avoid using 'default' for enum switches
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@@ -497,7 +497,7 @@ void shader_setval(shader_t shader, sparam_t param, const void *val,
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if (!matching_shader(shader, param))
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return;
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switch (param->type) {
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switch ((uint32_t)param->type) {
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case SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
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case SHADER_PARAM_BOOL:
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case SHADER_PARAM_INT: expected_size = sizeof(int); break;
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