libobs-d3d11: Clear device state before unloading

Unloads all device data and clears all device references.  Probably not
necessary, but it's unknown how D3D11 handles this internally so
probably best to be safe.
master
jp9000 2016-11-03 07:03:02 -07:00
parent a5ed61e02e
commit bc0faf9a3c
2 changed files with 6 additions and 0 deletions

View File

@ -440,6 +440,11 @@ gs_device::gs_device(uint32_t adapterIdx)
device_set_render_target(this, NULL, NULL);
}
gs_device::~gs_device()
{
context->ClearState();
}
const char *device_get_name(void)
{
return "Direct3D 11";

View File

@ -679,4 +679,5 @@ struct gs_device {
void UpdateViewProjMatrix();
gs_device(uint32_t adapterIdx);
~gs_device();
};