avoid using 'default' for enum switches

This commit is contained in:
jp9000
2013-10-24 01:29:06 -07:00
parent 8421690c33
commit bb329b9278
9 changed files with 71 additions and 41 deletions

View File

@@ -497,7 +497,7 @@ void shader_setval(shader_t shader, sparam_t param, const void *val,
if (!matching_shader(shader, param))
return;
switch (param->type) {
switch ((uint32_t)param->type) {
case SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
case SHADER_PARAM_BOOL:
case SHADER_PARAM_INT: expected_size = sizeof(int); break;