libobs-d3d11: Clear device state before unloading
Unloads all device data and clears all device references. Probably not necessary, but it's unknown how D3D11 handles this internally so probably best to be safe.
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@@ -679,4 +679,5 @@ struct gs_device {
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void UpdateViewProjMatrix();
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gs_device(uint32_t adapterIdx);
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~gs_device();
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};
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