libobs-d3d11: Clear device state before unloading
Unloads all device data and clears all device references. Probably not necessary, but it's unknown how D3D11 handles this internally so probably best to be safe.
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@@ -440,6 +440,11 @@ gs_device::gs_device(uint32_t adapterIdx)
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device_set_render_target(this, NULL, NULL);
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}
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gs_device::~gs_device()
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{
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context->ClearState();
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}
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const char *device_get_name(void)
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{
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return "Direct3D 11";
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