handle_x_error(display, "Failed to create OpenGL context."))
if (handle_x_error(display, "Failed to create OpenGL context."))
goto fail2;
device->plat = plat;
plat->swap.device = device;
plat->swap.device = device;
plat->swap.info.window.id = info->window.id;
plat->swap.info.window.display = display;
plat->swap.info.format = GS_RGBA;
@ -234,10 +230,10 @@ struct gl_platform *gl_platform_create(device_t device,
plat->swap.info.cy = attrs.height;
plat->swap.wi = gl_windowinfo_create(info);
if(!gl_platform_init_swapchain(&plat->swap))
if (!gl_platform_init_swapchain(&plat->swap))
goto fail2;
if(!glXMakeCurrent(display, plat->swap.wi->glxid, plat->context)) {
if (!glXMakeCurrent(display, plat->swap.wi->glxid, plat->context)) {
blog(LOG_ERROR, "Failed to make context current.");
goto fail2;
}
@ -252,7 +248,7 @@ struct gl_platform *gl_platform_create(device_t device,
/* We assume later that cur_swap is already set. */
device->cur_swap = &plat->swap;
XSync(display, False);
XSync(display, false);
blog(LOG_INFO, "Created new platform data");
@ -299,20 +295,19 @@ bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
gl_platform_cleanup_swapchain(swap);
if(!XGetWindowAttributes(display, info->id, &attrs))
{
if (!XGetWindowAttributes(display, info->id, &attrs)) {
blog(LOG_ERROR, "Failed getting window attributes");
goto fail;
}
vi = glXGetVisualFromFBConfig(display, plat->fbcfg);
if(handle_x_error(display, "Failed to get visual from fb config."))
if (handle_x_error(display, "Failed to get visual from fb config."))
goto fail;
cmap = XCreateColormap(display, info->id, vi->visual, AllocNone);
if(handle_x_error(display, "Failed creating colormap"))
if (handle_x_error(display, "Failed creating colormap"))
goto fail;
swa.colormap = cmap;
@ -324,12 +319,12 @@ bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
CWBorderPixel|CWColormap, &swa);
XMapWindow(display, info->int_id);
if(handle_x_error(display, "Failed creating intermediate X window"))
if (handle_x_error(display, "Failed creating intermediate X window"))
goto fail;
info->glxid = glXCreateWindow(display, plat->fbcfg, info->int_id, 0);
if(handle_x_error(display, "Failed creating intermediate GLX window"))
if (handle_x_error(display, "Failed creating intermediate GLX window"))
goto fail;
XFreeColormap(display, cmap);
@ -341,10 +336,10 @@ fail:
gl_platform_cleanup_swapchain(swap);
if(cmap)
if (cmap)
XFreeColormap(display, cmap);
if(vi)
if (vi)
XFree(vi);
XSetErrorHandler(phandler);
@ -357,13 +352,13 @@ void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
Display *display = swap->wi->display;
struct gl_windowinfo *info = swap->wi;
if(!info)
if (!info)
return;
if(info->glxid)
if (info->glxid)
glXDestroyWindow(display, info->glxid);
if(info->int_id)
if (info->int_id)
XDestroyWindow(display, info->int_id);
info->glxid = 0;
@ -385,7 +380,7 @@ void device_leavecontext(device_t device)
{
Display *display = device->cur_swap->wi->display;
if(!glXMakeCurrent(display, None, NULL)) {
if (!glXMakeCurrent(display, None, NULL)) {
blog(LOG_ERROR, "Failed to reset current context.");
}
}
@ -396,12 +391,12 @@ void gl_update(device_t device)
XID window = device->cur_swap->wi->int_id;
XResizeWindow(display, window,
device->cur_swap->info.cx, device->cur_swap->info.cy);
device->cur_swap->info.cx, device->cur_swap->info.cy);
}
void device_load_swapchain(device_t device, swapchain_t swap)
{
if(!swap)
if (!swap)
swap = &device->plat->swap;
if (device->cur_swap == swap)